War Thunder

War Thunder

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Fix HEAT sensitivity
In this game, any object that has physics stop a HEAT round. In real life, it would take around 5 mm of steel armor equivalent to set off a HEAT round. A bush simply does not equate to this. I want to have small picket fences and bushes not set off HEAT rounds, to be more realistic. Metal fences, though, and the like should still set off HEAT rounds, as it is realistic.
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Showing 1-15 of 16 comments
kamikazi21358 Nov 26, 2018 @ 6:19pm 
Do you have a source?
kamikazi21358 Nov 26, 2018 @ 6:46pm 
Originally posted by RedSector73:
Originally posted by kamikazi21358:
Do you have a source?

https://worldoftanks.eu/dcont/fb/imagesforarticles/antitank_rounds/kumulativnimlazanimacija.gif?MEDIA_PREFIX=/dcont/fb/

http://i.imgur.com/aaWaAKl.jpg

https://www.youtube.com/watch?v=yHbf-Eb3xak

Watch how it works and than say small picket fences (ftr bushes don't trigger it in game) trigger it.
What I mean is do you have a source that gives the fuse sensitivity?
tickle my pickle Nov 26, 2018 @ 6:56pm 
♥♥♥♥ xd its just cancer and im pretty sure bushes do trigger it..
kamikazi21358 Nov 26, 2018 @ 6:59pm 
Are you serious about this or is this b8?
Last edited by kamikazi21358; Nov 26, 2018 @ 6:59pm
Narf Nov 26, 2018 @ 7:02pm 
Gaijin's policy on big reports requires either one primary source (like official documents) or two secondary sources (books, TV documentaries, etc) to be submitted. If you can supply those we can try to get this fixed. Your words alone are worthless in this.
RedSector73 Nov 26, 2018 @ 7:41pm 
Originally posted by kamikazi21358:
What I mean is do you have a source that gives the fuse sensitivity?

The fuse sensitivity in the game is correct. I doubt anything less than concrete wall, sign post, heavy wood like trunk, can deaccelerate the round quick enough to trigger the striker of HEAT round.

http://www.inetres.com/gp/military/cv/weapon/120mm/120mm_M830_HEAT-MP-T_internal.png

Originally posted by i did inbred with your mom xd:
im pretty sure bushes do trigger it..

Ingame- Trees will but not bushes and can thread it though some fences (not chain). Done both, through bushes and some fences.
Last edited by RedSector73; Nov 26, 2018 @ 7:53pm
Originally posted by RedSector73:
Originally posted by kamikazi21358:
What I mean is do you have a source that gives the fuse sensitivity?

The fuse sensitivity in the game is correct. I doubt anything less than concrete walls and sign post, heavy wood like trunk, can deaccelerate the round quick enough to trigger the striker of HEAT round.

http://www.inetres.com/gp/military/cv/weapon/120mm/120mm_M830_HEAT-MP-T_internal.png
the games fuse sensitivity is inorrect, a HEAT shell should never explode from hitting the top of a dead tuff of grass
RedSector73 Nov 26, 2018 @ 7:55pm 
Originally posted by The Pigster:
the games fuse sensitivity is inorrect, a HEAT shell should never explode from hitting the top of a dead tuff of grass

I agree but the sensitivity is correct, the modelling isn’t as it is the sudden drop in acceleration of the shell that causes the round to explode in combination with hitting object hard enough to push in the plunger *typically. A tuff of grass will not cause this.

*Some of the HEAT rounds have minmium distance before arming as well.
Last edited by RedSector73; Nov 26, 2018 @ 8:03pm
Originally posted by RedSector73:
Originally posted by The Pigster:
the games fuse sensitivity is inorrect, a HEAT shell should never explode from hitting the top of a dead tuff of grass

I agree but the sensitivity is correct, the modelling isn’t as it is the sudden drop in acceleration of the shell that causes the round to explode. A tuff of grass will not cause this.
i understand an extremely fast moving object hitting a stalk of grass creates a bit of force, but it doesnt simulate hitting 5mm of armor, all im saying is the fuse in a heat round is not a contact fuse its a pressure fuse
RedSector73 Nov 26, 2018 @ 8:01pm 
I edited maybe you will agree, thinking about it after posting.
Originally posted by RedSector73:
I edited maybe you will agree, thinking about it after posting.
true, i havent exactly done a lot of research on heat but now that you say it some would have arming distance. but a pressure fuse would be logical otherwise even the air could set it off if fired from a high velocity gun
kamikazi21358 Nov 26, 2018 @ 8:13pm 
Originally posted by The Pigster:
Originally posted by RedSector73:

I agree but the sensitivity is correct, the modelling isn’t as it is the sudden drop in acceleration of the shell that causes the round to explode. A tuff of grass will not cause this.
i understand an extremely fast moving object hitting a stalk of grass creates a bit of force, but it doesnt simulate hitting 5mm of armor, all im saying is the fuse in a heat round is not a contact fuse its a pressure fuse
But it doesn’t have 5mm fuse sensitivity, that was a made up number by the OP. Most fuse sensitivities in game are .1mm. Give to a clue, the wood modifier in game both on vehicles and I believe on atmospheric objects (don’t quote me on objects), is 10mm of wood = 1mm of steel, meaning all it takes is 1 mm of wood to detonate a HEAT shell in game. So like I asked earlier - can you find a source that says the fuse sensitivity of X heat shell is 5mm?

And I swear, if someone posts another diagram or vid on how a HEAT shell works... I’m asking for a number, I know how a HEAT shell works.
RedSector73 Nov 26, 2018 @ 8:23pm 
Originally posted by kamikazi21358:
Originally posted by The Pigster:
i understand an extremely fast moving object hitting a stalk of grass creates a bit of force, but it doesnt simulate hitting 5mm of armor, all im saying is the fuse in a heat round is not a contact fuse its a pressure fuse
But it doesn’t have 5mm fuse sensitivity, that was a made up number by the OP. Most fuse sensitivities in game are .1mm. Give to a clue, the wood modifier in game both on vehicles and I believe on atmospheric objects (don’t quote me on objects), is 10mm of wood = 1mm of steel, meaning all it takes is 1 mm of wood to detonate a HEAT shell in game. So like I asked earlier - can you find a source that says the fuse sensitivity of X heat shell is 5mm?

And I swear, if someone posts another diagram or vid on how a HEAT shell works... I’m asking for a number, I know how a HEAT shell works.

That is the problem, you cant determine a number by thickness. Its not how it works.


The force, is equal and opposite as the game plays it. Then yes, a blade of grass would set it off or 10mm of wood etc.

Real life the force is equal and opposite, but hooks law says grass cannot sustain the force and thus is fractured or bends allowing the object moving at great speed past without the round being set off as resulting force applied to the round is insufficient to set off the round.

Hence why the round would most likely go through a chain fence but not the post and through wood without detention .... It is easier for the fence to move or break and be unable to provide enough force to resist the round and cause detention.

The determination in the game maybe wrong, but it's a game.

Last edited by RedSector73; Nov 26, 2018 @ 8:37pm
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Date Posted: Nov 26, 2018 @ 6:16pm
Posts: 16