War Thunder

War Thunder

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AceHault Jan 3, 2019 @ 5:57am
What is ''BR decompression''?
I always see this sugestion rolling around the threads and i dont know what it is....
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Showing 1-15 of 27 comments
CT center Jan 3, 2019 @ 6:00am 
DONT SUMMON HIM! WHAT HAVE YOU DONE!!???
kamikazi21358 Jan 3, 2019 @ 6:02am 
Originally posted by CT center:
DONT SUMMON HIM! WHAT HAVE YOU DONE!!???
Too late. He’s here.
Trollslegur Jan 3, 2019 @ 6:07am 
Originally posted by kamikazi21358:
Originally posted by CT center:
DONT SUMMON HIM! WHAT HAVE YOU DONE!!???
Too late. He’s here.
How about an actual answer?
I've been seeing this as well and have been wondering what you dirty humans have been going on about.
Tankfriend Jan 3, 2019 @ 6:10am 
The matchmaking is based on the Battle Rating (BR) of every vehicle in the game. In some BR ranges (BR range = vehicle BR +-1), the balancing is problematic, because vehicles see each other despite having vastly different power levels. Another problem is that specific BR ranges are very popular, so to fill gaps in the team roster, the matchmaker adds vehicles from the less popular BR ranges around it. This can be one of the causes for why people frequently see "uptiers" (matched against the top of their BR range) or "downtiers" (matched against the bottom of their BR range).

BR decompression is the idea that the BRs of vehicles can be rebalanced and spread out more evenly now that we get more and more BR steps thanks to the introduction of modern vehicles. In the best-case scenario, this would also solve the matchmaking troubles.
Last edited by Tankfriend; Jan 3, 2019 @ 6:12am
Trollslegur Jan 3, 2019 @ 6:14am 
Originally posted by Tankfriend:
The matchmaking is based on the Battle Rating (BR) of every vehicle in the game. In some BR ranges (BR range = vehicle BR +-1), the balancing is problematic, because vehicles see each other despite having vastly different power levels. Another problem is that specific BR ranges are very popular, so to fill gaps in the team roster, the matchmaker adds vehicles from the less popular BR ranges around it. Often, this also leads to poor balance.

BR decompression is the idea that the BRs of vehicles can be rebalanced and spread out more evenly now that we get more and more BR steps thanks to the introduction of modern vehicles. In the best-case scenario, this would also solve the matchmaking troubles.
So, in other words, instead of only going to BR 10.0 we could simply add higher BRs (10.0 to, say 20.0) to better match vehicles against each other rather than being forced to face something they really shouldn't simply because Gaijin doesn't want to add higher BRs.
kamikazi21358 Jan 3, 2019 @ 6:19am 
It’s the idea of moving the top tier vehicles in the game up (currently 10.0) to a higher BR, and ‘stretching’ a BR range out to fit it. This has been done in smaller scales, such as for example the M1 Abrams was 9.0 I believe when it was first added.


Let’s say, hypothetically you wanted to decompress 8.0-10.0 (I want to see more than that, but for explanation purposes,). You move the top tanks to 11.0, and fit 8.0-10.0 to fit it. This means 9.0 tanks may be say 10.3 and 10.7 say, so if the 9.0 tanks just simply could not compete at 10.0 in the old system, in the new they would never face ‘11.0’ (aka old 10.0).

At the same time, you’re creating more BR ranges, in the old you had:
8.0
8.3
8.7
9.0
9.3
9.7
10.0
7 ranges for 8.0-10.0.
But in a 11.0 for say, you have
8.0-10.0
10.3
10.7
and 11.0
10 ranges. This means if you have a BR where there are tanks that are too underpowered to be at their BR, but too underpowered to be .3 BR below where it is at (or vice versa), in this range you just created some in-between BRs where these tanks can go. Some examples may be like the T-44 or the Panther II.
The Panther II is probably one of the if not best 6.7, it’s probably too good.
But, it was just 7.0, and it was terrible at 7.0.
The same for the T-44, I can vouch the T-44 is better than many 6.3 tanks. But it is for sure not strong enough to go to 6.7, which is why it is 6.3.


Which continuing with the T-44, you can see the range not being consistent to say lower tiers.

At Rank 1-2, you can have the Panzer IV C and F1 for example. One is 1.3 and the other is 2.3. They have the same gun and ammunition, similar mobility, one just upgrades it’s frontal armour from 30mm to 50mm (and even looses some rear armour I believe). This minor difference is a full 1.0 difference.

Meanwhile, the T-34-85 is at 5.7. But the T-44, at 6.3, with a .7 difference has:
Over double the armour, 45mm to 90mm.
Better APCBC shell with more penetration, ie better gun.
And is faster.

That’s not right.


And it gets worse as you climb:
T-55A (8.3)
T-55AM-1 (8.7), a .3 difference, gets:

A 650mm penetrating 4km range anti-tank MISSILE.
4.7km ranged laser rangefinder that tells you a tank’s range to the nearest 25m in a second.
Composite add on armour that makes your tank immune to many APDS and HEAT-FS shells that the previous tank didn’t have.
And increased mobility on top of all that.


The list is extensive and I can keep going, but you can see the issues.


But the idea I keep proposing: basically imagine grabbing 5.7 to 10.0 for ground forces, and I suggest also jet BR decompression (6.7-10.0 air), and stretching it out — making 10.0 at a higher Br, and having 5.7/6.7 to the new 10.0 range fit. Thus not having tanks that are superior in every single imaginable aspect only a very minor difference apart, and able to fit tanks at BRs that currently don’t even exist, etc.
kamikazi21358 Jan 3, 2019 @ 6:19am 
Originally posted by Trollslegur:
Originally posted by kamikazi21358:
Too late. He’s here.
How about an actual answer?
I've been seeing this as well and have been wondering what you dirty humans have been going on about.

Sorry, I had to type it.
amIbothered Jan 3, 2019 @ 6:49am 
Originally posted by kamikazi21358:
Originally posted by Trollslegur:
How about an actual answer?
I've been seeing this as well and have been wondering what you dirty humans have been going on about.

Sorry, I had to type it.
LMAO that was the question from heaven for ya you certainly wasnt on Santas naughty list LOL
kamikazi21358 Jan 3, 2019 @ 6:53am 
Originally posted by amIbothered:
Originally posted by kamikazi21358:

Sorry, I had to type it.
LMAO that was the question from heaven for ya you certainly wasnt on Santas naughty list LOL
I also didn’t even include everything when I look back at it, such as Gaijin saying they wanted to add every T-64 variant, but there are 4 T-64s and 2 T-80 variants between the in game T-64A and T-80B, but how will they fit them with only a .7 Br difference between the two? Stuff like that. But I think I got the important stuff.
kamikazi21358 Jan 3, 2019 @ 6:58am 
Originally posted by ☭ommunism101:
if BR decompression would fix constantly getting uptiered to opponents that you can barely kill while they can oneshot you with no sweat, why isnt gaijin doing that then lol?

Good question.

The only main issue I have heard against Br decompression 5.7-10.0: it will increase MM times.

However, not by a lot though, I am not suggesting 30.0 or whatever. I doubt it’ll increase average MM by like 20, 30%? And with total confidence it won’t ever get more than double the que times.


Which I have seen every single person say the same thing to me regarding this:

Would you rather wait 10 seconds for a match against tanks you can’t even compete with, or 45 seconds for a match where everybody can compete?

Even on a bad day, I bet que times won’t go from say, 2 minutes to more than 3, we’re talking about less than a minute difference theoretically.

I have yet heard someone say they would take say a 20 second wait with opponents that are better in every single imaginable aspect over a 30 second wait with more balanced opponents that although some will still be better than others (as a 9.0 should always be better than an 8.0 for example), but the 8.0 isn’t so hopelessly outclassed that it just doesn’t make high tier fun.



But other than that — nothing really, there is no real other argument I can think of. It seems like such a worthy change that probably can solve like 80% of rank 3-6 ground and rank 5-6 air imbalances for such little downsides.
Last edited by kamikazi21358; Jan 3, 2019 @ 7:00am
kamikazi21358 Jan 3, 2019 @ 7:09am 
But in all seriousness, does this at all help explanation wise?
Tiro Jan 3, 2019 @ 8:04am 
Originally posted by kamikazi21358:
It’s the idea of moving the top tier vehicles in the game up (currently 10.0) to a higher BR, and ‘stretching’ a BR range out to fit it. This has been done in smaller scales, such as for example the M1 Abrams was 9.0 I believe when it was first added.


Let’s say, hypothetically you wanted to decompress 8.0-10.0 (I want to see more than that, but for explanation purposes,). You move the top tanks to 11.0, and fit 8.0-10.0 to fit it. This means 9.0 tanks may be say 10.3 and 10.7 say, so if the 9.0 tanks just simply could not compete at 10.0 in the old system, in the new they would never face ‘11.0’ (aka old 10.0).

At the same time, you’re creating more BR ranges, in the old you had:
8.0
8.3
8.7
9.0
9.3
9.7
10.0
7 ranges for 8.0-10.0.
But in a 11.0 for say, you have
8.0-10.0
10.3
10.7
and 11.0
10 ranges. This means if you have a BR where there are tanks that are too underpowered to be at their BR, but too underpowered to be .3 BR below where it is at (or vice versa), in this range you just created some in-between BRs where these tanks can go. Some examples may be like the T-44 or the Panther II.
The Panther II is probably one of the if not best 6.7, it’s probably too good.
But, it was just 7.0, and it was terrible at 7.0.
The same for the T-44, I can vouch the T-44 is better than many 6.3 tanks. But it is for sure not strong enough to go to 6.7, which is why it is 6.3.


Which continuing with the T-44, you can see the range not being consistent to say lower tiers.

At Rank 1-2, you can have the Panzer IV C and F1 for example. One is 1.3 and the other is 2.3. They have the same gun and ammunition, similar mobility, one just upgrades it’s frontal armour from 30mm to 50mm (and even looses some rear armour I believe). This minor difference is a full 1.0 difference.

Meanwhile, the T-34-85 is at 5.7. But the T-44, at 6.3, with a .7 difference has:
Over double the armour, 45mm to 90mm.
Better APCBC shell with more penetration, ie better gun.
And is faster.

That’s not right.


And it gets worse as you climb:
T-55A (8.3)
T-55AM-1 (8.7), a .3 difference, gets:

A 650mm penetrating 4km range anti-tank MISSILE.
4.7km ranged laser rangefinder that tells you a tank’s range to the nearest 25m in a second.
Composite add on armour that makes your tank immune to many APDS and HEAT-FS shells that the previous tank didn’t have.
And increased mobility on top of all that.


The list is extensive and I can keep going, but you can see the issues.


But the idea I keep proposing: basically imagine grabbing 5.7 to 10.0 for ground forces, and I suggest also jet BR decompression (6.7-10.0 air), and stretching it out — making 10.0 at a higher Br, and having 5.7/6.7 to the new 10.0 range fit. Thus not having tanks that are superior in every single imaginable aspect only a very minor difference apart, and able to fit tanks at BRs that currently don’t even exist, etc.
Great explanation of the problems that cripple the game rn. Thanks for the time you took writing this
BR decompression is something that will never happen, maybe the balance issues are made on porpuse to not let players staying for too long confortable in lower tiers playing.
If the game was well balanced at lower tiers, lots of players simple stayed there always, and that means no money investment from the players and despite this being a f2p game, devs need to make money.
In this way, people work and invest some in order to progress faster and higher reaching top br no more uptier problems.
Adding more versions based on a tank model is what most of us dont want, there is a perfect example of that on the german tank tree with the panthers from D to panther2 wich makes progress harder forcing people to unlock multiple versions from a single tank model in order to get to the toptier good ones.
kamikazi21358 Jan 3, 2019 @ 8:32am 
Originally posted by =VNPA= novastorm//pt\\:
BR decompression is something that will never happen, maybe the balance issues are made on porpuse to not let players staying for too long confortable in lower tiers playing.
If the game was well balanced at lower tiers, lots of players simple stayed there always, and that means no money investment from the players and despite this being a f2p game, devs need to make money.
In this way, people work and invest some in order to progress faster and higher reaching top br no more uptier problems.
Adding more versions based on a tank model is what most of us dont want, there is a perfect example of that on the german tank tree with the panthers from D to panther2 wich makes progress harder forcing people to unlock multiple versions from a single tank model in order to get to the toptier good ones.
But the game is well balanced at low tiers. I have little issues 1.0-5.3, it’s 95% balanced. You think the tiers that where they want to make money, rank 4-6, they would balance those and make them better — but instead their not fun. Why should I put money into tanks that are not fun?

As for more tank variants, I am not against them. Speaking of the Panthers, for example I would like a Panther G/Early and Panther G/Late (current) variant for example.

However if they want “grind extenders” and tanks to make money at higher tiers by having more of them, wouldn’t you need room to add them? Like I said, how tf are you going to fit 4 T-64s in between the T-64A and T-64B (1984)? 4. It’s a .3 BR difference.
Originally posted by kamikazi21358:
Originally posted by =VNPA= novastorm//pt\\:
BR decompression is something that will never happen, maybe the balance issues are made on porpuse to not let players staying for too long confortable in lower tiers playing.
If the game was well balanced at lower tiers, lots of players simple stayed there always, and that means no money investment from the players and despite this being a f2p game, devs need to make money.
In this way, people work and invest some in order to progress faster and higher reaching top br no more uptier problems.
Adding more versions based on a tank model is what most of us dont want, there is a perfect example of that on the german tank tree with the panthers from D to panther2 wich makes progress harder forcing people to unlock multiple versions from a single tank model in order to get to the toptier good ones.
But the game is well balanced at low tiers. I have little issues 1.0-5.3, it’s 95% balanced. You think the tiers that where they want to make money, rank 4-6, they would balance those and make them better — but instead their not fun. Why should I put money into tanks that are not fun?

As for more tank variants, I am not against them. Speaking of the Panthers, for example I would like a Panther G/Early and Panther G/Late (current) variant for example.

However if they want “grind extenders” and tanks to make money at higher tiers by having more of them, wouldn’t you need room to add them? Like I said, how tf are you going to fit 4 T-64s in between the T-64A and T-64B (1984)? 4. It’s a .3 BR difference.
Making profit at lower tiers doesnt mean they are balanced, everybody knows that from 1.0 up to 10.0 the game has balance problems, especially at 5.7, 6.7 and 7.7, these are some of the worst br to play, 6.7 is really the worst of all brs.
At 4.3 to 6.3 for example its alot better place to be, lower tiers the repair costs as the munition costs are so low that even with defeats you still make silver lions profit.
Players should skip tiger2H for example wich goes agaisnt 7.7 hrdes of t54s and other stuff, when they simple can be with tiger2P wich is almost the same heavytank with weaker turrent, but same powerfull long 88mm, with some good TDs that are at 6.3br too as backup, 6.3 doesnt face 7.7 and makes a huge diference.
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Date Posted: Jan 3, 2019 @ 5:57am
Posts: 27