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报告翻译问题
Okay so it is effecitvely down to experience and pixelhunting, did I get that right?
Should I play more arcade mode for the time being to get to more advanced tanks first that may be more forgiving?
Also: As I understand BR mechanics the best option would be to enter a battle with vehicles that have nearly the same BR since the highest one determines the matchmaking.
The German grey colour tends to be best in urban spaces.
Additional information for new players:
To hide a tank is a difficult matter - searching is the easy part, hiding yourself is rather difficult. A keen eye will always find the thing that is the odd one out - the tank being that thing.
To hide it depends on location - firstly, are you in a urban space or a forest?
In a forest one would be using greens, yellows and browns to help them blend into the forest. You don't need to do this, but it helps. The bushes are a massive help, as you can effectively become your own bush depending on tank.
Remaining in foliage will help you to remain undiscovered from specific angles. If the enemy is next to you, then you're kinda boned.
Tank at hand matters as well - whilst MBT's and heavy tanks can do it, it is better to use smaller, lighter tanks.
In urban spaces it is more difficult to stay hidden: staying down streets of the side of the map can help, using the same colours to blend in and staying in dark areas can help. Urban spaces don't really benefit tanks and other armour all that much.
Hope this helps to a degree. Yes, it comes with experience and it'd be best to get used to RB as it tends to give more.
This is superfulous at best. Knowledge > Pixelhunting.
Your'e punishing yourself more by playing AB instead of RB. AB will build bad habits for RB that will send you back to the hangar very quick. It's better to build good habits sooner rather than later.
Depends on the vehicle(s) in question really, but it would be best to ensure the vehicles you take in are similar or within -1.0 BR range of your highest BR vehicle you're taking in to be competitive.
So looking up a graphic setting thread could help you a lot. High quality bushland can hide a lot of vehicles.
If you have no issue with arcade and are getting good rewards(RP/SL) and enjoy it, play it as much as you want. No 1 game mode is better or more skillful 1 is a tad more realistic and opentops etc stand a bit more of a chance, the other you really need to know angles and fast accuracy. AB will help your aim and help you learn tanks weaknesses/farm crew pts.
Some of us just cant stand that sorta play.
the spread for AB and RB is +/-1.0 of your highest BR, planes BR counts if you put a higher plane in. Some vehicles can punch above their weight but generally you want a pretty even lineup
Aside from that, it really mostly comes down to experience. You learn the tank outlines of the different models and how to make them out in the field, you learn to estimate the distance so you don*t need the rangefinder anymore, you learn not to charge in but sit behind a hill and peek over it with the binoculars for a bit, you learn common camping and hiding spots of tanks, etc. Pleying AB won't help you much with spotting.
You can pretty much match the settings without going ULQ. Recently just changed back off ULQ and arent noticing a big difference. If i was i would have absolutely no hesitations not going back to ULQ.
I understand the hate for ULQ, but the hate for ULQ users is just stupid.
Every game has the optimal PVP settings, and nearly everyone of these games will look better on higher graphics. Thats the choice you make.
Gaijin chooses what thoses settings are and if you dont want to use them, thats totally on you.
The only reason i stopped using them is due to clouds for some reason loading in over planes making it look like planes were disapearing anytime there was a cloud in medium distance behind it.
Raising the graphics slightly fixed that issue, but still every other setting that was an advantage in ULQ i can pretty much imitate.
If people want to harass someone for using optimal allowable PVP settings that the game allows then thats pretty sad when the sole blame is the fact ULQ even exists.
Im here to play pvp, not to look at a bush that i can make have 30 leaves instead of 25 and jerk myself off over how good my PC is.(yes i can run ultra at well over 60fps)
Except that's not what is being complained about. What people dislike others using ULQ for is the walls and other destructable terrain dissapearing outside of a few hundred meters when it would be rendered in at higher graphic settings. Also, its more like 25 leaves to a hundred or so per bush. Not that bad on its own, but its most commonly complained about when its through 5 layers of bushes to where the difference is then 100 leaves to 500..
Also, I'm playing for enjoyment and the experience, not to be competetive.
And yes, walls, etc should render at all distances, its pointless having cover if you dont really have cover. Its a flaw in the game/the option to have such a obscure working graphics setting.
Most games if theres a wall there, theres a bloody wall there.
Due to this game catering for people with potato PCs the game has now got a backwards pvp/graphics meta. Also how they cater to those people. Bushes should have a minimum 'bushiness' lets say, and that bush will always appear regardless of range, same with terrain objects(walls etc). If its there, it should be there. Its a simple idea that pretty much any game gets right or close to right yet Warthunder just decides to go against.
Even with ULQ if you are close to bushes you can see jack all while everyone in the open can see you clear as day.
This is an issue with the core part of the game, the fact that it even happens. Not that ULQ exists. If ULQ exists but the game follows obvious logic that terrain features are there 100% of the time then half the ULQ issues are gone.
They tried making it so tanks disapeared if the game decided you shouldnt see them and that was a hopeless attempt to put a bandaid on an obvious issue.(since removed i think).
But blaming it all on people who use ULQ instead of the game for letting objects just disapear? Way to pick the issue that is the problem.
What was the point im proving? That an obvious logical fact is an obvious logical fact?
Your welcome i guess.
Whether you like it or not is the real issue. Its just how it is.
Am i to believe that someone who can afford to buy a decent computer should be at a disadvantage to someone who doesnt?
Or just because other people decide they want a graphical experience i should have to play by their rules?
Maybe, just maybe, the devs should put players on an evenplaying field and fix the issues.
But instead everyone blames the result, not the cause.
Just like everyone who cries that 'this guy must be cheating' as an excuse why they died now everyone has a different rallying cry, 'this guy must use ULQ'.
Oh, and as i mentioned, i dont use ULQ anymore, but objectslike those mentioned at range still disapear, and my game looks all nice(compared to ULQ). This is done without changing config files or other ways ive heard of done and only by using the ingame graphic options.
So i guess it isnt just a ULQ issue? That must be a shock to your system, cant just blame ULQ now.