War Thunder

War Thunder

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Pak0tac Mar 11, 2020 @ 11:04am
Is it possible to switch shell types without firing?
Problem with firing is that it both reveals my position and puts me on a reload cooldown, so i was wondering is there a way to switch shells without firing?
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Showing 1-15 of 17 comments
Zailplane Mar 11, 2020 @ 11:08am 
Yeah you cannot unload your tank to load another round. This should honestly be changed because the game shouldn't punish you for playing smartly. The problem with firing to load another round is of course that you're giving away your position. To make this possible feature balanced, I assume you would have to add an additional time for the unloading to load because unloading also takes a little time.
Pak0tac Mar 11, 2020 @ 11:30am 
Originally posted by XEE2:
Yeah you cannot unload your tank to load another round. This should honestly be changed because the game shouldn't punish you for playing smartly. The problem with firing to load another round is of course that you're giving away your position. To make this possible feature balanced, I assume you would have to add an additional time for the unloading to load because unloading also takes a little time.
i dont mind any "unload" timers, the giving away my position is the problem, and its a huge problem because at long range fights, you have to use both APCBC and HEAT shells depending on the target and its distance. above 600 meters sometimes a HEAT shell to the side of a medium tank is far better then a bouncy solid shell, even with a cap.
and if i have to fire to switch ammo type, then there is no point in sniping as everybody can see you from across the map
Last edited by Pak0tac; Mar 11, 2020 @ 11:31am
RustyNail Mar 11, 2020 @ 1:03pm 
Originally posted by Ambient:
Problem with firing is that it both reveals my position and puts me on a reload cooldown, so i was wondering is there a way to switch shells without firing?

Couple years ago we (PC players) could switch shells instantly w/o firing. I don't know about console players. Then they changed things to the current system that forces us to fire the round in the breech and give away our position ;-(

I wish they would let us swap shells w/o firing. I'm sure at least some of the guns had the ability to clear/eject misfired rounds etc.. Would be OK with me if it was ~ 2x normal reload time.
Pak0tac Mar 11, 2020 @ 1:52pm 
Originally posted by RustyNail:
Originally posted by Ambient:
Problem with firing is that it both reveals my position and puts me on a reload cooldown, so i was wondering is there a way to switch shells without firing?

Couple years ago we (PC players) could switch shells instantly w/o firing. I don't know about console players. Then they changed things to the current system that forces us to fire the round in the breech and give away our position ;-(

I wish they would let us swap shells w/o firing. I'm sure at least some of the guns had the ability to clear/eject misfired rounds etc.. Would be OK with me if it was ~ 2x normal reload time.
I remember these days, double tabbing would start a reload cooldown to the new shell, i guess now that all shells are broken except APCBC and some advanced shells, the devs assumed there is no more need for shell swap
RustyNail Mar 11, 2020 @ 2:06pm 
Originally posted by Ambient:
Originally posted by RustyNail:

Couple years ago we (PC players) could switch shells instantly w/o firing. I don't know about console players. Then they changed things to the current system that forces us to fire the round in the breech and give away our position ;-(

I wish they would let us swap shells w/o firing. I'm sure at least some of the guns had the ability to clear/eject misfired rounds etc.. Would be OK with me if it was ~ 2x normal reload time.
I remember these days, double tabbing would start a reload cooldown to the new shell, i guess now that all shells are broken except APCBC and some advanced shells, the devs assumed there is no more need for shell swap

You're remembering something different - there was no cool-down timer. Select the new ammo and the swap was instant.
Slyke Mar 11, 2020 @ 2:12pm 
The reason for that that I've heard is that while it is technically possible to unlock the breach and take out the shell without firing it, in reality tank crews never do that (and/or are strongly advised to never do that, can't remember which).
Pak0tac Mar 11, 2020 @ 2:41pm 
Originally posted by Curst:
The reason for that that I've heard is that while it is technically possible to unlock the breach and take out the shell without firing it, in reality tank crews never do that (and/or are strongly advised to never do that, can't remember which).
in reality there was no shell in the breach in the first place.
military safety regulations dictate that a shell be loaded only with intention of firing right there, after spotting the target and identefieing it. before that the breach must be clear
burg4401 Mar 11, 2020 @ 2:47pm 
Originally posted by Ambient:
Originally posted by Curst:
The reason for that that I've heard is that while it is technically possible to unlock the breach and take out the shell without firing it, in reality tank crews never do that (and/or are strongly advised to never do that, can't remember which).
in reality there was no shell in the breach in the first place.
military safety regulations dictate that a shell be loaded only with intention of firing right there, after spotting the target and identefieing it. before that the breach must be clear

these military safety regulations you know about, are the rules the same during combat?
Pak0tac Mar 11, 2020 @ 3:17pm 
Originally posted by burg4401:
Originally posted by Ambient:
in reality there was no shell in the breach in the first place.
military safety regulations dictate that a shell be loaded only with intention of firing right there, after spotting the target and identefieing it. before that the breach must be clear

these military safety regulations you know about, are the rules the same during combat?
yeah, its the same with all guns, including rifles, you put a bullet in the breach only when you know you are going to shoot and you know what are you going to shoot.
Same with rockets, Air to Air and Ground to Air rockets are only armed few seconds before impact
burg4401 Mar 11, 2020 @ 3:33pm 
Originally posted by Ambient:
Originally posted by burg4401:

these military safety regulations you know about, are the rules the same during combat?
yeah, its the same with all guns, including rifles, you put a bullet in the breach only when you know you are going to shoot and you know what are you going to shoot.
Same with rockets, Air to Air and Ground to Air rockets are only armed few seconds before impact

except you are wrong, that is not what you do in combat, sorry.
least not in the british army, not heard about our tanks but see no reason to be any dif than what is said in the link below.

You can also watch
https://www.youtube.com/user/TheChieftainWoT/videos?disable_polymer=1

the usa tanker that works for world of tanks has his own stuff, very interesting,
in one of his Q+A, he will tell you the answer for usa tanks.

Not sure why you are talking like an expert and know so little.
Last edited by burg4401; Mar 11, 2020 @ 3:34pm
HWCommander Mar 11, 2020 @ 4:54pm 
Originally posted by Curst:
The reason for that that I've heard is that while it is technically possible to unlock the breach and take out the shell without firing it, in reality tank crews never do that (and/or are strongly advised to never do that, can't remember which).

The second one. They can but they shouldn't
hunter301 Mar 11, 2020 @ 6:22pm 
Originally posted by Ambient:
Originally posted by burg4401:

these military safety regulations you know about, are the rules the same during combat?
yeah, its the same with all guns, including rifles, you put a bullet in the breach only when you know you are going to shoot and you know what are you going to shoot.
Same with rockets, Air to Air and Ground to Air rockets are only armed few seconds before impact
I guess you've never hunted much.
By the time you finish either pulling back the bolt or lever action or whatever you're hunting with you will scare off your game when they hear you chamberring your round.
That's the reason we have safeties on firearms.
In regards to tanks....
Yes tanks don't usually load until they go into action until they know what they are facing so they know what to load.
Pak0tac Mar 12, 2020 @ 1:19am 
Originally posted by hunter301:
Originally posted by Ambient:
yeah, its the same with all guns, including rifles, you put a bullet in the breach only when you know you are going to shoot and you know what are you going to shoot.
Same with rockets, Air to Air and Ground to Air rockets are only armed few seconds before impact
I guess you've never hunted much.
By the time you finish either pulling back the bolt or lever action or whatever you're hunting with you will scare off your game when they hear you chamberring your round.
That's the reason we have safeties on firearms.
In regards to tanks....
Yes tanks don't usually load until they go into action until they know what they are facing so they know what to load.
i know nothing about hunting, but i know a lot about military because:
1. I have a friend that server as a commander of the Merkava4 and we used to talk a lot about his service.
2. I have a relative that server in the red army as a loader (su85)
3. my grandfather and father both server in the red army and i served in the israeli army

the reason why you are not allowed to put a shell in the breach is because there is a chance a shell fill fire without you triggering it. During ww2 also gunners used the breach and the barrel to aim for precision shots, they looked through the barrel to aim, and then loaded the shell

and i do know something about hunting, hunters shoot each other and suffer gun accidents far more then regular soldiers
burg4401 Mar 12, 2020 @ 1:58am 
Originally posted by Ambient:
Originally posted by hunter301:
I guess you've never hunted much.
By the time you finish either pulling back the bolt or lever action or whatever you're hunting with you will scare off your game when they hear you chamberring your round.
That's the reason we have safeties on firearms.
In regards to tanks....
Yes tanks don't usually load until they go into action until they know what they are facing so they know what to load.
i know nothing about hunting, but i know a lot about military because:
1. I have a friend that server as a commander of the Merkava4 and we used to talk a lot about his service.
2. I have a relative that server in the red army as a loader (su85)
3. my grandfather and father both server in the red army and i served in the israeli army

the reason why you are not allowed to put a shell in the breach is because there is a chance a shell fill fire without you triggering it. During ww2 also gunners used the breach and the barrel to aim for precision shots, they looked through the barrel to aim, and then loaded the shell

and i do know something about hunting, hunters shoot each other and suffer gun accidents far more then regular soldiers

Let me start by saying that I think reloading would be good for the game....it is a game.

I have no idea about hunting.

I also have many friends as you put it in the army.

I served in the army.

AT NO point did we advance to contact with an unloaded weapon, that you needed to ♥♥♥♥.

that was what the safety catch was for.

Considering what a bunch of idiots we were these days surprised me we never shot each other back then, but it does happen. Guess we never realised at the time how stupid we were, no one walks towards gun fire...........says it all really.

SHOOTING FIRST as in the game matters, not wasting time cocking a weapon, taking aim, taking the safety off, shooting.

It also gives a noise when you cocking the weapon, always helpful for the enemy.

Loaded gun, aim, safety off, shoot.....some will always safety off, aim, shoot...but you get the idea, it's about speed.
It is a combat zone.

As I said in one of my comments, watch the link from a usa tank commander, he tells you what they do.
Which was me trying to be nice to you, but you can't be bothered to watch it, so I'll tell you, they have a shell in and they fire it out. It's all about speed, the time taken to take a shell out safely vs shoot reload means, shooting is quicker.

Stop digging a hole for yourself on something you know nothing about, trying to prove to us that you have a friend of a friend who once told you something about a uncle that served 40 years ago.

Oh and in todays terrorist war, depending on the threat level, there are times when we are loaded no mater where we are as we can get hit at any time.

I would like a reload, it's a game,
I normally don't read your threads as you moan about stuff a lot and it changes as you are going up the tech tree.
I won't read you reply as you try to justify that you are right and people that have lived it are wrong.
Last edited by burg4401; Mar 12, 2020 @ 2:08am
AND Jun 21, 2023 @ 3:40pm 
Originally posted by burg4401:
Let me start by saying that I think reloading would be good for the game....it is a game.
Yes, we need it.
If they don't want reloading for the sake of realism, another solution - manual reloading (could be an option to choose).
You don't reload automatically. Press "R" to start reloading. If you want different ammo, choose it before pressing "R".
It worked like this in "Red Orchestra 1" and it was good. (Though in RO1 you could reload another loaded ammo and it took time to unload.)
Last edited by AND; Jun 21, 2023 @ 3:41pm
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Date Posted: Mar 11, 2020 @ 11:04am
Posts: 17