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i think it's more than WoT tanks are more arcady so you can easily swing into a side scrape position and pop in and out of cover.
in war thunder a lot of tanks have such a horrid reverse speed that you'll take some hits for sure before you can get your canon on someone
it also comes down to a certain amount of experience and hedging your bets as you are often not facing just one opponent at a time and know the favourite positions of snipers or flankers on maps so you are angling for a middle ground between what you are currently facing and positions you expect threats to appear from
There's also a number of less obvious and important reasons, but it all comes down to armor not being truly viable on its own in War Thunder (there's no way to make it viable without unbalancing the game). The only thing armor really does here is increase the time from being spotted to being penned, and that extra time is a lot shorter than spotting time (almost nonexistent in arcade game mode). In other words, for most tanks angling is often not worth it in War Thunder (just like in real life).
Fair point, overmatching is different in both games, I forgot about that. However certain tanks that has both good frontal and side armor (ie: kv 1's or early t34s, tiger 1s etc) should be angled but still, people don't do it as much as they should?
Also comes down to the amount of shots it takes to kill. That slight chance of bouncing a shot to the side isn't worth the extra positioning required when you could spend that time aiming instead. It's just more likely to result in getting hit first or missing your shot and that one mistake can kill you. If you can survive more than 1 shot it makes more sense to do it.
Finally tanks in WoT are inaccurate and rely on rng. Thus you can always get lucky and have a shot hit a stronger point of your armour. In Warthunder where you can actually aim for weakspots consistently that extra bit of armour isn't nearly as valuable since you can just aim for the rest of the tank.
- With early T-34 experienced players always aim for the turret, which is always hittable at common range of engagement at that battle rating. Its hull can sometimes bounce shots even when not angled so going for it is not worth the risk.
- Tiger actually is one of the few tanks that can and should angle whenever possible (both the hull and the turret, at different angles). The reason why they don't is general inexperience of average German players.