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Ilmoita käännösongelmasta
The leopard seried may be faster but are vulnerable to the 30mm cannon at mid range, and the Abrams is rare in the fact that it's a full uptier and that it is a premium.
If you flank an enemy you should be aiming to disable the turret immediately to stop them attacking you back.
only the sides, the only vunerable spot on the front is an rng nightmere. in order to pen it frontely you need sustained fire
https://cdn.discordapp.com/attachments/316696458734862338/687760088278368347/unknown.png
in this screenshot from 500 meters it took 36 semi auto shots to kill just the gunner of a stationary leo 1
with a fire rate 550 shots/m that translates to just under 4 seconds to kill one crew...
i continued this experiment and killed another 6 gunners (waiting 15s for the replenish, then restarting) and recording how many shots it took per gunner
on average penetrating the gunner of a stationary leo 1 took 30.8 shots at 500 meters or 3.36 seconds of sustained fire per kill (three times the leo 1 crew were only injured by the penetration, after being struck by the apds directly into the forehead)
now imagine you turn a corner in your bmp-2 and see a leo 1 on the move at 500 meters, you need on average 3.36+ seconds to kill his gunner before he stops and kills you. or just looks at you in the a1a1's case.
the fundemental problem with autocannons is that they are fundementaly inconsistent, unlike a regular cannon, having incredibly long ttk's comparitively
and xm1's are incredibly common. in fact theres so many people that play the xm-1 and also 10.3 that it breaks the balance of the br system (or used too, still kind of does). let me explain the way the br system is supposed to work, half your battles should consist of facing harder enemies and half facing easier enemies. but br 10.3 cant be up br'd, and always faces easier targets, a clear advantage every single battle. this causes way more people to play 10.3 than 10.0, 9.7, or 9.3. this causes all of those br's to be sucked up to 10.3, because the 10.3's need players. then the xm1 players at 9.0 could suck up all the 8.0's, without facing 9.3+. then the 7.7s sucked up all the 6.7s. but by 6.3 the effect has kind of diminished.
TL;DR
a.) xm-1s used to be in almost every single game for an 8.3 but now its still above 50% after the br increase
b.) gaijin fix your br system for breaking certain br's. nobody likes being only up br'd. its not fun.
I would compare this to the bradleys and warriors gun as both fire significantly slower and the bradely cant come to a stop and fire atgm's to boot
what a blatant lie
Ive also been using the bmp and bradley basically since they were added, they have both had an odd nerf with gun penetration and the bradley has has successive nerfs to bring it in line with the other ifv's
i was clearly talking about frontal armor
"only the sides, the only vunerable spot on the front is an rng nightmere. in order to pen it frontely you need sustained fire..." and good luck getting any side shots against more mobile vehicles with more consistant firepower and armor. if you do, its luck on your side that the target wasnt a good player
if the bradley didnt have thermals id call them equal, but it does which puts it and the warrior ahead of it. thermals gives such a huge advantage.
Ik u havent driven the other light vehicles but overall they are weaker in cqb and in general not combat focused like the bmp
Whatever little it has in favor of itself really doesn't justify being 1.0 above the BMP-1.
first off the bradley will face germany every single game, only sometimes the russians. second off the russians have slow heavier tanks than the other nations. third off the bmp-2's has the same bug, fourth off it has 3 times more atgms and can hold two at a time. fifth off its much much faster than the bmp-2, having a much higher p/w ratio. sixth off, it has THERMALS. see through the map THERMALS.
1. Most common factions is US/UK vs GER/RU as they are the most popular nations
2. Understandable you dont know they are speed limited like the brits but thats ok, not slow just a limited max speed
3. Bmp-2 does not currently have a bugged gun thats really just poor aim/poor understanding of the hitcam
The bradleys gun will often simply not cause any damage to the rears or sides of tanks unless they are very thin, any target over 30mm or soo thick can literally bounce the bradleys gun due to some odd bug it currently has, in testing even a pz-2 was able to simply deflect the belts frontally
4. The atgm launcher as stated before cannot be deployed while moving and will take 12 seconds to deploy under 10km/h and will automatically move to travel position over it, this includes even slight movement over that and makes reacting with an atgm or getting them ready to spam at people that cannot be frontally or side on penetrated by the main gun very hard, 12 seconds is a very long time in wt and especially long in close quarters, the type 89 can fire its on the move too i think while also having 2 launchers
5. Ofc its faster, the bradley and warrior are both generally faster but are still not nearly fast enough
6. Suck ♥♥♥♥, nobody's fault bar russias that they didnt push for thermals and its a common theme you will find in all later tier russian vehicles
7. Adaptation, you will often find your vehicle is going to have someone who is faster, better armoured, better armed and generally more well rounded than you