War Thunder

War Thunder

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How vital is crew training for tanks?
When spending alot of crew experience points on aircraft pilots you notice the difference right away, like being able to pull crazy maneuvers with a smaller chance of passing out for example. But I just maxed out a tank crew and honestly I don't notice much difference in how the tank performs. Maybe a little boost in accuracy when taking a blind shot at an enemy tank.

Are there other noticeable factors that can prove vital in battle having a maxed out tank crew?
Last edited by 🅵🆁🅴🅳🅴🆁🅸🅺; Aug 25, 2018 @ 6:42am
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Showing 1-11 of 11 comments
Happyguy22 Aug 25, 2018 @ 6:49am 
It's pretty important. Mainly reloading and range finding I find are the ones to focus on. As well as how fast you can get on target (Gunners that are level 1 start turning by moving the turret down, and then rotating the turret, meanwhile a higher leveled one does it at a angle).
Last edited by Happyguy22; Aug 25, 2018 @ 6:50am
A Toaster Aug 25, 2018 @ 6:50am 
yoh do a ton of bonues like better turent rotation
crew health
less reload time
faster crew switch
longer range finding
less repair time and more
DasaKamov Aug 25, 2018 @ 7:04am 
Originally posted by Mirage:
makes it pretty much a pay to win feature.
Eh wot. Crews can level up without spending any real-world money at all, and your level 150 crew members won't keep you from getting one-shot ammo-racked by a crew level 20 opponent who knows where the vulnerable spots are on your tank.

In my 3 years of playing War Thunder, I've never seen anyone say, "Crew Levels OP, must nerf!"
Thanks for the tips! Not that used to crew training in War Thunder, but I sort of assumed if works like World of Tanks where having a maxed out crew equals better performance and I guess I was right. Good to know it isn't a pay to win element where it makes your crew invincible.
Last edited by 🅵🆁🅴🅳🅴🆁🅸🅺; Aug 25, 2018 @ 7:18am
Ponto Aug 25, 2018 @ 7:25am 
Originally posted by Mirage:
Ace crew, reloading, repair times, vitality, crew switching, range finding can make all the difference and makes it pretty much a pay to win feature.

While there are advantages to leveling crew skills, you cannot equate it to winning.

Originally posted by DasaKamov:
Originally posted by Mirage:
makes it pretty much a pay to win feature.
Eh wot. Crews can level up without spending any real-world money at all, and your level 150 crew members won't keep you from getting one-shot ammo-racked by a crew level 20 opponent who knows where the vulnerable spots are on your tank.

In my 3 years of playing War Thunder, I've never seen anyone say, "Crew Levels OP, must nerf!"

This is very true and difficult for the P2W whining club to fathom.
Originally posted by Mirage:
An ace crew on some vehicles can knock 5 seconds or more of the reload time, the crew can take more hits, get replaced faster, repair damage faster.. it can make all the difference.
Sounds alot like acquiring an ace crew in World of Tanks... Except in that game maxing out the crew adds to the Firepower and Survivability skills giving you the edge if taking alot of hits, and can give you that final edge in a duel when you have +5% to your damage output. But these are totally different games but with the same crew training feature. The point is it does sound like an unfair advantage meeting a player who paid up to max out their crew while your crew is at level 20 or lower. Not saying it's pay to win, but definitely paying up to not have to grind this feature to get good crews early-game while mostly facing green crews.
Last edited by 🅵🆁🅴🅳🅴🆁🅸🅺; Aug 25, 2018 @ 9:49am
Happyguy22 Aug 25, 2018 @ 9:51am 
Originally posted by Freddan:
Originally posted by Mirage:
An ace crew on some vehicles can knock 5 seconds or more of the reload time, the crew can take more hits, get replaced faster, repair damage faster.. it can make all the difference.
Sounds alot like acquiring an ace crew in World of Tanks... Except in that game maxing out the crew adds to the Firepower and Survivability skills making it significantly harder to get destroyed, and can give you that final edge in a duel when you have +5% to your damage output. But these are totally different games but with the same crew training feature. The point is it does sound like an unfair advantage meeting a player who paid up to max out their crew while your crew is at level 20 or lower.
It isn't so much - in WoT you have health bars which means you won't get 1 hit KO whilst in War Thunder and single shot can kill you. This means that a crew of 100 can still be knocked out by a level 0 one if the player has more experience and knows where to shoot.

Though I would argue that it does give a massive advantage to people if they're in a dense urban area where it is rather linear (Maginot lines town comes to mind and advance to Rhine), on more open maps (Berlin, Poland and the rest of Maginot) it doesn't matter so much as you're personal skills you develop (Spotting, aiming and tactics) come more into play than crew skills.
Last edited by Happyguy22; Aug 25, 2018 @ 9:52am
Originally posted by Happyguy22 but my internet dies:
It isn't so much - in WoT you have health bars which means you won't get 1 hit KO.
You do get insta-killed alot in World of Tanks if your ammo rack get hit, or if your entire crew get killed you're out of the game. Healthbars is simply there for everything non-modular damage really. And of course if you get hit anywhere on the tank by a tnak destroyer with a massive assault gun it doesn't matter what you do but you'll get insta-killed anyway. But tanks do have modules like War Thunder that get damaged and taken out.
Last edited by 🅵🆁🅴🅳🅴🆁🅸🅺; Aug 25, 2018 @ 10:03am
Happyguy22 Aug 25, 2018 @ 10:16am 
Originally posted by Freddan:
Originally posted by Happyguy22 but my internet dies:
It isn't so much - in WoT you have health bars which means you won't get 1 hit KO.
You do get insta-killed alot in World of Tanks if your ammo rack get hit, or if your entire crew get killed you're out of the game. Healthbars is simply there for everything non-modular damage really. And of course if you get hit anywhere on the tank by a tnak destroyer with a massive assault gun it doesn't matter what you do but you'll get insta-killed anyway. But tanks do have modules like War Thunder that get damaged and taken out.
Last time I checked it didn't. My mistake - but I think the matter still stands.
uɐɐılʎʇs Aug 25, 2018 @ 10:40am 
It can make a big difference, or it can make pretty much no difference. It all depends on situations.
Overall ofcourse it helps. but you can still play within your means and it can have little effect. Although its not always a thing you can control.

The closer you are to action the more things like reload speed will make a difference. If you are further away and in good cover and can take your time, reload isnt so much of an issue, but it still helps.
Health for crew again comes down to how you get hit and what by. An aced crew can be one shot just as easy as a new crew.

It helps, but its in no way gamebreaking. Starting a new nation doesnt feel all too different then playing a nation my crews are high level in, apart from maybe repair speed.
Foxtrot39 Aug 25, 2018 @ 10:52am 
Its basicaly like a 10-20% boost on any stats wich you can't ignore, 20 sec for crew change turns into only like 6 sec, repair time gets dramaticaly cut down, you accelerate much faster thanks to better/faster gear switch time , your crew can survice shot they would never be able to otherwise, can cut reload by nearly 25% ect
Last edited by Foxtrot39; Aug 25, 2018 @ 10:54am
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Date Posted: Aug 25, 2018 @ 6:41am
Posts: 11