War Thunder
Feel Bad For 3.7-4.7 Germany (Jumbo incredibly overpowered)
These Jumbos are a joke. I just got into a match full of them and I now know how axis feel up against these things. They have literally everything; speed, overpowered ammo, fast turret rotation, infinite armor, good gun depression, 50cal.

From the front there isnt a way to kill them with Panzer 4s really. The turret can just about be penned by the ACPR round if you are really lucky, - but it can be angled. The hull machine gun port loves to bounce rounds for no ♥♥♥♥♥♥♥♥♥♥ reason. Sure, it has a weak lower side plate but that requires you to flank the entire thing, and for something with 152mm minimum armor on the turret if he is hull down hes basically still invincible. Not to mention the thing has solid mobility and quick turret rotation with a rapid fire machine cannon.

I was face to face with a Jumbo in an F2 , the guy managed to miss 2 shots and as I crawled around him, despite having no skill, patience or movement awareness he could squeeze in a 3rd shot just before I managed to pen his side.

I thought the Churchill 7 was overpowered, but its inferior to the Jumbo in most ways and is actually much better balanced, having crappier ammo, terrible mobility and larger weakpoints.

The Jumbo has literally everything and can crush entire teams without any skill required. I think the 75 Jumbo should be placed at 5.0 to give the Axis more of a chance. The 76 should stay at 5.7 because most things around that br can actually stand a chance.
Автор сообщения: Sobolewski:
I can get you feeling bad for 3.7-4.7 Axis because of Jumbo, but you should also frel bad about 2.3-3.3 Allies because of the Pz IV F2. That thing is way too strong if you play the passive camper ♥♥♥♥♥ playstyle and basically stomps its BR range even at uptiers. It could definitely go to 3.7 and still be a good tank.
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Сообщения 91105 из 187
Автор сообщения: kamikazi21358
Автор сообщения: Sobolewski
If they're playing passive, hiding in small ridges and sniping (which almost always happens even if you rush with light tanks because it has just enough mobility to get the job done), you're dead. If you meet them camping a street when turning an alley in CQB maps, you're dead.
Part 1: yes. That’s typically what happens when someone plays a tank correctly.
Part 2: no. Unless they catch you by surprise (which a BT-5 can kill an Abrams if caught by surprised), the F2 is inferior to tanks even 1.0 below it in CQC.

Take a 3.3 T-34 for example. The F2 ignores it’s armour — in return, it’s armour is ignored as well. In that case, who wins this? The Pz IV F2, or the T-34 with a harder hitting, bigger caliber gun, quicker reload I believe as well, and vastly superior mobility?

Or a Cromwell — a death gokart, with a fast reloading 75mm, and mobility godly compared to the F2?

Or the M4A1? About equal speed, but excellent mobility (turret traverse, hull traverse), and a rapid fire 75mm hard hitting gun, and on top of that, a short stop stabilizer?

Or let’s take it to 2.3. Compare it to it’s short-barreled cousin in CQC: the Pz IV F1. Exact same tank, lighter because of the gun, and a full Br below, with a very, very rapid fire same caliber gun with it’s HEAT shells. It’s better in CQC than the 3.3 version.


People don’t seem to grasp the idea of having instead of a 90mm, 100mm, 110-115mm penetrating gun, you have a ~135mm penetration gun at the expense of basically a bunch of armour and only average mobility. It’s actually not a very good tank, it just doesn’t take as much skill to use the gun, so it gets seriously overrated. A good player can do way more in a Pz III M, a tank with more armour, same speed, better maneuverability, and a ~4 second reloading gun, with it’s only drawback being ~90mm of penetration for it’s 5cm shells.

Pz III M can't play passive ♥♥♥♥♥ and still win the game. It has to move up to a range where enemies can actually shoot back reliably, it can't just simply ignore weakspots of every tank it meets and shoot center mass and its one-shot potential is far lesser than that of the long 75mm F2. It's actually reliably counterable.

The F2 isnt unless there are only 1-2 of them (and thus they can't long-range camp every flanking route in the map) and/or they're dumb and don't play ultra passive hiding in ridges or behind rocks or camping from the entrance of long streets.

If you take it to 3.7 it will do very well still,yet at least a 0.3 BR spread of armor-reliant tanks won't be made useless in highly likely uptiers due to how spammed out this tank is in it's current BR. A whole bunch of tanks will stop suffering and the F2 will still lolpen things up to 1.0 BR above it.

I don't see why not.
I'll have to agree that I think the F2 is a bit too strong at 3.3. It should be at 3.7 in RB. While its armour is subpar and the speed average, it's even worse for the Chi-Nu without the firepower advantage of the F2.

There's also situations like against heavy tanks where other mediums will find themselves struggling and where the F2 has a very significant advantage.

The F2 is undertiered and the Chi-Nu is overtiered imo.
Автор сообщения: kamikazi21358
Автор сообщения: Kozarsson - Bday today
This ^^
Recently I played a lot of 4.7 germany with the Hetzer and the Jagdpanzer IV and I feel bad for killing these jumbos when they can't even scratch my paint.
Jagdpanzer IV is totally killable, the Hetzer is the hard one.

Автор сообщения: Col. Cornbread
yes I can, For 4.7 I use hetzer, Jadgpanzer IV, And the Brummbar and none of these tanks have a problem dealing with Jumbos.

Soviets have the SU 85 and the SU85a which just punch a hole strait through its UFP.
The 85mm only goes though at point blank range (and tbh I never done it, in my multiple hundred battles in my T-34-85 obr. 1943, T-34-85 obr. 1944, KV-85, SU-85, and other 85mm tanks).

The Brummbär is proof that you need a total-firepower oriented 15cm howitzer to kill it.

Which by the way, Germany is a very gun-oriented nation rank 1-3, Russia and Germany have the APHE to go though the MG port, when they do (I only have been killed once ever though the MG port), when facing a nation not oriented around APHE, they don’t fair as well. And yes, UK, France, even US, and other solid-shot oriented nations meet the M4A3E2 in RB.




But let’s just ignore that. We’re saying the MG port is not a viable weakspot.

So how viable is it?



Here’s the deal: try shooting it at 50m.
Now 100m?
300m?
500m?
800m.
1200m?
Now the tank is driving.
50m?
100m?
300m?
500m?
800m?
1200m?
Let’s say this is SB or something, or a player who values realism and is using gunsight from the actual gunner’s optics, instead of a magical camera in the gun barrel.
50m?
100m?
300m?
500m?
800m?
1200m?
Regardless of previous test or not, turn it off or not, now assume instead there is a Bush over the machinegun port.
50m?
100m?
300m?
500m?
800m?
1200m?
Now assume the M4A3E2 is now shooting at you with it’s 75mm gun.
50m?
100m?
300m?
500m?
800m?
1200m?
Now it is spraying you with it’s machine guns, blinding you with .30cal and .50 cal tracers.
50m?
100m?
300m?
500m?
800m?
1200m?
Now it’s an actually smart jumbo player, and it is erratically shifting it’s hull while it’s driving to avoid getting a lock on the MG port.
50m?
100m?
300m?
500m?
800m?
1200m?
Someone is lobbing smoke at your face.
50m?
100m?
300m?
500m?
800m?
1200m?
Machine gun fire and shells are flying around as well, possibly another tank also shooting at you, or nearby allies.
50m?
100m?
300m?
500m?
800m?
1200m?
Now there are 5 of them.
50m?
100m?
300m?
500m?
800m?
1200m?
And they are all spraying MG fire everywhere at you and your teammates.
50m?
100m?
300m?
500m?
800m?
1200m?

How viable is that ‘weakspot’ the size of the shell you’re shooting at it now?

Wonderfull you've taken the time to shed some reality on the bullseye that the MG port is.....
it is not all that simple to hit as some would indicate!!!!
Oh boy, I love seeing threads like this.
I thought that was pretty obvious. Anyone that say that it is is just lying. The centre of it that actually guarantees you a penetration is very small. The edges of it are very unreliable to pen and easily exceeds 100mm. That to me is not a weakspot, making the actual weakspot a very small area that can be easily hidden and is largely immune to solid shot.
Автор сообщения: kamikazi21358
Jagdpanzer IV is totally killable, the Hetzer is the hard one.

Both do fine vs the Jumbo

Автор сообщения: kamikazi21358
The 85mm only goes though at point blank range (and tbh I never done it, in my multiple hundred battles in my T-34-85 obr. 1943, T-34-85 obr. 1944, KV-85, SU-85, and other 85mm tanks).
It does so at 600-700 meters,

Автор сообщения: kamikazi21358
The Brummbär is proof that you need a total-firepower oriented 15cm howitzer to kill it.

its a Derp tank I use just to kill anything, When facing Jumbos I'll use the Hetzer and Jadgpanzer IV as they deal with it faster and dont have to worry about a 18 second+ reload speed


Автор сообщения: kamikazi21358
Which by the way, Germany is a very gun-oriented nation rank 1-3, Russia and Germany have the APHE to go though the MG port, when they do (I only have been killed once ever though the MG port), when facing a nation not oriented around APHE, they don’t fair as well. And yes, UK, France, even US, and other solid-shot oriented nations meet the M4A3E2 in RB.

And they can kill it the same way through the MG port, Which if its facing you (Because he's not going to be retarded and angle himself) will kill the MG, Gunner, and commander giving you 8-10 second to wait a plop another shoot through the MG to kill the Gunner again


Автор сообщения: kamikazi21358
But let’s just ignore that. We’re saying the MG port is not a viable weakspot.

So how viable is it?
Very just because you're bad at aiming doesn't mean the rest of us are

Автор сообщения: kamikazi21358
Here’s the deal: try shooting it at 50m.
Now 100m?
300m?
500m?
800m.
1200m?
Seeing as I try to engage them at 500meters or more to render their gun useless vs my armor Pretty easy to hit 500m and down.

If he's going to waste his time shooting at me from 500m+ then props to him i'll just zero in my shots to his MG port or Commanders hatch.

Автор сообщения: kamikazi21358
Now the tank is driving.
50m?
100m?
300m?
500m?
800m?
1200m?

Whelp i'll shoot his threads out and force him back to the above situation, because he's going to turn to face me which will increase his repair time, giving me time to shoot him.

Автор сообщения: kamikazi21358
Let’s say this is SB or something, or a player who values realism and is using gunsight from the actual gunner’s optics, instead of a magical camera in the gun barrel.
50m?
100m?
300m?
500m?
800m?
1200m?
I don't play SB because 99% of the time I just get shot in the back by a Pz4

Автор сообщения: kamikazi21358
Regardless of previous test or not, turn it off or not, now assume instead there is a Bush over the machinegun port.
50m?
100m?
300m?
500m?
800m?
1200m?
Not a problem, use the Hit cam to Zero in the shot

Автор сообщения: kamikazi21358
Now assume the M4A3E2 is now shooting at you with it’s 75mm gun.
50m?
100m?
300m?
500m?
800m?
1200m?
Which is why I fight him futher then his effective range, Why would I move closer giving his rounds a higher chance to pen

Автор сообщения: kamikazi21358
Now it is spraying you with it’s machine guns, blinding you with .30cal and .50 cal tracers.
50m?
100m?
300m?
500m?
800m?
1200m?
Use Hit cam or wait for him to shoot you when he stops because he's also aiming for weak spots

Автор сообщения: kamikazi21358
Now it’s an actually smart jumbo player, and it is erratically shifting it’s hull while it’s driving to avoid getting a lock on the MG port.
50m?
100m?
300m?
500m?
800m?
1200m?
He dies because shifting his hull exposes the lower armored parts of his tank to my shells, making my job eaiser

Автор сообщения: kamikazi21358
Someone is lobbing smoke at your face.
50m?
100m?
300m?
500m?
800m?
1200m?
Move on because then the Jumbo isn't shooting at me and I can get into a better position

Автор сообщения: kamikazi21358
Machine gun fire and shells are flying around as well, possibly another tank also shooting at you, or nearby allies.
50m?
100m?
300m?
500m?
800m?
1200m?

Disable/destroy the Biggest threat first, then move down Either killing them or focing them to retreat to repair

Автор сообщения: kamikazi21358
Now there are 5 of them.
50m?
100m?
300m?
500m?
800m?
1200m?
Keep killing them until they kill me?

Автор сообщения: kamikazi21358
And they are all spraying MG fire everywhere at you and your teammates.
50m?
100m?
300m?
500m?
800m?
1200m?
shoot for the MG spot or commanders hatch? When you play this game long enough you know where the stuff is on a tank even if you just see tracers coming at you, and if you miss you know to aim lower and now the Hit cam shows you where you need to place your shots


Автор сообщения: kamikazi21358
How viable is that ‘weakspot’ the size of the shell you’re shooting at it now?
Very as everyone can aim and hit these spots,
Отредактировано Col. Cornbread; 23 янв. 2019 г. в 14:45
Автор сообщения: Col. Cornbread
It does so at 600-700 meters,
I.e. it is 200% more effective at killing at the Jumbo than the 8.8xm L/56.

Автор сообщения: Col. Cornbread
And they can kill it the same way through the MG port, Which if its facing you (Because he's not going to be retarded and angle himself) will kill the MG, Gunner, and commander giving you 8-10 second to wait a plop another shoot through the MG to kill the Gunner again
Not in practice, unless you’re using a Firefly say (ie you’re probably using a tank destroyer or a tank that relies on it’s firepower for it’s main advantage, and it resorted to shooting at a tiny little hull to even hurt you), solid shot does not in most cases kill more than ~2, 1, sometimes nobody post penetration.

Автор сообщения: Col. Cornbread
Автор сообщения: kamikazi21358
Here’s the deal: try shooting it at 50m.
Now 100m?
300m?
500m?
800m.
1200m?
Seeing as I try to engage them at 500meters or more to render their gun useless vs my armor Pretty easy to hit 500m and down.
How many shots does it take? And 500m only yields the noob-shot useless.

Автор сообщения: Col. Cornbread
Whelp i'll shoot his threads out and force him back to the above situation, because he's going to turn to face me which will increase his repair time, giving me time to shoot him.
*shoots treads*
Turns gun, boom you’re dead.

Автор сообщения: Col. Cornbread
Автор сообщения: kamikazi21358
Regardless of previous test or not, turn it off or not, now assume instead there is a Bush over the machinegun port.
50m?
100m?
300m?
500m?
800m?
1200m?
Not a problem, use the Hit cam to Zero in the shot
*aims gun*
Boom, you’re dead.

Автор сообщения: Col. Cornbread
Автор сообщения: kamikazi21358
Now assume the M4A3E2 is now shooting at you with it’s 75mm gun.
50m?
100m?
300m?
500m?
800m?
1200m?
Which is why I fight him futher then his effective range, Why would I move closer giving his rounds a higher chance to pen
Effective range against a Jagdpanzer IV/Pz IV is ~700-800m if not using noob-shot, and APCR extends that to 1500m.

*out of range of a dumb Jumbo player.

Автор сообщения: Col. Cornbread
Автор сообщения: kamikazi21358
Now it is spraying you with it’s machine guns, blinding you with .30cal and .50 cal tracers.
50m?
100m?
300m?
500m?
800m?
1200m?
Use Hit cam or wait for him to shoot you when he stops because he's also aiming for weak spots
Ie either use a magical little camera that shouldn’t even exist or wait until you’re dead.

Автор сообщения: Col. Cornbread
Автор сообщения: kamikazi21358
Now it’s an actually smart jumbo player, and it is erratically shifting it’s hull while it’s driving to avoid getting a lock on the MG port.
50m?
100m?
300m?
500m?
800m?
1200m?
He dies because shifting his hull exposes the lower armored parts of his tank to my shells, making my job eaiser
It does not. Combined with angles 80 degrees + are basically autobounces regardless, you would need a 570mm gun to kill it at that angle.

Автор сообщения: Col. Cornbread
Автор сообщения: kamikazi21358
Someone is lobbing smoke at your face.
50m?
100m?
300m?
500m?
800m?
1200m?
Move on because then the Jumbo isn't shooting at me and I can get into a better position
And if you’re in an a street or something, and there is no other position?

Автор сообщения: Col. Cornbread
Автор сообщения: kamikazi21358
Machine gun fire and shells are flying around as well, possibly another tank also shooting at you, or nearby allies.
50m?
100m?
300m?
500m?
800m?
1200m?

Disable/destroy the Biggest threat first, then move down Either killing them or focing them to retreat to repair
Too bad, while you were engaging the other target, he damages or kills you.

Автор сообщения: Col. Cornbread
Автор сообщения: kamikazi21358
And they are all spraying MG fire everywhere at you and your teammates.
50m?
100m?
300m?
500m?
800m?
1200m?
shoot for the MG spot or commanders hatch? When you play this game long enough you know where the stuff is on a tank even if you just see tracers coming at you, and if you miss you know to aim lower and now the Hit cam shows you where you need to place your shots
Of they haven’t moved, repositioned, damaged a critical component, or outright killed you yet.

Автор сообщения: Col. Cornbread
Автор сообщения: kamikazi21358
How viable is that ‘weakspot’ the size of the shell you’re shooting at it now?
Very as everyone can aim and hit these spots,
On a shooting range, yes, but considering in practice I have only ever been killed through the MG port, which was 25m away shot while getting rushed by 4 tanks...
yeah, ok, if you say so.
Автор сообщения: Col. Cornbread
Автор сообщения: kamikazi21358
Jagdpanzer IV is totally killable, the Hetzer is the hard one.

Both do fine vs the Jumbo

Автор сообщения: kamikazi21358
The 85mm only goes though at point blank range (and tbh I never done it, in my multiple hundred battles in my T-34-85 obr. 1943, T-34-85 obr. 1944, KV-85, SU-85, and other 85mm tanks).
It does so at 600-700 meters,

Автор сообщения: kamikazi21358
The Brummbär is proof that you need a total-firepower oriented 15cm howitzer to kill it.

its a Derp tank I use just to kill anything, When facing Jumbos I'll use the Hetzer and Jadgpanzer IV as they deal with it faster and dont have to worry about a 18 second+ reload speed


Автор сообщения: kamikazi21358
Which by the way, Germany is a very gun-oriented nation rank 1-3, Russia and Germany have the APHE to go though the MG port, when they do (I only have been killed once ever though the MG port), when facing a nation not oriented around APHE, they don’t fair as well. And yes, UK, France, even US, and other solid-shot oriented nations meet the M4A3E2 in RB.

And they can kill it the same way through the MG port, Which if its facing you (Because he's not going to be retarded and angle himself) will kill the MG, Gunner, and commander giving you 8-10 second to wait a plop another shoot through the MG to kill the Gunner again


Автор сообщения: kamikazi21358
But let’s just ignore that. We’re saying the MG port is not a viable weakspot.

So how viable is it?
Very just because you're bad at aiming doesn't mean the rest of us are

Автор сообщения: kamikazi21358
Here’s the deal: try shooting it at 50m.
Now 100m?
300m?
500m?
800m.
1200m?
Seeing as I try to engage them at 500meters or more to render their gun useless vs my armor Pretty easy to hit 500m and down.

If he's going to waste his time shooting at me from 500m+ then props to him i'll just zero in my shots to his MG port or Commanders hatch.

Автор сообщения: kamikazi21358
Now the tank is driving.
50m?
100m?
300m?
500m?
800m?
1200m?

Whelp i'll shoot his threads out and force him back to the above situation, because he's going to turn to face me which will increase his repair time, giving me time to shoot him.

Автор сообщения: kamikazi21358
Let’s say this is SB or something, or a player who values realism and is using gunsight from the actual gunner’s optics, instead of a magical camera in the gun barrel.
50m?
100m?
300m?
500m?
800m?
1200m?
I don't play SB because 99% of the time I just get shot in the back by a Pz4

Автор сообщения: kamikazi21358
Regardless of previous test or not, turn it off or not, now assume instead there is a Bush over the machinegun port.
50m?
100m?
300m?
500m?
800m?
1200m?
Not a problem, use the Hit cam to Zero in the shot

Автор сообщения: kamikazi21358
Now assume the M4A3E2 is now shooting at you with it’s 75mm gun.
50m?
100m?
300m?
500m?
800m?
1200m?
Which is why I fight him futher then his effective range, Why would I move closer giving his rounds a higher chance to pen

Автор сообщения: kamikazi21358
Now it is spraying you with it’s machine guns, blinding you with .30cal and .50 cal tracers.
50m?
100m?
300m?
500m?
800m?
1200m?
Use Hit cam or wait for him to shoot you when he stops because he's also aiming for weak spots

Автор сообщения: kamikazi21358
Now it’s an actually smart jumbo player, and it is erratically shifting it’s hull while it’s driving to avoid getting a lock on the MG port.
50m?
100m?
300m?
500m?
800m?
1200m?
He dies because shifting his hull exposes the lower armored parts of his tank to my shells, making my job eaiser

Автор сообщения: kamikazi21358
Someone is lobbing smoke at your face.
50m?
100m?
300m?
500m?
800m?
1200m?
Move on because then the Jumbo isn't shooting at me and I can get into a better position

Автор сообщения: kamikazi21358
Machine gun fire and shells are flying around as well, possibly another tank also shooting at you, or nearby allies.
50m?
100m?
300m?
500m?
800m?
1200m?

Disable/destroy the Biggest threat first, then move down Either killing them or focing them to retreat to repair

Автор сообщения: kamikazi21358
Now there are 5 of them.
50m?
100m?
300m?
500m?
800m?
1200m?
Keep killing them until they kill me?

Автор сообщения: kamikazi21358
And they are all spraying MG fire everywhere at you and your teammates.
50m?
100m?
300m?
500m?
800m?
1200m?
shoot for the MG spot or commanders hatch? When you play this game long enough you know where the stuff is on a tank even if you just see tracers coming at you, and if you miss you know to aim lower and now the Hit cam shows you where you need to place your shots


Автор сообщения: kamikazi21358
How viable is that ‘weakspot’ the size of the shell you’re shooting at it now?
Very as everyone can aim and hit these spots,

If the MG port was viable, nobody would be complaining. But it's clearly not, even most people who defend the Jumbo admit that it's not viable. Even in AB where it's often at close ranges and there's a marker where your shot is going to go, it's barely viable there, let alone if the Jumbo driver puts bushes over it like they usually do.

Even the MG port itself can go to around 100mm in places, the part where you can reliaby pen is actually rather small and you get trolled by it all the time. In fact once again I can count the times I've been killed that way on a single hand.
https://steamcommunity.com/sharedfiles/filedetails/?id=1633438243
Just came from a battle in my french M4A3E2. Just a single, random battle, the only one I played today.

I mean, this is what a typical battle in the Jumbo feels like. My strategy? Literally driving down the f***ing street like I didn't give a f***. Works 9/10 times, this is literally the most skill-less vehicle I have ever played in War Thunder. And I have played very skill-less vehicles in my career.

I could have gotten a 4th kill, but someone finished off the tank I wounded before me. Mainly because I was flanked by another tank -- which btw, even flanking isn't death for the Jumbo. I have actually survived a very absurb number of 'flanks' in the Jumbo, it has 5 crew to take hits and the upper part btw is comparable to the Tiger. Which the lower part isn't always a viable place to shoot because of gun depression or terrain.

This isn't a special battle or anything. This is literally me taking the Jumbo out for 1 battle. If you need any proof the Jumbo is overpowered, just play it.
Автор сообщения: kamikazi21358
https://steamcommunity.com/sharedfiles/filedetails/?id=1633438243
Just came from a battle in my french M4A3E2. Just a single, random battle, the only one I played today.

I mean, this is what a typical battle in the Jumbo feels like. My strategy? Literally driving down the f***ing street like I didn't give a f***. Works 9/10 times, this is literally the most skill-less vehicle I have ever played in War Thunder. And I have played very skill-less vehicles in my career.

I could have gotten a 4th kill, but someone finished off the tank I wounded before me. Mainly because I was flanked by another tank -- which btw, even flanking isn't death for the Jumbo. I have actually survived a very absurb number of 'flanks' in the Jumbo, it has 5 crew to take hits and the upper part btw is comparable to the Tiger. Which the lower part isn't always a viable place to shoot because of gun depression or terrain.

This isn't a special battle or anything. This is literally me taking the Jumbo out for 1 battle. If you need any proof the Jumbo is overpowered, just play it.



The Jumbo is not overpowered. It has a substandard 75mm maingun. Up close it’s a beast. Flank it, tag the engine and let it burn.
Автор сообщения: Fiire2k17
Oh boy, I love seeing threads like this.

Fun isn't it?

Same "I can't pen a jumbo reliably with an 88/85mm" crew twice a week refusing to accept that there are other people who have absolutely no problem with a Jumbo because its easy to deal with and has a trash gun that's not even a threat most of the time. For example, a Firefly up against a Jumbo, neither are going to pen eachother frontally aside from through weakspots. At some stupid range like 1km away the Jumbo has absolutely no reason to even be firing since they have no chance of going through at such a range and the firefly's higher vel gun lets it at least aim for weakspots against the Jumbo easier, or just drive off because why bother.

Thread happens all the time and they still go on and on about just the MG port weakspot and totally ignore the various other weakspots it has, shooting the gun, shooting the tracks, or that its gun is so trash that really only PZIV F2s that can't even commonly face it have much to worry about. Its gotten to the point that they don't even accept that weakspots are weakspots and if they do somehow pen it they had AP loaded and also didn't aim towards center of mass to delete the turret crew with the spall cone.

If you're out in something like a T-34-57 a Jumbo would only be penning you through the tiny cheeks of the turret while you'd be able to go through the MG port, the cupola, or bounce a shot off the lower portion of the mantlet. You have a way higher gun in the T-34-57 so you have the advantage in this. If you're out in a firefly same thing, if you're in a hetzer you're immune aside from a spot literally under the mantlet only able to be shot at point blank.


Like really, look at these stupid comparisons, "dude, what if there are 5 jumbos all focusing you and they're at 1200mm away and they can somehow pen you because you have light tank armor and they're aiming gods who hit 100% accurate over a KM off with a low vel short 75mm, and also you can't flank, use cover, pop smoke and leave, aim well, use a gun that can punch through them, have any help from your own team, or win"
With the T-34-57, you have velocity over shell size.
Автор сообщения: jake.rose3084
Автор сообщения: kamikazi21358
https://steamcommunity.com/sharedfiles/filedetails/?id=1633438243
Just came from a battle in my french M4A3E2. Just a single, random battle, the only one I played today.

I mean, this is what a typical battle in the Jumbo feels like. My strategy? Literally driving down the f***ing street like I didn't give a f***. Works 9/10 times, this is literally the most skill-less vehicle I have ever played in War Thunder. And I have played very skill-less vehicles in my career.

I could have gotten a 4th kill, but someone finished off the tank I wounded before me. Mainly because I was flanked by another tank -- which btw, even flanking isn't death for the Jumbo. I have actually survived a very absurb number of 'flanks' in the Jumbo, it has 5 crew to take hits and the upper part btw is comparable to the Tiger. Which the lower part isn't always a viable place to shoot because of gun depression or terrain.

This isn't a special battle or anything. This is literally me taking the Jumbo out for 1 battle. If you need any proof the Jumbo is overpowered, just play it.



The Jumbo is not overpowered. It has a substandard 75mm maingun. Up close it’s a beast. Flank it, tag the engine and let it burn.


Come on... there are several somewhat half-decent excuses for allowing the Jumbo to continue to club at 4.7 but "just flank bro" is not one of them. The gun is more than decent at 3.7 (considering the standard M4 is at that BR) and even in full uptiers if you use solid shot and APCR liberally it's perfectly usable.

If the Jumbo player has half a brain, doesn't overextend and has support, they're near impossible to flank. So "just flank bro" goes out the window.

You know what? Let's move the Tiger H1 and E down to 3.7. If people complain they can just flank it, tag the engine and let it burn. No?
Автор сообщения: Dakota
If you're out in something like a T-34-57 a Jumbo would only be penning you through the tiny cheeks of the turret while you'd be able to go through the MG port, the cupola, or bounce a shot off the lower portion of the mantlet. You have a way higher gun in the T-34-57 so you have the advantage in this. If you're out in a firefly same thing, if you're in a hetzer you're immune aside from a spot literally under the mantlet only able to be shot at point blank.
Hurr durr Jumbo can't pen T-34/57 except for multiple weakspots, APCR and basically the entirety of the hull, but 5 pixels wide weakspot makes Jumbo balanced. Good one.
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Дата создания: 22 янв. 2019 г. в 8:35
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