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i mean props for the technical achievment but the things were useless
ASW Mortars, MAD boom aircraft, the fact that you can usually see a submarine if it is around 50-100 foot.
The list goes on. The fact is also it'd take a long time to reload a torpedo compared to a shell, and that torpedoes can be awfully unreliable. Not to mention that they require good aim as any movement of the enemy ship can lead to having the torpedo miss.
Cavitation is another thing, as well as the fact that if they add helo's it can lead to them adding dips as well.
Not so overpowered, more underpowered. It'll more likely be a objective "Distract the enemy long enough to allow the submarines to reach the convoy" or "Destroy enemy submarines". That is if they decide to add them in.
If we do see playable ones though, it'll be early/mid cold war submarines like the Sturgeons, Churchills, Valients and Threshers/Permit classes. Mark 37's would make it so PVP is possible between the submarines and then make it so ships can detect them pretty easily if a player decides to role support. Also, no they won't be snipers, submarines are stealthy - thus they're better off getting to around 7-3 NM to engage surface ships with ASuW torpedoes that don't have guidence such as the Mk 16. I doubt they'd introduce torpedoes with guidence that can be used for both ASW and ASuW. Those would be way to OP.
I havent looked but i doubt one can find a tab for flying saucer controls..