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I've been seeing this as well and have been wondering what you dirty humans have been going on about.
BR decompression is the idea that the BRs of vehicles can be rebalanced and spread out more evenly now that we get more and more BR steps thanks to the introduction of modern vehicles. In the best-case scenario, this would also solve the matchmaking troubles.
Let’s say, hypothetically you wanted to decompress 8.0-10.0 (I want to see more than that, but for explanation purposes,). You move the top tanks to 11.0, and fit 8.0-10.0 to fit it. This means 9.0 tanks may be say 10.3 and 10.7 say, so if the 9.0 tanks just simply could not compete at 10.0 in the old system, in the new they would never face ‘11.0’ (aka old 10.0).
At the same time, you’re creating more BR ranges, in the old you had:
8.0
8.3
8.7
9.0
9.3
9.7
10.0
7 ranges for 8.0-10.0.
But in a 11.0 for say, you have
8.0-10.0
10.3
10.7
and 11.0
10 ranges. This means if you have a BR where there are tanks that are too underpowered to be at their BR, but too underpowered to be .3 BR below where it is at (or vice versa), in this range you just created some in-between BRs where these tanks can go. Some examples may be like the T-44 or the Panther II.
The Panther II is probably one of the if not best 6.7, it’s probably too good.
But, it was just 7.0, and it was terrible at 7.0.
The same for the T-44, I can vouch the T-44 is better than many 6.3 tanks. But it is for sure not strong enough to go to 6.7, which is why it is 6.3.
Which continuing with the T-44, you can see the range not being consistent to say lower tiers.
At Rank 1-2, you can have the Panzer IV C and F1 for example. One is 1.3 and the other is 2.3. They have the same gun and ammunition, similar mobility, one just upgrades it’s frontal armour from 30mm to 50mm (and even looses some rear armour I believe). This minor difference is a full 1.0 difference.
Meanwhile, the T-34-85 is at 5.7. But the T-44, at 6.3, with a .7 difference has:
Over double the armour, 45mm to 90mm.
Better APCBC shell with more penetration, ie better gun.
And is faster.
That’s not right.
And it gets worse as you climb:
T-55A (8.3)
T-55AM-1 (8.7), a .3 difference, gets:
A 650mm penetrating 4km range anti-tank MISSILE.
4.7km ranged laser rangefinder that tells you a tank’s range to the nearest 25m in a second.
Composite add on armour that makes your tank immune to many APDS and HEAT-FS shells that the previous tank didn’t have.
And increased mobility on top of all that.
The list is extensive and I can keep going, but you can see the issues.
But the idea I keep proposing: basically imagine grabbing 5.7 to 10.0 for ground forces, and I suggest also jet BR decompression (6.7-10.0 air), and stretching it out — making 10.0 at a higher Br, and having 5.7/6.7 to the new 10.0 range fit. Thus not having tanks that are superior in every single imaginable aspect only a very minor difference apart, and able to fit tanks at BRs that currently don’t even exist, etc.
Sorry, I had to type it.
Good question.
The only main issue I have heard against Br decompression 5.7-10.0: it will increase MM times.
However, not by a lot though, I am not suggesting 30.0 or whatever. I doubt it’ll increase average MM by like 20, 30%? And with total confidence it won’t ever get more than double the que times.
Which I have seen every single person say the same thing to me regarding this:
Would you rather wait 10 seconds for a match against tanks you can’t even compete with, or 45 seconds for a match where everybody can compete?
Even on a bad day, I bet que times won’t go from say, 2 minutes to more than 3, we’re talking about less than a minute difference theoretically.
I have yet heard someone say they would take say a 20 second wait with opponents that are better in every single imaginable aspect over a 30 second wait with more balanced opponents that although some will still be better than others (as a 9.0 should always be better than an 8.0 for example), but the 8.0 isn’t so hopelessly outclassed that it just doesn’t make high tier fun.
But other than that — nothing really, there is no real other argument I can think of. It seems like such a worthy change that probably can solve like 80% of rank 3-6 ground and rank 5-6 air imbalances for such little downsides.
If the game was well balanced at lower tiers, lots of players simple stayed there always, and that means no money investment from the players and despite this being a f2p game, devs need to make money.
In this way, people work and invest some in order to progress faster and higher reaching top br no more uptier problems.
Adding more versions based on a tank model is what most of us dont want, there is a perfect example of that on the german tank tree with the panthers from D to panther2 wich makes progress harder forcing people to unlock multiple versions from a single tank model in order to get to the toptier good ones.
As for more tank variants, I am not against them. Speaking of the Panthers, for example I would like a Panther G/Early and Panther G/Late (current) variant for example.
However if they want “grind extenders” and tanks to make money at higher tiers by having more of them, wouldn’t you need room to add them? Like I said, how tf are you going to fit 4 T-64s in between the T-64A and T-64B (1984)? 4. It’s a .3 BR difference.
At 4.3 to 6.3 for example its alot better place to be, lower tiers the repair costs as the munition costs are so low that even with defeats you still make silver lions profit.
Players should skip tiger2H for example wich goes agaisnt 7.7 hrdes of t54s and other stuff, when they simple can be with tiger2P wich is almost the same heavytank with weaker turrent, but same powerfull long 88mm, with some good TDs that are at 6.3br too as backup, 6.3 doesnt face 7.7 and makes a huge diference.