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Сообщить о проблеме с переводом
Pz III M can't play passive ♥♥♥♥♥ and still win the game. It has to move up to a range where enemies can actually shoot back reliably, it can't just simply ignore weakspots of every tank it meets and shoot center mass and its one-shot potential is far lesser than that of the long 75mm F2. It's actually reliably counterable.
The F2 isnt unless there are only 1-2 of them (and thus they can't long-range camp every flanking route in the map) and/or they're dumb and don't play ultra passive hiding in ridges or behind rocks or camping from the entrance of long streets.
If you take it to 3.7 it will do very well still,yet at least a 0.3 BR spread of armor-reliant tanks won't be made useless in highly likely uptiers due to how spammed out this tank is in it's current BR. A whole bunch of tanks will stop suffering and the F2 will still lolpen things up to 1.0 BR above it.
I don't see why not.
There's also situations like against heavy tanks where other mediums will find themselves struggling and where the F2 has a very significant advantage.
The F2 is undertiered and the Chi-Nu is overtiered imo.
Wonderfull you've taken the time to shed some reality on the bullseye that the MG port is.....
it is not all that simple to hit as some would indicate!!!!
Both do fine vs the Jumbo
It does so at 600-700 meters,
its a Derp tank I use just to kill anything, When facing Jumbos I'll use the Hetzer and Jadgpanzer IV as they deal with it faster and dont have to worry about a 18 second+ reload speed
And they can kill it the same way through the MG port, Which if its facing you (Because he's not going to be retarded and angle himself) will kill the MG, Gunner, and commander giving you 8-10 second to wait a plop another shoot through the MG to kill the Gunner again
Very just because you're bad at aiming doesn't mean the rest of us are
Seeing as I try to engage them at 500meters or more to render their gun useless vs my armor Pretty easy to hit 500m and down.
If he's going to waste his time shooting at me from 500m+ then props to him i'll just zero in my shots to his MG port or Commanders hatch.
Whelp i'll shoot his threads out and force him back to the above situation, because he's going to turn to face me which will increase his repair time, giving me time to shoot him.
I don't play SB because 99% of the time I just get shot in the back by a Pz4
Not a problem, use the Hit cam to Zero in the shot
Which is why I fight him futher then his effective range, Why would I move closer giving his rounds a higher chance to pen
Use Hit cam or wait for him to shoot you when he stops because he's also aiming for weak spots
He dies because shifting his hull exposes the lower armored parts of his tank to my shells, making my job eaiser
Move on because then the Jumbo isn't shooting at me and I can get into a better position
Disable/destroy the Biggest threat first, then move down Either killing them or focing them to retreat to repair
Keep killing them until they kill me?
shoot for the MG spot or commanders hatch? When you play this game long enough you know where the stuff is on a tank even if you just see tracers coming at you, and if you miss you know to aim lower and now the Hit cam shows you where you need to place your shots
Very as everyone can aim and hit these spots,
Not in practice, unless you’re using a Firefly say (ie you’re probably using a tank destroyer or a tank that relies on it’s firepower for it’s main advantage, and it resorted to shooting at a tiny little hull to even hurt you), solid shot does not in most cases kill more than ~2, 1, sometimes nobody post penetration.
How many shots does it take? And 500m only yields the noob-shot useless.
*shoots treads*
Turns gun, boom you’re dead.
*aims gun*
Boom, you’re dead.
Effective range against a Jagdpanzer IV/Pz IV is ~700-800m if not using noob-shot, and APCR extends that to 1500m.
*out of range of a dumb Jumbo player.
Ie either use a magical little camera that shouldn’t even exist or wait until you’re dead.
It does not. Combined with angles 80 degrees + are basically autobounces regardless, you would need a 570mm gun to kill it at that angle.
And if you’re in an a street or something, and there is no other position?
Too bad, while you were engaging the other target, he damages or kills you.
Of they haven’t moved, repositioned, damaged a critical component, or outright killed you yet.
On a shooting range, yes, but considering in practice I have only ever been killed through the MG port, which was 25m away shot while getting rushed by 4 tanks...
yeah, ok, if you say so.
If the MG port was viable, nobody would be complaining. But it's clearly not, even most people who defend the Jumbo admit that it's not viable. Even in AB where it's often at close ranges and there's a marker where your shot is going to go, it's barely viable there, let alone if the Jumbo driver puts bushes over it like they usually do.
Even the MG port itself can go to around 100mm in places, the part where you can reliaby pen is actually rather small and you get trolled by it all the time. In fact once again I can count the times I've been killed that way on a single hand.
Just came from a battle in my french M4A3E2. Just a single, random battle, the only one I played today.
I mean, this is what a typical battle in the Jumbo feels like. My strategy? Literally driving down the f***ing street like I didn't give a f***. Works 9/10 times, this is literally the most skill-less vehicle I have ever played in War Thunder. And I have played very skill-less vehicles in my career.
I could have gotten a 4th kill, but someone finished off the tank I wounded before me. Mainly because I was flanked by another tank -- which btw, even flanking isn't death for the Jumbo. I have actually survived a very absurb number of 'flanks' in the Jumbo, it has 5 crew to take hits and the upper part btw is comparable to the Tiger. Which the lower part isn't always a viable place to shoot because of gun depression or terrain.
This isn't a special battle or anything. This is literally me taking the Jumbo out for 1 battle. If you need any proof the Jumbo is overpowered, just play it.
The Jumbo is not overpowered. It has a substandard 75mm maingun. Up close it’s a beast. Flank it, tag the engine and let it burn.
Fun isn't it?
Same "I can't pen a jumbo reliably with an 88/85mm" crew twice a week refusing to accept that there are other people who have absolutely no problem with a Jumbo because its easy to deal with and has a trash gun that's not even a threat most of the time. For example, a Firefly up against a Jumbo, neither are going to pen eachother frontally aside from through weakspots. At some stupid range like 1km away the Jumbo has absolutely no reason to even be firing since they have no chance of going through at such a range and the firefly's higher vel gun lets it at least aim for weakspots against the Jumbo easier, or just drive off because why bother.
Thread happens all the time and they still go on and on about just the MG port weakspot and totally ignore the various other weakspots it has, shooting the gun, shooting the tracks, or that its gun is so trash that really only PZIV F2s that can't even commonly face it have much to worry about. Its gotten to the point that they don't even accept that weakspots are weakspots and if they do somehow pen it they had AP loaded and also didn't aim towards center of mass to delete the turret crew with the spall cone.
If you're out in something like a T-34-57 a Jumbo would only be penning you through the tiny cheeks of the turret while you'd be able to go through the MG port, the cupola, or bounce a shot off the lower portion of the mantlet. You have a way higher gun in the T-34-57 so you have the advantage in this. If you're out in a firefly same thing, if you're in a hetzer you're immune aside from a spot literally under the mantlet only able to be shot at point blank.
Like really, look at these stupid comparisons, "dude, what if there are 5 jumbos all focusing you and they're at 1200mm away and they can somehow pen you because you have light tank armor and they're aiming gods who hit 100% accurate over a KM off with a low vel short 75mm, and also you can't flank, use cover, pop smoke and leave, aim well, use a gun that can punch through them, have any help from your own team, or win"
Come on... there are several somewhat half-decent excuses for allowing the Jumbo to continue to club at 4.7 but "just flank bro" is not one of them. The gun is more than decent at 3.7 (considering the standard M4 is at that BR) and even in full uptiers if you use solid shot and APCR liberally it's perfectly usable.
If the Jumbo player has half a brain, doesn't overextend and has support, they're near impossible to flank. So "just flank bro" goes out the window.
You know what? Let's move the Tiger H1 and E down to 3.7. If people complain they can just flank it, tag the engine and let it burn. No?
CAN'T PEN THIS NO SIR NOT POSSIBLE