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The USAAF and RAF were actively using them in the war.
For real, no ♥♥♥♥ historically its accurate. But this game isnt the super realistic simulator you all say it is. ~POINTS TO .50 CALS~
I love how everyone always says "dur we need things to be nerfed and balanced" but then argue historically it's not accurate so we "should not put it in".
The war would still be raging if everything was "balanced". Not to mention we already have a list of things that arent put in on the german side that would be realistic but "too op" so they arent. So why are G-suits? Boggles my mind that its acceptable so have it one way but not the other.
Because you're not actually representing the group properly at all.
Historical accuracy and balance are both achievable, and not mutually exclusive.
If something is too powerful to face what it would have faced in WW2 at the time, it gets a higher BR than the things it would have faced (for example, the KV-1 L-11 that faces PzIVs) that's how the game is balanced.
Thing with .50 cals, is that they're high velocity and have a lot of incendiary filler, with a lot of them on each plane.
Individually they aren't even half as powerful as an MG151, which can be confirmed if you compare, say, an F6F with a G55S, one of those will immediately one-shot enemy planes that it hits, the other will severely damage them, and it's the G55S that does the former with its three MG151s.
The war wouldn't still be raging simply because vehicles may be balanced, but America, Britian, Russia and allies would have way more. What you said is also not an argument at all, the war may not have been balanced but, and brace yourself, this isn't the war. It's a game that's built off historical data and accuracy as a main feature.
I cant believe you actually took me saying the war would still be going seriously. A handful of things in that comment were sarcastic.
It dosnt matter, .50s are still OP, they destroy my planes before they even catch fire. My 30mm explosive rounds dont even do damage most of the time. I'll hit a p-51 in the engine and only register a hit.
I'm done with the thread, I already stated I was just salty. Just making sure you didnt think I would believe the war would still be going on cause holy ♥♥♥♥.
What?
No. That's not even close to true, and massively depends on the 20mm round that hits as to how far off that actuall is.
For example, a 20mm M2 hit would be 166g of shell, whereas an M2/late browning hit would be 322.4g.
The MG151/20 with minengeschosse delivers 18.6g of PETN (30.88g of TNT equivilant) where the M2 browning incendiary filler adds up to 46.64 grams, though they aren't really directly comparable. they do also have similar rates of fire.
It also depends on what they hit, harder targets (say, wing spars, engines etc.) would take far more damage than the control surfaces would, and this is actually reflected in game with the high fragmentation and explosive damage doing damage over a larger area, therefore being more damaged by 20mm HE rounds, but .50 cals having higher physical projectile damage (due to not exploding, moving very fast and being fairly heavy) which is more effective against wing spars and other hard targets.
Firstly, Poe's law. (https://en.wikipedia.org/wiki/Poe%27s_law)
secondly, the engine probably absorbed most of the damage, most likely being damaged to the point of dooming (at least, that's what should be happening) The 30mm cannons and up are a little iffy at times, especially because they tend to fire slowly with low muzzle velocities.
Because it was unfair, very much so.
That doesn't mean the historical accuracy, as far as planes/tanks go, is out of the window, or irrelevant. They all should be performing as their real life counterpart would.
Also, I fail to see how the allies have outright better planes at the same BR. For example, a fair few American planes are "BnZ or die" but have a lower climb rate than the German planes, most have lower turn rates especially at low speeds, a large amount of naval fighters for the Americans suck etc.
Yet the Japanese zero pilots also have a strict playstyle, they must turnfight with things, or work to bring their energy down so they have to turnfight. They don't seem to have any problems (in Gaijin's eyes they're overperfoming)
I suppose right now i'm just salty since their only balancing trait, which were their .50cals which are unsuitable for combat vs monocoque and jet fighters, is now so far buffed that a single player can obliterate a team with ammo to spare.