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Naval Forces still a utter mess?
So I stopped playing WT and uninstalled it back in December when I finally realized how much of a mess Naval Forces is. It's a mode that can easily be interchanged with Air Battles because of how the entire second half of near every match is nothing but airplanes. It no longer was anything enjoyable when you couldn't actually play ships due to plane bombs already resulting in a one-shot kill on you or any other teammate.

This coupled with the fact that you couldn't even defend yourself from said planes and this allowed a single planes to wipe the floor with your entire team on their own if they wanted to. I stopped playing after this point.

So my questions is, has this even changed at all? I've seen almost nothing in regards to resolving this issue in the form of news from Gaijin. So I have a feeling they've done almost nothing with Naval Forces since I had put the game down.
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16-30 / 95 のコメントを表示
Daragoth の投稿を引用:
un.Casual の投稿を引用:
Tbh I have no problem with as capabilities but I think that Toro and bomb damage needs tuning

"Says he doesn't agree there is a problem. Then late on does a full 180 and admits there is a problem when more then one person disagrees with them"

Suuuuure. Okay then. I believe this is what we call back-peddling. Nice one there.
You think that aa is useless is very different than thinking the bombs are a bit too strong.
Aeternull の投稿を引用:
Daragoth の投稿を引用:


See, you get my pain and frustration. And you can even get dive bombing players who only use their plane with a 200lb bomb (the lowest size bomb needed to insta-kill a DD) to one shot any large ship that isn't a CL. Doesn't even have to be a torp.

Oh and you think the repair costs are bad? The cost to reload the USN Prem DD is disgustingly outrageous. When compared to all other nations, owners of that one DD are getting utterly ripped off and have been scammed out of their real life currency.

Totally wrong.

-Short Range AA has a slow reaction time because of how it's implemented but it works wonders depending on your amount of AA and their placements. Most ships have blind/weak AA spots.

-Long Range AA, tell that to Koln 88s especially if you fly in a straight line.

-There is no such thing as pinpoint accuracy when you drop bombs. The higher you go, the larger the accuracy of your bombs. You can minimize that with crew levels but from 4k you won't be accurate.

-Nothing you can do against bombs? Hah, don't sail in a straight line especially against high alt bombers.

-For repair costs, don't play RB or git gud. I don't play RB and I get `100k SL every match from AB.

All I see here are people crying about air when they can be dealt with. Planes were a big part of naval battles. They actually did more to ships than ships to ships as far as I know.

Also, you can fly your own fighter and protect your bombers. You 2nd half of the game is bombers? Then pick a fighter and shoot them down. Always do that when I see the enemy is switching to air.

TLDR: Learn, adapt and overcome. or L2P

This is coming from someone ranked ~40 in PvP leaderboard of Naval so I'm not saying ♥♥♥♥ out of my ass

HAH, starts off on the Git Gud, L2p spiel, plays AB. Says it all really!
Angry Welshman の投稿を引用:
Aeternull の投稿を引用:

Totally wrong.

-Short Range AA has a slow reaction time because of how it's implemented but it works wonders depending on your amount of AA and their placements. Most ships have blind/weak AA spots.

-Long Range AA, tell that to Koln 88s especially if you fly in a straight line.

-There is no such thing as pinpoint accuracy when you drop bombs. The higher you go, the larger the accuracy of your bombs. You can minimize that with crew levels but from 4k you won't be accurate.

-Nothing you can do against bombs? Hah, don't sail in a straight line especially against high alt bombers.

-For repair costs, don't play RB or git gud. I don't play RB and I get `100k SL every match from AB.

All I see here are people crying about air when they can be dealt with. Planes were a big part of naval battles. They actually did more to ships than ships to ships as far as I know.

Also, you can fly your own fighter and protect your bombers. You 2nd half of the game is bombers? Then pick a fighter and shoot them down. Always do that when I see the enemy is switching to air.

TLDR: Learn, adapt and overcome. or L2P

This is coming from someone ranked ~40 in PvP leaderboard of Naval so I'm not saying ♥♥♥♥ out of my ass

HAH, starts off on the Git Gud, L2p spiel, plays AB. Says it all really!

I don't play RB as often as AB because of the repair costs. When I rack up SL from AB, I play some RB.

Still, git gud
Angry Welshman の投稿を引用:
Aeternull の投稿を引用:

Totally wrong.

-Short Range AA has a slow reaction time because of how it's implemented but it works wonders depending on your amount of AA and their placements. Most ships have blind/weak AA spots.

-Long Range AA, tell that to Koln 88s especially if you fly in a straight line.

-There is no such thing as pinpoint accuracy when you drop bombs. The higher you go, the larger the accuracy of your bombs. You can minimize that with crew levels but from 4k you won't be accurate.

-Nothing you can do against bombs? Hah, don't sail in a straight line especially against high alt bombers.

-For repair costs, don't play RB or git gud. I don't play RB and I get `100k SL every match from AB.

All I see here are people crying about air when they can be dealt with. Planes were a big part of naval battles. They actually did more to ships than ships to ships as far as I know.

Also, you can fly your own fighter and protect your bombers. You 2nd half of the game is bombers? Then pick a fighter and shoot them down. Always do that when I see the enemy is switching to air.

TLDR: Learn, adapt and overcome. or L2P

This is coming from someone ranked ~40 in PvP leaderboard of Naval so I'm not saying ♥♥♥♥ out of my ass

HAH, starts off on the Git Gud, L2p spiel, plays AB. Says it all really!

Agreed. Since telling someone to "Get Good" automatically tells you a ton about the person posting. How entitled and elitist they are. And how no matter what they will not listen to anyone else's feedback, regardless of how actuate or true it may be.

I think in the sense of medically speaking, that's what's called being in denial and thinking everything is perfect and "working as intended". Lol
i droped the naval part of the game in the previous year due to how big of a mess the whole thing, and because the entire naval battle is nothing more than the "AA tank event" battles where you only alowed to spawn as AA tank or truck, its literally the same thing... you drive (in this case sail) to the cap zone like a mad man and shooting hard as possibly you can towards the enemy for a few lucky shot.

and now i am back just to try out this naval event which is a complete mess right now... no wonder why 5 minute queue time was a real thing before the event, and its going to be real again as soon as the event end.

but hey... who care right? we need new pen calculating system and tier 7 tanks... right?
Daragoth の投稿を引用:
The_Rusty_Geek の投稿を引用:
Most low tier boats have rapid fire heavy machine guns or autocannons. Even botton tier boats shred aircraft. Awareness is key.
They don't actually. Regardless if the AA guns on large ships are under player control or AI control.
I know its not productive to ever say this, and most of the time it isn't true, but I truly think that you cannot aim. Reserve tier boats have .50 cals at the very least and they shred aircraft. Parallax and relative movement can make shots hard, but you need to learn to compensate for these factors.
Seriously, if you think auto AA doesn't work, I don't know what you're doing wrong. But mine certainly does. I often switch my manual control to whatever guns are least useful for AA work so that the AI gunners have the right tools - they're usually better at leading planes than I am, and with good weapons to work with they clear the nearby sky quite well.

On the aviation side, I think I get shot down by ground fire while accomplishing little or nothing more than half of my air spawns.

Of course none of this means that you won't get blown up by aircraft, usually at the worst possible time and often with no useful warning. That will happen. That's what success looks like for planes. But only a fraction of plane spawns achieve that, and a rather smaller fraction kill multiple surface targets.

This is what I see running lineups from BR 2.3 to BR 3.7. I do remember planes seeming pretty dominant at the lowest BRs back when I was playing at that level around the start of the open beta. I don't know what a BR 1.3 or 1.7 match looks like these days.
Kiss(HUN) *--* の投稿を引用:
i droped the naval part of the game in the previous year due to how big of a mess the whole thing, and because the entire naval battle is nothing more than the "AA tank event" battles where you only alowed to spawn as AA tank or truck, its literally the same thing... you drive (in this case sail) to the cap zone like a mad man and shooting hard as possibly you can towards the enemy for a few lucky shot.

and now i am back just to try out this naval event which is a complete mess right now... no wonder why 5 minute queue time was a real thing before the event, and its going to be real again as soon as the event end.

but hey... who care right? we need new pen calculating system and tier 7 tanks... right?
Seriously, that's why I stopped playing ships while it was still in testing. Also getting tier 7 while there's so much to be fleshed out in tiers 1-5 yet is a joke.

OP asks "has it changed in any significant way yet?" and still only gets asinine responses instead of answers.
最近の変更はScheneighnayが行いました; 2019年2月22日 3時09分
The dominance of planes fades greatly in the higher tiers, where a single destroyer can put up a murderous wall of AA fire
Tigre 2019年2月22日 6時26分 
I love naval as it is now.
This thread is as much of a raging garbage fire as Naval Forces.
AA always sucked, and always will suck


I get more kills with planes than with ships in Naval.

And that's saying a lot because i still manage AT LEAST one kill with every ship. Usually more.

And double that when i get in a plane.

AA sucks if the pilot isn't garbage. It always did in WT. Even in tank battles it does.
H1tSc4n の投稿を引用:
AA always sucked, and always will suck


I get more kills with planes than with ships in Naval.

And that's saying a lot because i still manage AT LEAST one kill with every ship. Usually more.

And double that when i get in a plane.

AA sucks if the pilot isn't garbage. It always did in WT. Even in tank battles it does.
AA on ships was at least OP as ♥♥♥♥ during testing.

Just AI gunners would mulch every plane within a 3 mile radius of the ship due to sheer density of HEF.
Aeternull の投稿を引用:
Daragoth の投稿を引用:


See, you get my pain and frustration. And you can even get dive bombing players who only use their plane with a 200lb bomb (the lowest size bomb needed to insta-kill a DD) to one shot any large ship that isn't a CL. Doesn't even have to be a torp.

Oh and you think the repair costs are bad? The cost to reload the USN Prem DD is disgustingly outrageous. When compared to all other nations, owners of that one DD are getting utterly ripped off and have been scammed out of their real life currency.

Totally wrong.

-Short Range AA has a slow reaction time because of how it's implemented but it works wonders depending on your amount of AA and their placements. Most ships have blind/weak AA spots.

-Long Range AA, tell that to Koln 88s especially if you fly in a straight line.

-There is no such thing as pinpoint accuracy when you drop bombs. The higher you go, the larger the accuracy of your bombs. You can minimize that with crew levels but from 4k you won't be accurate.

-Nothing you can do against bombs? Hah, don't sail in a straight line especially against high alt bombers.

-For repair costs, don't play RB or git gud. I don't play RB and I get `100k SL every match from AB.

All I see here are people crying about air when they can be dealt with. Planes were a big part of naval battles. They actually did more to ships than ships to ships as far as I know.

Also, you can fly your own fighter and protect your bombers. You 2nd half of the game is bombers? Then pick a fighter and shoot them down. Always do that when I see the enemy is switching to air.

TLDR: Learn, adapt and overcome. or L2P

This is coming from someone ranked ~40 in PvP leaderboard of Naval so I'm not saying ♥♥♥♥ out of my ass
why lie so much ab naval battles 100k match every match is not possible unless you a uni with 6 to 10 kills every match even with prem please try again.... Noobs and there claims shesh
最近の変更はkongol36が行いました; 2019年2月22日 9時42分
Scheneighnay の投稿を引用:
H1tSc4n の投稿を引用:
AA always sucked, and always will suck


I get more kills with planes than with ships in Naval.

And that's saying a lot because i still manage AT LEAST one kill with every ship. Usually more.

And double that when i get in a plane.

AA sucks if the pilot isn't garbage. It always did in WT. Even in tank battles it does.
AA on ships was at least OP as ♥♥♥♥ during testing.

Just AI gunners would mulch every plane within a 3 mile radius of the ship due to sheer density of HEF.

Dunno about testing, i wasn't there
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投稿日: 2019年2月19日 17時16分
投稿数: 95