War Thunder

War Thunder

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Shadaz Jan 26, 2019 @ 5:36pm
Does pilot vitality do anything
I'm tired of having my pilot being knocked out every game multiple times so does in cresing pilot vitality do anything
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Showing 1-15 of 19 comments
kamikazi21358 Jan 26, 2019 @ 5:39pm 
It makes your pilot more resistant to damage, you do notice a difference if you upgrade it, it is defiantly among the most important crew skills to upgrade.
Lunovus Jan 26, 2019 @ 5:46pm 
Same with tankers.

Yes it does something, makes you die less often.

So, important.
kamikazi21358 Jan 26, 2019 @ 5:59pm 
Aircraft, I highly recommend focusing on vitality. It’s probably the most important skill. Without it, you’ll get your pilot killed often. Get it to about lv 2-3 as fast as you can, before focusing on other stuff. You’ll notice a major improvement if doing so.


Tanks, it’s not as important, but it is still a good skill. A direct hit from a tank round in most cases kill the crew, as it should, but it does protect from spalling and such. But typically, stuff such as reload, gunnary, leadership, field repair, etc. I personally recommend, I think they are more useful.
Ouroboros Jan 26, 2019 @ 7:21pm 
It used to be something I would almost exclusively focus on until Gaijin added that fun and dynamic pilot damage mechanic
BeansAndRice Jan 26, 2019 @ 7:25pm 
It makes your pilot more of a chick magnet. Don't know if it prevents dying though.
Jaes Jan 26, 2019 @ 7:39pm 
Originally posted by Edgar of Wessex:
It used to be something I would almost exclusively focus on until Gaijin added that fun and dynamic pilot damage mechanic

Personally, I enjoy the new pilot damage mechanic. If a pilot gets wounded, they're not going to be operating their aircraft to the best of their abilities.
B.D.Godde Jan 26, 2019 @ 7:44pm 
Originally posted by Jaes:
Originally posted by Edgar of Wessex:
It used to be something I would almost exclusively focus on until Gaijin added that fun and dynamic pilot damage mechanic

Personally, I enjoy the new pilot damage mechanic. If a pilot gets wounded, they're not going to be operating their aircraft to the best of their abilities.
you ENJOY it. So you're saying you're flying along and an AA gunner gets a lucky shot onto you and you go: "hey, I am enjoying myself now way more than I was before, now that I have next to no movement, no g-tlerance. I am having so much more fun".
I get why you respect them for adding it, and making the game more dynamic; but enjoy? Really?
Ouroboros Jan 26, 2019 @ 8:11pm 
Originally posted by Jaes:
Originally posted by Edgar of Wessex:
It used to be something I would almost exclusively focus on until Gaijin added that fun and dynamic pilot damage mechanic

Personally, I enjoy the new pilot damage mechanic. If a pilot gets wounded, they're not going to be operating their aircraft to the best of their abilities.
It could be in SB, maybe even RB (though a lot of RB players I talk to hate it) but it definitely has no place in AB. It doesn't add anything fun to the game that wasn't there before, plus literally nobody asked for it.

I'm pretty sure it's a leftover from when they tried to introduce P2W modifications too. So there's that.
kamikazi21358 Jan 26, 2019 @ 8:24pm 
Originally posted by Edgar of Wessex:
Originally posted by Jaes:

Personally, I enjoy the new pilot damage mechanic. If a pilot gets wounded, they're not going to be operating their aircraft to the best of their abilities.
It could be in SB, maybe even RB (though a lot of RB players I talk to hate it) but it definitely has no place in AB. It doesn't add anything fun to the game that wasn't there before, plus literally nobody asked for it.

I'm pretty sure it's a leftover from when they tried to introduce P2W modifications too. So there's that.
*pay to progress, skills are earned though gameplay. Never spent any GE on skills, and like my first 5-6 slots for Germany have max vitality.
Ouroboros Jan 26, 2019 @ 8:34pm 
Originally posted by kamikazi21358:
Originally posted by Edgar of Wessex:
It could be in SB, maybe even RB (though a lot of RB players I talk to hate it) but it definitely has no place in AB. It doesn't add anything fun to the game that wasn't there before, plus literally nobody asked for it.

I'm pretty sure it's a leftover from when they tried to introduce P2W modifications too. So there's that.
*pay to progress, skills are earned though gameplay. Never spent any GE on skills, and like my first 5-6 slots for Germany have max vitality.
I was meaning this; https://forum.warthunder.com/index.php?/topic/414026-vehicle-modification-upgrades-suggestionsideasdiscussion/
kamikazi21358 Jan 26, 2019 @ 9:37pm 
Originally posted by Edgar of Wessex:
Originally posted by kamikazi21358:
*pay to progress, skills are earned though gameplay. Never spent any GE on skills, and like my first 5-6 slots for Germany have max vitality.
I was meaning this; https://forum.warthunder.com/index.php?/topic/414026-vehicle-modification-upgrades-suggestionsideasdiscussion/
Ah, this. It wasn’t implemented, right? I heard they suggested this, and it was so hated that they cancelled it.
Ouroboros Jan 26, 2019 @ 10:24pm 
Originally posted by kamikazi21358:
Originally posted by Edgar of Wessex:
I was meaning this; https://forum.warthunder.com/index.php?/topic/414026-vehicle-modification-upgrades-suggestionsideasdiscussion/
Ah, this. It wasn’t implemented, right? I heard they suggested this, and it was so hated that they cancelled it.
Indeed, that's not to say they won't try again later, but for now, it's not in the game. A lot of people think pilot damage is a leftover from that.
Illusionyary Jan 26, 2019 @ 11:04pm 
I'd argue that being pilot sniped instantly is better than being hit and your pilot turning red and your plane becoming completely useless.

I don't believe it to be that much of a realistic mechanic either since when you're injured you'd have far more adrenaline running through your viens, but of course depends how seriously you're injured.

In terms of gameplay though I'd like to see it gone. It's not a useful mechanic and it just ruins air combat for me.
kamikazi21358 Jan 26, 2019 @ 11:20pm 
Originally posted by Illusionyary:
I'd argue that being pilot sniped instantly is better than being hit and your pilot turning red and your plane becoming completely useless.

I don't believe it to be that much of a realistic mechanic either since when you're injured you'd have far more adrenaline running through your viens, but of course depends how seriously you're injured.

In terms of gameplay though I'd like to see it gone. It's not a useful mechanic and it just ruins air combat for me.
1. Does that work with tanks? Because I actually been wanting this to be implemented in tanks, injured crew performing worse.

2. What kind of lvls does this take effect? Is it linear, tan pilot has mild decrease, yellow has more, etc? Or does this apply to just red pilots? Or orange and red? Because red, tbh I think sounds realistic. Red to me always felt like ‘your pilot still has the last amount of strength to fight, but essentially is bleeding to death’ kind of wounds. If like yellow or something, I imagine the adrenaline part should apply, but I always imagined say a red crew member being essentially having one of their limbs half blown off or massive stomach wounds or burns and shrapnel to the face, etc, but say the crew member is doing like a last stand or something.
Pilot vitality does increase the endurance of your pilot, though it might be hard to notice at times.

As for the argument about if the current injured pilot mechanic is good or not, really a pilot should be taken out 100% of the time if anything above the strength or equal to that of a 12.7 mm Browning hits them. The round has the power to split a body in two if it hits centermass and a 20 mm would only be worse; but of course this effect should be reduced in AB.
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Date Posted: Jan 26, 2019 @ 5:36pm
Posts: 19