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That statement is applicable to every single military vehicle to have ever existed that is/could end up being in this game.
If so then the armour protection against KE should be somewhere above 500mm as shown in this chart. https://gyazo.com/4b076891639fa6e7eab1877e0e10230f
It isn't. The current 'thing' we have in the game is in no way representative of it. To put into perspective exactly how much is wrong with it.
*The armour: Currently the upper hull is atleast a degree steeper than its actual irl angle. The internal firewalls separating the crew from the engine (front) and ammo (rear) compartment should also be no thicker than 20mm.
*The Mobility: It should be capable of reaching a reverse speed of 45 km/h, not the current 30.
*The reload: The auto-loader is capable of a 20 rpm rate of fire, or a 3 second reload.
*The ammunition: Its current stock shell is a shell it cannot under any circumstances fire. It wasn't able to fire unmodified L28a1 (called slpprj m/61 in Sweden) so a new shell (slpprj m/62) was developed for it. The new shell had slightly lower performance, but still penetrated more armour when fired from its L/62 gun. This should give it minimum 310mm of penetration in the game, probably more. This is a far cry from the in-game 268mm they have given its actual real life ammunition. On the dev server it even had HESH which it also couldn't fire.
There's even official documentation to prove this and it was ironically enough posted in the forum thread before the update went live. http://tanks.mod16.org/wp-content/uploads/2015/09/IMG_4087.jpg
Notice how slpprj m/61 is present in the firing tests for the Centurions, but not for Strv 103. Also notice the markedly worse performance the Centurions have than Strv 103 with the same and even better shells. I guess Gaijin wasn't looking...
So yeah the current iteration of it is underperforming compared to irl.
The way the machineguns operate is wrong too if anyone cares. Irl only 1 machinegun fired when you held down the trigger. When you released the trigger and fired again it would alternate to the next machinegun with each trigger pull. Irl only 1 of the hull mounted machineguns ever fired simultaneously. In the game they both just fire at once.
M46 Patton: Penetrated by 75mm gun
Both are arguably some of the best tanks at their BR.
Your point is ♥♥♥♥.
The real issue with the later versions is no NV. Neither the B nor C had it and since they have to go at BR's where it will be present that's going to be a concern.
There's also the S2 prototype. This could go at 7.3 or below. Somewhere between that and 6.7.
https://steamuserimages-a.akamaihd.net/ugc/90476928168649524/F9718AEAE4C3486C381E743753BA972E5D12C3FE/
Read up what extreme angles do to bullets and shells and also look up what a ricochet is.
Look at what happened to the tiger when the shell riocheted on the roof, you are really understimating the inertia that those heavy shell have. I'm not saying that they shouldn't riochet, but you don't really need to penetrate to create huge structural damage