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Tracers is a lot of people’s favorite as API-T is good, however because of the rate of fire + for the P47 having 8 MGs, it’ll actually kind of blind you from the shear number of tracers. It’s a good belt but I don’t like them because of this, and of course like with all tracer belts the enemy sees the bullets coming. If the belt option says (API-T-T-T) or whatever, like a lot of the naval planes and low rank 1-2 planes have, these tracer belts are not as good at all. However the API-T kind of has a flamethrower like effect - it’s easy to set things on fire.
Omni is the one I like if I need tracers, tracers every like 4th bullet means you get plenty of tracers but you don’t completely shower the general area with so many tracers it’s hard to concentrate on what is actually hitting the target and all. As well, non-tracer belts usually do marginally better damage as AP-I I think does a fractionally better damage. Omni is the generally good go-to belt for all aircraft anyways.
Stealth is usually the best belt 80% of the time on all aircraft, stealth is like Omni but with no tracers, so the enemy doesn’t see the bullets. If you’re good with .50s, stealth is recommended, it is also good for ground targets too, so it is kind of like Ground Targets 2 without tracers and more effective against planes than ground targets.
Ground targets is a bit opsolete anyways, stealth and Omni does what it does just fine while still being very effective against aircraft. As well, frankly aircraft guns are generally ineffective against tanks: you’re just going to be using these against open topped and unarmored vehicles anyways, maybe some light tanks and APCs once and awhile.
honestly m8 this is something noone has ever done for me.
second of all while reading this i thoughbt about having stealth because of having 100% useful bullets rather than having 75 good ones and 25% tracers. i really dont understand which belt is omni but im gonna be using stealth from now on
AP-T still hits ok but API-T I should say hits less like a bullet but more of like a tiny FI-T shell, API-T is more of a ‘catch enemy on fire’ bullet than a bullet bullet.
Which I would probably add:
I said I personally don’t like the tracers due to the shear amount of tracers, but actually one thing I could add - if in Rb you get a US vs Japan map, it actually might be better to take them. Since it’s like a flamethrower belt, API-T is nasty against Japanese aircraft, speaking from both ends. They don’t have self sealing fuel tanks, and frankly I think it isn’t until the reach the Ki-200 they found out that Rocket fuel is best inside the aircraft instead of an exterior skin paint or something. If you get a Japan map, it actually might be beneficial to change belts specifically to Tracers, as all it does is take a tap to turn an A6M into a mini-Hindenburg. But otherwise, I personally like Omni and Stealth, if in ground RB if you really want the extra damage to ground targets which isn’t at all necessary, you can take Ground Targets (I mean, they are still effective against aircraft just fine), but in my opinion I just take stealth.
In some cases, "ground targets" is mostly AP, in others, it's mostly HE. Typically HE is what you want against planes.
For HE vs HEF, HE does more damage to the components of the plane, while HEF is more likely to kill crew members.
Last post: Nov 2, 2018. Please don't necro ancient threads.