War Thunder

War Thunder

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Shadaz Mar 7, 2019 @ 5:39pm
Is it likely gajin will add Mig 25/31 and YF12?
Both the migs and YF12 were triple sonic. If they have insane preformance, will they be add. And how will it affect gameplay? My guess is that once they kill each other, the last one will be AFK flying in space, making games much longer.
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Blitzkrieg Wulf  [developer] Mar 7, 2019 @ 5:44pm 
Originally posted by shab.amin17:
Both the migs and YF12 were triple sonic. If they have insane preformance, will they be add. And how will it affect gameplay? My guess is that once they kill each other, the last one will be AFK flying in space, making games much longer.

I mean, you could ask them I guess, but >personally< I feel like the maps are already small enough as is with how fast some of these jets run... and adding mach 3 planes really doesn't make much sense... you could only achieve that speed at incredible altitude, and the jump from planes that do mach 1 and change to mach 3.5 is quite the leap...

I'm not sure what a YF-12 would be hunting down at 80,000 feet at mach 3.5 with only three missiles...? I mean, for perspective, top speed on this thing is a kilometer a second. The maps would have to be HUGE.
Shadaz Mar 7, 2019 @ 5:49pm 
Originally posted by Blitzkrieg Wulf:
Originally posted by shab.amin17:
Both the migs and YF12 were triple sonic. If they have insane preformance, will they be add. And how will it affect gameplay? My guess is that once they kill each other, the last one will be AFK flying in space, making games much longer.

I mean, you could ask them I guess, but >personally< I feel like the maps are already small enough as is with how fast some of these jets run... and adding mach 3 planes really doesn't make much sense... you could only achieve that speed at incredible altitude, and the jump from planes that do mach 1 and change to mach 3.5 is quite the leap...

I'm not sure what a YF-12 would be hunting down at 80,000 feet at mach 3.5 with only three missiles...? I mean, for perspective, top speed on this thing is a kilometer a second. The maps would have to be HUGE.
Gaijin could add larger, detailess maps like the desert map in 1.85. Also, when I mean adding them, I mean rank 7 or 8. The YF12's enemy would be the MiG 25/31. It has the closest performance.
kamikazi21358 Mar 7, 2019 @ 6:27pm 
Gaijin would literally have to model in the horizon for these aircraft.
Blitzkrieg Wulf  [developer] Mar 7, 2019 @ 6:29pm 
Originally posted by kamikazi21358:
Gaijin would literally have to model in the horizon for these aircraft.

Well, the flat-earthers would riot, and hypothetically, it would basically be a tier 8+ game with only MiG-25 and YF-12. As far as I'm concerned it would probably be a stalemate until one had to land for fuel.

That sounds fun...............
Last edited by Blitzkrieg Wulf; Mar 7, 2019 @ 6:30pm
kamikazi21358 Mar 7, 2019 @ 7:18pm 
Originally posted by Blitzkrieg Wulf:
Well, the flat-earthers would riot,
Yeah I think the same exact thing, everytime I mention the horizon on a battleship/modern jet thread.

Originally posted by Blitzkrieg Wulf:
it would basically be a tier 8+ game with only MiG-25 and YF-12. As far as I'm concerned it would probably be a stalemate until one had to land for fuel.

That sounds fun...............
(for arguement purposes, Rank 6-7 are transsonics, supersonics, doublesonics, probably up to the late Vietnam War or something, and rank 8+ would be where 30, 40, 50, 70+ km ranged air-to-air missiles and all of that intensifies. I don’t know where what starts where in reality obviously as we’re not there, but using rank is easier to say. For simplicity purposes)

I don’t know what the combat in game for rank 8-9 (assumably) superjets with over-the-horizon missiles, 2,000-3,000km/h top speeds, and positive thrust-to-weight ratio would be like (as they’re not in game). Although I can say with 99% certainty, it obviously is going to be different. Combat as a whole is pretty different per rank, Rank I biplanes fly differently than rank III-IV props and super props with 600-760+ km/h top speed, just as those same aircraft perform radically differently just slightly higher at Rank V. And you can argue that 9.0s-10.0s with 1100+ top speeds and extremely good thrust to weight ratio jets have different combat styles than 7.0s and such. I think like the difference between rank 4-5, I personally, of course unsure, but I think the transition from rank 7-8 will be like another transition from rank 4-5, where the combat changes completely because of the insane capabilities of aircraft like the F-14, F-15, MiG-25, etc.

But assumably both mentioned won’t be added by themselves and stuff, I would imagine they would go down the line with better MiG-19s, MiG-21s, 23s, etc. before they get there. But I think the combat would be more equipment and missile based, hopefully on appropriately sized maps, but like the transition from rank 4-5, I think the transition from rank 7-8 would be entirely subjective:
guns pretty much become obselete as the MiG-25 doesn’t even have guns (even the F4 which might be ~rank 7(?) doesn’t have guns until the E too to be fair), and I think most combat firing range will be measured in kilometers rather than meters, it probablybwill be missile dominant, equipment dominant, etc. I think people won’t like that, and people will like that, just as I know people who like jet combat and dislike rank 4 plane combat, while people don’t like jet combat but think props are the most fun. So whether or not it is fun, I don’t know, but my speculation is it might be subjective.

This is of course, all subjective, I don’t know what it’ll be like at all in game.
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Date Posted: Mar 7, 2019 @ 5:39pm
Posts: 5