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Vehicles irl doesn't take 30 seconds to fix a broken track in combat.
Most of the tanks though it fought were exported T-55s, T-62s, and T-72s, mostly in the Middle East. So I wanted to see how hard it was at least in War Thunder Simulator Battles it was to kill a M1 with a T-62.
It only took me like 4 matches in SB, but if you can get the first shot off it’s definatly possble.
Also, I heard before it is possible to kill the M1 Abrams from the front with a Sturmpanzer IV.
They have however been knocked out by friendly fire from its own cannons multiple times. Basically the armour held out when facing outdated tanks from smaller, less developed countries but once it gets hit by a modern tank gun, its own in this case, it can't withstand it.
Another thing I wish they could add is crew stunning, injury, or death by cuncussive forces. From real tankers accounts, when a shell hits a tank, even a non penetrating AP or HEAT shell, the shear noise from the impact (expecially in lighter armored vehicles) is cuncussive enough to stun the crew even for a couple seconds from such an impact from a 900-1800 m/s shell slamming into the armor; I thought it would be cool if in some tanks, depending on how thick/thin the armor is where it hit and the size of the crew compartment, etc., if a large shell or a high vilocity shell hit and bounced off the front (shells scraping the side and hitting tracks and stuff don’t count), or expecially if the shell penetrates, the crew in the tank (or the surviving crew if it pens) could be stunned for a second or two, where reloading and turret traverse, driving if it hit the hull, would stop for those 2 seconds. ( a lot of AB and RB players might not like this, so it could just be a RB and SB, or just an SB mechanic). There could also be crew skills added too that decrease the likelyhood of getting stunned (like the caliber and/or vilocity would have to go higher I get stunned, the heavier the vehicle the less likely, etc.) and a crewskill to decrease the amount of time being stunned (which could only be like 2-3 seconds stock, anymore would be too annoying for the players).
Also large caliber HE shells often kill crew from spalling and shear concussive power, for example the SU-152 was ordered to shoot tanks until their turrets blew off, because in Kursk they found out that the shear cuncussive force of the 152mm HE shell often killed the crew inside the tank, dispite doing minimal damage to the outside of the tank. (They face order because they also found out they just repaired the inside and some minor things and recrewed the tanks, and they would be back on the frontline the next day.)
Yeah that was the point of the T-62 gameplay: the main reason I figured is the M1 never fought T-80s and T-90s; but I wanted to see if the tanks that it did historically face, mainly outdated Soviet vehicles used by Middle Eastern countries, did actually have a chance at killing the M1, it just tactics and stuff used was effective enough to use the Abrams to it’s full effectiveness and prevent casualties; basically to prove that the tank was undoubtly good, but the tank itself wasn’t the only reason for never having tank in tank casualties, that it was in fact possible to kill it with the opponents that it historically faced in conflicts like Desert Storm, Iraq, etc.
I once succesfully managed to kill another Sherman using a Shermans 105mm HE shell through its side armour. The HE failed to pen but a small piece of shrapnel got through somehow and hit the ammo rack on the edge of his hull and detonated it.
But yeah I agree with you that HE is way too weak as long as spalling doesn't seem to be simulated.
Yes I know it is modeled, but yes it is weak and mostly irrelevant. Usually it takes more than the spalling to kill the tank; and 80% of the time the spalling is from penetrating shots and not non-penetrating from my experience.
I doubt it will be popular among AB and most RB players, but I do still like my cuncussive forces damages and crew stunning idea.
I haven’t played it in years and years, but I heard that World of Tanks might have added crew stunning mechanic for high caliber HE shells? But I’m not sure. And please forgive me for mentioning that game.
https://en.wikipedia.org/wiki/Explosively_formed_penetrator
Also compare, for example, the different variants of the TOW, where some work via HEAT, and others via EFP.
https://en.wikipedia.org/wiki/BGM-71_TOW#2011:_Syrian_Civil_War
They do have a stun mechanic, but only for artillery shells. It's not an actual complete stun, though - it just puts a massive debuff on your crew, so nothing really works well for a few seconds.
Based on what information does 75mm HE cause spalling ?
Just comes down to the force of the impact and 75mm is just the smallest caliber worth mentioning.