War Thunder

War Thunder

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Vkhani12345 Feb 25, 2020 @ 7:51am
This is actually ridiculous.. 5 KA-50's wiped my entire team...
Sands of sinai, We got fully wiped by KA-50's...All of them 5 kilometers away, We couldn't do anything.. What the ♥♥♥♥ seriously???? Glad to see the developers don't give a single ♥♥♥♥ about their playerbase
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Showing 16-30 of 32 comments
76561198315424152 Feb 25, 2020 @ 11:26am 
Originally posted by vixx:
Or they could ya know, Do it so using the ka-50 requires like 3 kills
And make one able to jump in an already air born jet, coming in from a far at 600km/h.. also requiring a bunch of points to access one of those?
/I shouldnt talk about tanks since i dont play them but wouldnt this be a good fun way to counter the helicopters?

RustyNail Feb 25, 2020 @ 11:32am 
Originally posted by Helljumper:
Originally posted by =JOB= novastorm//pt\\:
I play AB 10.3 ground all the time, there we are safer from helicopters, they can still kill a few tanks per battle, but its nothing of a gamebreaker, they have time limit, they are random and to get helis faster usualy the player has to perform a few kills in order to have them...
I think in RB the solution to deal with KA50 is simple by not playing that br, if everybody would stop playing RB 10.3 those KA50 players would be out of easy fast food...

or maybe they can allow planes to be spawned at the start just like they have allowed helis..i mean if we are going to mess up a mode then lets do it completely...


I know what you're saying. IMO, there's no good way to actually balance helios that I can see. On the surface allowing plane spawns at the start would offset helis - but I think it might fall apart in actual practice. Real world or game world: w/o air superiority tanks are sitting ducks. Increasing numbers of players will have to spawn in aircraft at the start, and in short order: "ground battles" are ground in name only. Imagine: 16 Ka-50's against the other teams ground vehicles :-(

I think I would make helos use the same spawn mechanics as planes - and limit the number of them that one team can have in a game at any one time.
Torn_Apart Feb 25, 2020 @ 11:59am 
Originally posted by RustyNail:
Originally posted by Helljumper:

or maybe they can allow planes to be spawned at the start just like they have allowed helis..i mean if we are going to mess up a mode then lets do it completely...


I know what you're saying. IMO, there's no good way to actually balance helios that I can see. On the surface allowing plane spawns at the start would offset helis - but I think it might fall apart in actual practice. Real world or game world: w/o air superiority tanks are sitting ducks. Increasing numbers of players will have to spawn in aircraft at the start, and in short order: "ground battles" are ground in name only. Imagine: 16 Ka-50's against the other teams ground vehicles :-(

I think I would make helos use the same spawn mechanics as planes - and limit the number of them that one team can have in a game at any one time.
I dont play high tier so tbh this issue doesnt concern me but i have to say i dont understand why heli's are allowed to spawn from the start.
Id be interested to hear the logic behind it.
I haven't played war thunder in 3 months cus ka50 spam
Just wait till the AH-64D Longbow is released.
Last edited by The King of Spades; Feb 25, 2020 @ 1:40pm
burg4401 Feb 25, 2020 @ 2:22pm 
Originally posted by Something Wicked:
Originally posted by RustyNail:


I know what you're saying. IMO, there's no good way to actually balance helios that I can see. On the surface allowing plane spawns at the start would offset helis - but I think it might fall apart in actual practice. Real world or game world: w/o air superiority tanks are sitting ducks. Increasing numbers of players will have to spawn in aircraft at the start, and in short order: "ground battles" are ground in name only. Imagine: 16 Ka-50's against the other teams ground vehicles :-(

I think I would make helos use the same spawn mechanics as planes - and limit the number of them that one team can have in a game at any one time.

I dont play high tier so tbh this issue doesnt concern me but i have to say i dont understand why heli's are allowed to spawn from the start.
Id be interested to hear the logic behind it.

taken from the q+a 6 feb 2020.
https://forum.warthunder.com/index.php?/topic/476359-qa-answers-from-the-developers/

Q. Why in combined RB battles can you take a helicopter with ATGM’s equipped at the start of the battle and for aircraft with unguided aircraft rockets you need to get more respawn score? Are there any plans to change it?


A. There are several reasons for that. One of the main ones is that technically the helicopter is able to capture an enemy point so even in case of strong imbalance in the teams the victory is still possible by kills and by captured points. This isn’t the case for aircraft. The original idea of the respawn score was to limit the possibility of creating a highly unbalanced vehicle preset of the type “one team is in aircraft and second one in tanks”.

also look at the bit about air to air missiles.
Q. Are you already working on the implementation of the air-to-air missiles for medium ranges?

A. We are developing a missile battle system beyond visual range since the technical implementation of the missiles themselves and the control systems require minor improvements to already existing missiles. But what kind of game assumptions it will require to let players use these missiles comfortably and counteract them - this is a difficult question. From one side we don’t want to make these missiles a weapon of inevitable and sudden death in the case where the target doesn’t even understand that it has been fired on and on the other side there is no point to make them completely useless.

but it is ok to blow the crap out of tanks that can do nothing about them because a heli can cap.
Last edited by burg4401; Feb 25, 2020 @ 2:24pm
BEEP! Feb 25, 2020 @ 3:09pm 
And that's why you avoid talk to her I don't play anything past 6.7 and almost all my favorite tanks are around 6.7
Der Lachende Mann Feb 25, 2020 @ 4:07pm 
Originally posted by vixx:
https://steamcommunity.com/sharedfiles/filedetails/?id=2007148447
Great to see that all the devs care about is money, Top tier is ruined because of this. Every single game we get ♥♥♥♥♥♥♥♥♥ by these ka-50's who can spawn with their ATGMS straight away and snipe you from 5 kilometers

This is one of the reasons I took a break for some months, and now that I'm back I don't play high tier anymore.

Also I used to spend a lot of money in War Thunder, nowadays much less, actually hardly anything anymore.
Velesianus Feb 25, 2020 @ 4:09pm 
Originally posted by burg4401:
...we don’t want to make these missiles a weapon of inevitable and sudden death in the case where the target doesn’t even understand that it has been fired on...

This only adds fuel to the meme that the devs never play the game. What he's describing is exactly what's happening to the tanks on the ground. There's know way he doesn't know this.
DevilDaRebel Feb 25, 2020 @ 4:23pm 
Originally posted by The King of Spades:
Just wait till the AH-64D Longbow is released.
Fire and forget missiles that lock on to radar signatures as you hover behind a mountain. TOP LEL
burg4401 Feb 26, 2020 @ 1:55am 
Originally posted by (。◕‿◕。):
Originally posted by burg4401:
...we don’t want to make these missiles a weapon of inevitable and sudden death in the case where the target doesn’t even understand that it has been fired on...

This only adds fuel to the meme that the devs never play the game. What he's describing is exactly what's happening to the tanks on the ground. There's know way he doesn't know this.

yeah, it didn't go down well on reddit, they went a little nuts about this Q+A.

although seeing how the ka50 went, JUST A GUESS but I'd guess that the next thing released that can combat it will also mess up the game at the top, not make it better.
Last edited by burg4401; Feb 26, 2020 @ 1:56am
Ouroboros Feb 26, 2020 @ 2:51am 
Originally posted by RustyNail:
Originally posted by ▽ωⓅ①ⓣⓏⓄω∇:
they gotta pay for their server rents some ways

I agree. People don't understand: If some of us didn't pay - there wouldn't be a game for anyone to play
Sorry, but I really have an issue with this attitude. Paying shouldn't entitle you to have access to overpowered premiums and stomp on everybody else, that's just pay-to-win.

Yes, I'm sure Gaijin would totally have to shut their doors if they only sold premiums that were actually balanced. It's not about needing to pay for their servers, it's about greed.
RussianBadger's video about it was pretty damn entertaining: https://youtu.be/lR224wGOPLE
KA-50 is matched by the ADATS, apparently.

I think I have a lot of work to do before I can get gear like that.
Originally posted by Helljumper:
Originally posted by =JOB= novastorm//pt\\:
I play AB 10.3 ground all the time, there we are safer from helicopters, they can still kill a few tanks per battle, but its nothing of a gamebreaker, they have time limit, they are random and to get helis faster usualy the player has to perform a few kills in order to have them...
I think in RB the solution to deal with KA50 is simple by not playing that br, if everybody would stop playing RB 10.3 those KA50 players would be out of easy fast food...

or maybe they can allow planes to be spawned at the start just like they have allowed helis..i mean if we are going to mess up a mode then lets do it completely...
Agreed.
razvedchiki Feb 26, 2020 @ 3:36am 
spawn with AA next time.
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Date Posted: Feb 25, 2020 @ 7:51am
Posts: 32