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Which is specifically why North spawn loses most of the games.
AB; Most part its okay.
RB; Honestly one of the most balanced maps. Yes, when north spawn sits back trying to snipe on the most comon section of the map they usually lose. But when they push ahead they usually win.
SB; Very thrilling.
My sentiments exactly -- sure north spawn can push into ruins and try and flank, but the bridge is totally exposed and they can easily be stopped on their way to ruins.
50% of the player base in the battle will not care about what the other 50% have to say about that map....losers whine about it and the victorious are glad about how the battle went. You win some you lose some......move on.............
Now I'm not just going to do nothing but complain, there are some things I like about it. I do enjoy the intense moments it can make and many spots you can wait in to set an ambush and knock out multiple enemies in a short time. If your team spreads out a bit while having the right tanks, you can also make for quite an easy win and turky shoot at times (especially at the more open rail areas).
But overall, it's a map that does irritate me due to its restricting nature and making it stupid easy to cause teams to get tunnel visioned on a few streets or stuck waiting around one. I'm still not sure on my full stance on it to this day, but I'm not a huge fan.
Have you considered getting any of the "1970s vehicles?? Try it and maybe some other sap will end up crying rivers..........just sayin'........