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Rule No.2 Have ace trainning. (the G force is huge when pulling up)
Rule No.3 climb your way out of danger with your great acceleration of speed and climb rate. ( P-47s can outrun most of the planes at it's tier but not the Do 335s sadly.)
Rule No.4 Dive on the enemy so you can climb with some extra speed to safety.( Use Boom & Zoom tactics.)
Rule No.5 Stick close to your teammates or squadmates. ( It is important if you don't want to die alone and increase the chane of survival, very important for P-47 players.)
Ok that makes sense, but those are hard to do in arcade battles and in tank realistic battles, any advice for those?
And dont turnfight. EVER. Even in arcade. (A small turn is OK if you want to make sure that enemy is dead)
2. dive
3. shoot
4. ???
5. Profit?
Always maintain speed. The P-47 handles like a dream at about 350-400 mph (563-643 km/h), but once it gets to >220 mph it handles like a pig dipped in mud. One great thing about the handling at high speed, though, is that the P-47 responds quickly at high speeds, and this allows some impressive defensive scissoring without losing wings at terminal velocity. The high-wingloading is an issue, though, as the Jug will lose most of its energy in a blackout turn. This does endow the Jug with one key feature- it is a rock-solid gun platform. See tactics to use the P-47 like the energy fighter it can be.
Unfortunately, zoom-climbing and dive acceleration are not the "Jug's" forte. The BF-109 has a superior dive acceleration, and the FW-190 can zoom-climb far faster. Still, the energy retention of the P-47 is great, along with the fact that it flies far faster than both the Würger and Messerschmitt. The P-47 is NOT A TURN-FIGHTER. Although it is possible to out-turn a heavy fighter like the BF-110 C or Do 217, it is not recommended- the acceleration is fairly poor, and once a P-47 is a sitting duck, it will be be swarmed like flies to fruit in a compost pile. I have seen many an inexperienced player who will dive and then turn fight their prey. Once I catch it, my FW-190 A-1 can dispatch with a little difficulty, but not too much. Acrobatic pilots will not be impressed by the P-47 as well, because it performs Immelmans very sluggishly and the roll rate is not magnificent as well.
Durability, like mentioned above, is pretty good. As in WW2 itself, the P-47 was renowned for its heavy armor. In War Thunder, the biggest weak point of the P-47 is its engine and wings. The wings can break fairly easily in maneuvers at speeds around ~420 mph or so. They also tend to break after a well placed cannon burst (FW-190, A6M2/3). The engine though is also fairly susceptible to catching fire while chasing a bomber, but I believe this is not due to its durability, but to its size. Speaking of fire, the P-47D will be heavily damaged by the time it pulls itself out of a fire. One should immediately try to limp home if set aflame.
Performance of the P-47 at altitude is OK, but once you go above about 8000m, any energy lost will have to be regained by diving and losing altitude. For example, if you attack a bomber head on, then turn to chase it at an altitude even approching 5000m, the P-47 might not have a chance of catching it before it lets its load go because you would have to dive, regain energy, and slowly climb back up to your opponent.
When used skillfully, the tracer rounds can be used to "derp". Because of the high caliber (for a machine gun) and fire rate, tracers can be absolutely terrifying to anyone attacked by them. However, due to the "scare" effect and low takedown capabilities, the tracers have limited practical use. They look especially cool when used on Night maps.
- Planes that the P-47 will face will be between the 3.0 and 4.0 BR range. Depending on what planes one equips, one can expect planes like the Fw 190 A-1 to the Fw 190 A-4, Bf 109 F-1 to the F-4.
Pros and cons of the plane
Pros
Great at diving and BnZ
Impressive firepower
Impressive payloads
Great engine performance above 6000m
Fantastic gun platform- the 2 "quartets" of M2s are extremely accurate and in many cases as powerful as cannon
Great high-speed handling
Fantastic top speed in level flight
Fantastic ground attack capability
Good scissoring capability
Great durability
Great cockpit
Cools rapidly and can WEP for long duration of time without overheating
Has 25 Mins of ADI
Cons
Terrible turning time at low altitude
Mediocre climb performance
Engine prone to being set on fire while
Poor low-speed handling
Large target
Engine can overheat quickly if you constantly use WEP
(War thunder wiki)