Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
Yes the damage model is tricky at some times (shooting a shot straight through a tanks turrent and killing all of their gunners only for them to turn around and one-shot you) yet I still find it impossible to find another model that could replace it, unless you have a suggestion of course.
Kinetic Loss for your velocity-
KV2 Anti Concrete rounds (stock rounds) are literally meme.
Overpen/Hull breaking (Hull breaking is completely random at times; I've been hull broken by being shot in my tracks) and overpen is just overpen.
I wont lie, the damage modeling is a bit ♥♥♥♥♥ at best; but it's not uncommon for what can happen with ballistic shells; most of the time it's on point (As per physics would say)
You just got hit with bad RNG probably for a good few of these cases.
If you've done any sort of coding before (Or modeling even), you'd know that isnt easy; at all.
2) I didn't mention i wanted to kill marder with hull break. Point was - direct hit in small gun with huge 152 mm shell should break it. End of debates.
3) I just want less RNG and more realistic hit scan result.
Never use the HE rounds on the KV-2 unless you're fighting things like the Panther II, King Tiger (Tiger II), or Jagdtiger. Thats when you fire an HE round at their glacias plates. Trust me; I talisman'd the KV-2. You do way more damage with the Anti Concrete rounds. 152MM of Armor Piercing over Explosive. (until you get the Object 120 if you pick it up; 152MM of HEAT-FS is just lol)
If you hit the Marder's gun, you're only going to black out the gun, thats that; HE Shrapnel won't help you when they have a blast shield mean to prevent cases as such.
Hullbreak and overpen was more lined with your experience in the IS-2.
Because you're hitting structured rolled steel. Regardless if you hit the bloom of the barrel or it's sides, you're just going to black it out.
If not, then you had really bad RNG at that point; as I said.
Every game has RNG- War Thunder utilizes it well over other games in this catergory.
Where your accuracy is predictable.
Example; in CSGO the AK's recoil pattern is so predictable; all you have to do is crouch, aim about waist-high at your target and you are guaranteed a headshot.
the Negev plays the same way.
Real life isnt predicatable; does WT nail that? Sure.
Is it great? Not exactly, but it's definitely better than- World of Tanks or World of Warships.