Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Keep in mind autocannons and MGs are the things shooting at helis here, not sporadic small arms fire. IRL LZs in Vietnam were no-go zones if the NVA or Viet-Cong had 12.7mm and 14.5mm MGs mounted nearby. The guns were extremely easy to assemble and often were makeshift AA for landing zones and just a well-aimed burst could doom any heli approaching.
Source: Xin Loi (book written by an actual Vietnam War Huey door gunner) https://www.goodreads.com/book/show/63584.Xin_Loi_Viet_Nam
Think about also how this doesn't even touch on 20mm and 30mm cannons that we have in WT where a click of a mouse can erase a heli.
I keep seeing players staying in one place out in the open, I'm surprised I haven't seen anyone using cover for their heli.
Protip: if the entire enemy team is in planes, maybe don't spawn as a heli?
IRL they have hellfire missiles which find their target without controlling them, this is not the case in game.
modification of research points (from 14.00 to 160.00)