War Thunder

War Thunder

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Firehex Feb 14, 2018 @ 1:43pm
Why damage model still so random ?
After playing few years i can claim 1 main thing which you all should remember - you can't predict with 100% probability result of your shot in enemy tank, no matter which spot and with which gun you gonna shot.
Kv2 hits T34 in tower and you think 6 kg TNT gonna smash whole tank ? Nope, only 2 crew member in tower.
Sy152 hits Marder in gun barrel and ...nothing happens. It should turn over this small vehicle or at least destroy barrel, but nope.
Someone drive in front of your IS-2, you see his side armor and you think - hey, free kill! But no!! Shell hits right between tower and side armor in tiny gap. And do you know what this means in WT? Nothing, tower wouldn't get stack or blow away.
Planes have same random symptoms. Sometimes you can kill with 7mm gun after 2-3 seconds of firing and sometimes you fire whole 20mm ammunition belt and enemy plane just has small black smoke.

So, question is - why devs keep creating new tanks, maps, game mechanics when their damage model still so bugged ? That's just super frustrating...
P.S. today enemy pz. IV drived in front of my flakpanzer point blank and i fired about 5 times in his side in gunner position - he became yellow and i got killed. GG WP.
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Showing 1-15 of 51 comments
Aaron Bushnell Feb 14, 2018 @ 1:47pm 
Frankly because there is no "better" damage model, or at least not to my knowledge.
Yes the damage model is tricky at some times (shooting a shot straight through a tanks turrent and killing all of their gunners only for them to turn around and one-shot you) yet I still find it impossible to find another model that could replace it, unless you have a suggestion of course.
5Head Feb 14, 2018 @ 1:48pm 
Originally posted by Firehex:
After playing few years i can claim 1 main thing which you all should remember - you can't predict with 100% probability result of your shot in enemy tank, no matter which spot and with which gun you gonna shot.
Kv2 hits T34 in tower and you think 6 kg TNT gonna smash whole tank ? Nope, only 2 crew member in tower.
Sy152 hits Marder in gun barrel and ...nothing happens. It should turn over this small vehicle or at least destroy barrel, but nope.
Someone drive in front of your IS-2, you see his side armor and you think - hey, free kill! But no!! Shell hits right between tower and side armor in tiny gap. And do you know what this means in WT? Nothing, tower wouldn't get stack or blow away.
Planes have same random symptoms. Sometimes you can kill with 7mm gun after 2-3 seconds of firing and sometimes you fire whole 20mm ammunition belt and enemy plane just has small black smoke.

So, question is - why devs keep creating new tanks, maps, game mechanics when their damage model still so bugged ? That's just super frustrating...
P.S. today enemy pz. IV drived in front of my flakpanzer point blank and i fired about 5 times in his side in gunner position - he became yellow and i got killed. GG WP.

Kinetic Loss for your velocity-
KV2 Anti Concrete rounds (stock rounds) are literally meme.
Overpen/Hull breaking (Hull breaking is completely random at times; I've been hull broken by being shot in my tracks) and overpen is just overpen.
I wont lie, the damage modeling is a bit ♥♥♥♥♥ at best; but it's not uncommon for what can happen with ballistic shells; most of the time it's on point (As per physics would say)
You just got hit with bad RNG probably for a good few of these cases.
Firehex Feb 14, 2018 @ 1:49pm 
Originally posted by ✯BFG✯ Commissar:
Frankly because there is no "better" damage model, or at least not to my knowledge.
Yes the damage model is tricky at some times (shooting a shot straight through a tanks turrent and killing all of their gunners only for them to turn around and one-shot you) yet I still find it impossible to find another model that could replace it, unless you have a suggestion of course.
Why they can't modify it to make better ?
Aaron Bushnell Feb 14, 2018 @ 1:50pm 
Originally posted by Firehex:
Originally posted by ✯BFG✯ Commissar:
Frankly because there is no "better" damage model, or at least not to my knowledge.
Yes the damage model is tricky at some times (shooting a shot straight through a tanks turrent and killing all of their gunners only for them to turn around and one-shot you) yet I still find it impossible to find another model that could replace it, unless you have a suggestion of course.
Why they can't modify it to make better ?
They could, but i'm sure it would anger a few people.
5Head Feb 14, 2018 @ 1:51pm 
Originally posted by Firehex:
Originally posted by ✯BFG✯ Commissar:
Frankly because there is no "better" damage model, or at least not to my knowledge.
Yes the damage model is tricky at some times (shooting a shot straight through a tanks turrent and killing all of their gunners only for them to turn around and one-shot you) yet I still find it impossible to find another model that could replace it, unless you have a suggestion of course.
Why they can't modify it to make better ?

If you've done any sort of coding before (Or modeling even), you'd know that isnt easy; at all.
Firehex Feb 14, 2018 @ 1:54pm 
Originally posted by Trap Aesthetics:

Kinetic Loss for your velocity-
KV2 Anti Concrete rounds (stock rounds) are literally meme.
Overpen/Hull breaking (Hull breaking is completely random at times; I've been hull broken by being shot in my tracks) and overpen is just overpen.
I wont lie, the damage modeling is a bit ♥♥♥♥♥ at best; but it's not uncommon for what can happen with ballistic shells; most of the time it's on point (As per physics would say)
You just got hit with bad RNG probably for a good few of these cases.
1) I didn't use stock shot for KV-2. Point is - if you penetrated enemy and explosion happened inside (!) of tank, then it should be dead. Because...well, just imagine what about 60 hand grenades detonated near you. Have you even misirable chance to survive it in tight machine ? Nope.
2) I didn't mention i wanted to kill marder with hull break. Point was - direct hit in small gun with huge 152 mm shell should break it. End of debates.
3) I just want less RNG and more realistic hit scan result.
Firehex Feb 14, 2018 @ 1:59pm 
Originally posted by Trap Aesthetics:
Originally posted by Firehex:
Why they can't modify it to make better ?

If you've done any sort of coding before (Or modeling even), you'd know that isnt easy; at all.
Maybe they did best what they can...But this random situations when you're sure you gonna kill that guy, but then... "War thunder happens!!" and you get absolute crazy shell bounce...:claugh:
5Head Feb 14, 2018 @ 2:07pm 
Originally posted by Firehex:
Originally posted by Trap Aesthetics:

Kinetic Loss for your velocity-
KV2 Anti Concrete rounds (stock rounds) are literally meme.
Overpen/Hull breaking (Hull breaking is completely random at times; I've been hull broken by being shot in my tracks) and overpen is just overpen.
I wont lie, the damage modeling is a bit ♥♥♥♥♥ at best; but it's not uncommon for what can happen with ballistic shells; most of the time it's on point (As per physics would say)
You just got hit with bad RNG probably for a good few of these cases.
1) I didn't use stock shot for KV-2. Point is - if you penetrated enemy and explosion happened inside (!) of tank, then it should be dead. Because...well, just imagine what about 60 hand grenades detonated near you. Have you even misirable chance to survive it in tight machine ? Nope.
2) I didn't mention i wanted to kill marder with hull break. Point was - direct hit in small gun with huge 152 mm shell should break it. End of debates.
3) I just want less RNG and more realistic hit scan result.

Never use the HE rounds on the KV-2 unless you're fighting things like the Panther II, King Tiger (Tiger II), or Jagdtiger. Thats when you fire an HE round at their glacias plates. Trust me; I talisman'd the KV-2. You do way more damage with the Anti Concrete rounds. 152MM of Armor Piercing over Explosive. (until you get the Object 120 if you pick it up; 152MM of HEAT-FS is just lol)

If you hit the Marder's gun, you're only going to black out the gun, thats that; HE Shrapnel won't help you when they have a blast shield mean to prevent cases as such.
Hullbreak and overpen was more lined with your experience in the IS-2.
Firehex Feb 14, 2018 @ 2:12pm 
I used armor penetration and as i said - NOTHING happened at all!! How 152 mm shell (doesn't even matter which type) can hit small barrel gun of marder with no result ?
Last edited by Firehex; Feb 14, 2018 @ 2:12pm
5Head Feb 14, 2018 @ 2:16pm 
Originally posted by Firehex:
I used armor penetration and as i said - NOTHING happened at all!! How 152 mm shell (doesn't even matter which type) can hit small barrel gun of marder with no result ?

Because you're hitting structured rolled steel. Regardless if you hit the bloom of the barrel or it's sides, you're just going to black it out.
If not, then you had really bad RNG at that point; as I said.
Firehex Feb 14, 2018 @ 2:17pm 
Originally posted by Trap Aesthetics:
Originally posted by Firehex:
I used armor penetration and as i said - NOTHING happened at all!! How 152 mm shell (doesn't even matter which type) can hit small barrel gun of marder with no result ?

Because you're hitting structured rolled steel. Regardless if you hit the bloom of the barrel or it's sides, you're just going to black it out.
If not, then you had really bad RNG at that point; as I said.
And we return to main problem - why this game has so stupid impossible RNG moments like this ?
5Head Feb 14, 2018 @ 2:21pm 
Originally posted by Firehex:
Originally posted by Trap Aesthetics:

Because you're hitting structured rolled steel. Regardless if you hit the bloom of the barrel or it's sides, you're just going to black it out.
If not, then you had really bad RNG at that point; as I said.
And we return to main problem - why this game has so stupid impossible RNG moments like this ?
That's just RNG for you.
Every game has RNG- War Thunder utilizes it well over other games in this catergory.
Firehex Feb 14, 2018 @ 2:34pm 
Originally posted by Trap Aesthetics:
Originally posted by Firehex:
And we return to main problem - why this game has so stupid impossible RNG moments like this ?
That's just RNG for you.
Every game has RNG- War Thunder utilizes it well over other games in this catergory.
But game which try to be super realistic war game shouldn't have RNG at all >__>
5Head Feb 14, 2018 @ 2:37pm 
Originally posted by Firehex:
Originally posted by Trap Aesthetics:
That's just RNG for you.
Every game has RNG- War Thunder utilizes it well over other games in this catergory.
But game which try to be super realistic war game shouldn't have RNG at all >__>
Without RNG you'd have games like CSGO.
Where your accuracy is predictable.
Example; in CSGO the AK's recoil pattern is so predictable; all you have to do is crouch, aim about waist-high at your target and you are guaranteed a headshot.
the Negev plays the same way.
Real life isnt predicatable; does WT nail that? Sure.
Is it great? Not exactly, but it's definitely better than- World of Tanks or World of Warships.
hub Feb 14, 2018 @ 6:16pm 
the damage model isn't the best, but i believe it really doesn't aim to be. just like irl ballistics, they're unpredictable.
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Date Posted: Feb 14, 2018 @ 1:43pm
Posts: 51