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I think there are these two magical wands that can fix 95% of issues Rank IV-VI if both are implemented:
-BR Decompression Br 6.0-10.0.
-the use of more realistic/large maps for RB/SB at all tiers with the removal of arcade maps (which is what people want: multiple polls on the WT forums for these types of suggestions are always in the 80-90% range),
-along with special 5km by 5km (apsolute minimum, open desert maps could go bigger)Cold War style maps for Rank V-VI exclusively, for these tanks that have standard combat ranges of 2.5km and can engage enemy AFVs up to 5km.
I don’t think a single map in the entire game for ground forces in RB and SB should ever, ever be any smaller than 3km by 3km - maybe perhaps with the exception of if they added WW1 tanks - and for high tier (Rank V+ RB), change the ‘3km’ to ‘5km’.
I like sands of Sinai, Rank III and Iv, occasionally it’s fun Rank V, but the issue is it just has the same issue as any other map if you’re talking about high tier: it’s like if you played jet battles on a map where the 2 airfields are 8km apart. It. Doesn’t. Work.
Bring back old El Alamein.
Like seriously, old massive El Alamein was an incredible map and almost perfect for MBT's, yet Gaijin shrunk it for stupid reasons; despite it being THE biggest map in War Thunder.
Mozdok I believe has been shrunk over the years and is now borderline unplayable what with helicopters spawning behind you, god knows why?