War Thunder

War Thunder

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Angling thoughts?
I played a fair bit of world of tanks back in the past and I finally noticed something odd while playing warthunder. People don't really angle their tanks nearly as much in warthunder then they do in world of tanks. I'm sure it might just be my experience but I'm wondering if anyone else can say the same. I generally play around 3.3BR to 6.3 BR in WT and 5-7 in WOT. It's almost common to find the average player side scraping in world of tanks and baiting shots etc but in warthunder its generally the better players that do that. Thoughts?
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Showing 1-12 of 12 comments
Læms Mar 21, 2020 @ 12:05pm 
because WT is a realistic game and doesnt use some kind of health system, it has a crew and if they die you die simple as that
Colonel Cancer Mar 21, 2020 @ 12:10pm 
Originally posted by One Sad Boy:
because WT is a realistic game and doesnt use some kind of health system, it has a crew and if they die you die simple as that
While this doesn't relate to angling or why people don't do it, I appreciate your obvious and off-topic input regardless :)
Last edited by Colonel Cancer; Mar 21, 2020 @ 12:13pm
Læms Mar 21, 2020 @ 12:14pm 
Originally posted by Colonel Cancer:
Originally posted by One Sad Boy:
because WT is a realistic game and doesnt use some kind of health system, it has a crew and if they die you die simple as that
While this doesn't relate to angling or why people don't do it, I appreciate your obvious and off-topic input regardless :)
that is legit the answer you were looking for, WT doesnt use health system and WoT does
Colonel Cancer Mar 21, 2020 @ 12:16pm 
Originally posted by One Sad Boy:
Originally posted by Colonel Cancer:
While this doesn't relate to angling or why people don't do it, I appreciate your obvious and off-topic input regardless :)
that is legit the answer you were looking for, WT doesnt use health system and WoT does
So people don't angle in War thunder, even though it will increase armor effectiveness regardless if there is no health system? Interesting
CaptainSpacetime Mar 21, 2020 @ 12:26pm 
yeah not sure what hit points have to do with angling or not?

i think it's more than WoT tanks are more arcady so you can easily swing into a side scrape position and pop in and out of cover.

in war thunder a lot of tanks have such a horrid reverse speed that you'll take some hits for sure before you can get your canon on someone
Eftwyrd (Banned) Mar 21, 2020 @ 12:28pm 
look at the protection analysis in the hanger and judge for yourself how much angling is needed on different tanks, you have to consider how much of your side is exposed and in many tanks like panthers that side armour is weak enough to be penned by reserve tanks, so no matter how much effective armour further angling might add to your front if you are exposing anything less than an autobounce angle worth of your side you could be opening yourself up to instant death even against things who otherwise wouldnt stand a chance

it also comes down to a certain amount of experience and hedging your bets as you are often not facing just one opponent at a time and know the favourite positions of snipers or flankers on maps so you are angling for a middle ground between what you are currently facing and positions you expect threats to appear from
Last edited by Eftwyrd; Mar 21, 2020 @ 12:29pm
Slyke Mar 21, 2020 @ 12:31pm 
You don't have to "zero in" in War Thunder and guns have realistic accuracy, which means you aren't just shooting in general direction of the target all the time. As a result weakspots are a lot more hittable, so there's a lot less armor play in WT and only a few tanks can effectively angle. "Sidescraping" is not a thing here for the same reason.

There's also a number of less obvious and important reasons, but it all comes down to armor not being truly viable on its own in War Thunder (there's no way to make it viable without unbalancing the game). The only thing armor really does here is increase the time from being spotted to being penned, and that extra time is a lot shorter than spotting time (almost nonexistent in arcade game mode). In other words, for most tanks angling is often not worth it in War Thunder (just like in real life).
Last edited by Slyke; Mar 21, 2020 @ 12:33pm
Colonel Cancer Mar 21, 2020 @ 12:31pm 
Originally posted by CaptainSpacetime:
yeah not sure what hit points have to do with angling or not?

i think it's more than WoT tanks are more arcady so you can easily swing into a side scrape position and pop in and out of cover.

in war thunder a lot of tanks have such a horrid reverse speed that you'll take some hits for sure before you can get your canon on someone
Ah and answer that relates. That does make sense tho, I didn't think about how almost every tank in WOT can reverse at like 10 km/h.

Originally posted by Eftwyrd:
look at the protection analysis in the hanger and judge for yourself how much angling is needed on different tanks, you have to consider how much of your side is exposed and in many tanks like panthers that side armour is weak enough to be penned by reserve tanks, so no matter how much effective armour further angling might add to your front if you are exposing anything worse than an autobounce angle worth of your side you are opening yourself up to instant death even against things who otherwise wouldnt stand a chance

it also comes down to a certain ammount of experience and hedging your bets as you are often not facing just one opponent at a time and know the favourite positions of snipers or flankers on maps so you are angling for a middle ground between what you are currently facing and positions you expect threats to appear from
Fair point, overmatching is different in both games, I forgot about that. However certain tanks that has both good frontal and side armor (ie: kv 1's or early t34s, tiger 1s etc) should be angled but still, people don't do it as much as they should?
Stridswombat Mar 21, 2020 @ 12:34pm 
Originally posted by Colonel Cancer:
So people don't angle in War thunder, even though it will increase armor effectiveness regardless if there is no health system? Interesting
Actually hitting your opponent and spotting them first is way more important than angling when 1 shot is enough to kill. That's not an aspect in WoT since tanks are either visible or invisble and nothing inbetween.

Also comes down to the amount of shots it takes to kill. That slight chance of bouncing a shot to the side isn't worth the extra positioning required when you could spend that time aiming instead. It's just more likely to result in getting hit first or missing your shot and that one mistake can kill you. If you can survive more than 1 shot it makes more sense to do it.

Finally tanks in WoT are inaccurate and rely on rng. Thus you can always get lucky and have a shot hit a stronger point of your armour. In Warthunder where you can actually aim for weakspots consistently that extra bit of armour isn't nearly as valuable since you can just aim for the rest of the tank.
Colonel Cancer Mar 21, 2020 @ 12:36pm 
Originally posted by Curst:
You don't have to "zero in" in War Thunder and guns have realistic accuracy, which means you aren't just shooting in general direction of the target all the time. As a result weakspots are a lot more hittable, so there's a lot less armor play in WT and only a few tanks can effectively angle. "Sidescraping" is not a thing here for the same reason.

There's also a number of less obvious and important reasons, but it all comes down to armor not being truly viable on its ow in War Thunder (there's no way to make it viable without unbalancing the game). The only thing armor really does here is increase the time from being spotted to being penned, and that extra time is a lot shorter than spotting time (almost nonexistent in arcade game mode). In other words, for most tanks angling is often not worth it in War Thunder (just like in real life).
Fair points!
Læms Mar 21, 2020 @ 12:40pm 
Originally posted by Colonel Cancer:
Originally posted by One Sad Boy:
that is legit the answer you were looking for, WT doesnt use health system and WoT does
So people don't angle in War thunder, even though it will increase armor effectiveness regardless if there is no health system? Interesting
its mostly down to you only have 4 crew most of the time and 1 shot is enough to one shot the tank, meaning its risky to actually angle your tank and it can create more weak spots that experienced players will end up shooting insted of shooting the angled UFP
Slyke Mar 21, 2020 @ 12:54pm 
Originally posted by Colonel Cancer:
Fair point, overmatching is different in both games, I forgot about that. However certain tanks that has both good frontal and side armor (ie: kv 1's or early t34s, tiger 1s etc) should be angled but still, people don't do it as much as they should?
- KV-1 armor is a tricky thing. Depending on who you face it will either be enough even without angling, or angling won't help you much while requiring effort and time you could have spent spotting / aiming.
- With early T-34 experienced players always aim for the turret, which is always hittable at common range of engagement at that battle rating. Its hull can sometimes bounce shots even when not angled so going for it is not worth the risk.
- Tiger actually is one of the few tanks that can and should angle whenever possible (both the hull and the turret, at different angles). The reason why they don't is general inexperience of average German players.
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Date Posted: Mar 21, 2020 @ 11:50am
Posts: 12