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Bigger maps and br decompression can practically solve almost every issue 6.0+
but we won’t
Map design helps aswell. Having a decent amount of terrain, buildings, etc stopping long range shots direct onto spawn. Maps that are also too wide to offer any real resistence to spawn type flankers.
No real reason to have objectives if you can bypass them and spawn camp within a few minutes of game start.
For Rank 5+, I think Gaijin for both RB and SB (expecially SB, they should get even bigger versions), we should get special 5km by 5km range maps for these gamemodes (say up to 8x8 for flatter ones and maybe 4x4 for Urban maps), this would make gameplay way more enjoyable and realistic, and you wouldn’t be able to reach the other spawn in literally 45 seconds flat.
*Gajin gives every one the same exact vehichles, and spawn protection* Man every time i leave the no kill circle I die, its not fair their crew skills must be better then mine, stupid p2w crew skills ruining the game. And any time my team is winning for some reason half the enemy refuses to come out of spawn protection area to pay crazy high repair bills WTH GAJIN!
Here is an example of what I can do at rank 5-6, on a Simulator match:
>spawn
>drive 10 seconds
>kill someone on the other side of the map that just barely spawned.
In Simulator Battles, you literally can spawncamp from the other side of the map.
I already get 8-12 kill games, but not the point.
>rush ambush spots
Yeah that’s realistic, on a 5km by 5km+ at high tier, yeah that’s completely fine. That’s what tank combat often is, who gets a good spot.
Wait, wtf does this have to do with map size?
Except for very few circumstances though, this game isn’t P2W. It’s pay to progress.
Also, this paragraph makes little sense, I am assuming English is your second language?
bla bla bla... its always easy to blame the community for every problem rather than acknowledging the faults of the game and fix it.
there is my example: i just started to research french tanks, its pain in the a.ss but thats what i expected from french tier1, the real problem there is till no flexible map variation for tank tiers, on the maginot map its taking 10 minute to reach one cap zone with my r.39 tank which only capable 20km/h speed... and that was only one cap zone.
in high tier battles its a perfect map but in low tiers... you be bored to death.
ofcourse people also suggested many times to gaijin give low tier(1,2) tanks small maps, on tier 3 and 4 bigger maps, and top tier they get max possible size, but of course this one also not reached the devs ear in the past years.
Yes tiers 6 map need a rework. t-80b 30% win rate - abrams/xm1 70% win rate.
Soooo equilibrate.
I keep saying this but I want people to kind of know: the ‘T-80BV’ we’re about to get is not the true T-80BV:
T-80B: came out in 1978, features
60mm RHA > 100mm Textolite > 45mm RHA
which if you look in X-Ray, is what it says, however
T-80B (1983): in 1983, T-80Bs received a appliqué 16mm high hardness RHA steel armor plate on the UFP.
T-80BV: 1985, the T-80BV was released, which was NOT the T-80B. The T-80BV gets new hull armor completely,
50mm RHA > 35mm Textolite > 50mm RHA > 35mm Textolite > 50mm RHA
which was stronger than the T-64B obr. 1984 and even is the same armor used on the T-80U. As well of course, it gets Kontakt-1.
But, there were the T-80Bs still, you can’t literally just rip the armor off of them and reinstall in in the new configuration, so what they did was:
Add a 30mm plate to the UFP
Add Kontakt-1.
...if you look in game, that is exacly what we’re getting.
So hopefully, in the far future (after we get to top tier Cold War, etc.), we could hopefully have all variants of the B represented:
T-80B: original T-80B, with appropriate ammunition (3BM15, 3BM22, and 3BM26 would be accurate for the era).
Could have add on armor as the 16mm plate for the 1983 upgrade.
T-80B (1985): perhaps in subfolder of the original T-80B, would start with the 30mm modernized plate like the in game version and Kontakt-1 upgrade.
Era specific ammo would probably be 3BM-22, 3BM26, 3BM32, and 3BM42 I would imagine. This would separate the 2 T-80Bs: otherwise the original B would be seriously uptiered.
T-80BV: the real T-80BV, with the improved hull, etc, probably same ammo as the B (1985).
If 1 in 3 games I have to abuse the spawn invincibility mechanic to nail a camper, it's a problem. The solution may inconvenience someone else but unless you want War Thunder to die then suck it up. Spawn camping is only fun to those doing the spawn camping and may encourage players to leave the game in favor of clear alternatives. The list of online games that died because they didn't make the game fun for the majority of players is a very long one.
Perhaps the player spawns slightly behind the original spawnpoints, like 200-300m back or so (maps need a massive size increase anyways rank 3+), and have it where it is not possible to kill players in this area or enemies reach the area.
The player has like 3 minutes to leave their own spawn, so they can’t camp in their spawn at the end of the match.
Perhaps something like this will:
>make spawncamping not possible at all
>players cannot abuse spawn protection
>simulate players ‘driving to the battlefield’ instead of just popping into existence, which is infinitely more realistic.