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Nevermind the fact that no one's going to say "I got TK'd for no reason other than I have a premium helicopter; guess I'll stop playing now" and Gaijin will never say, "Oh, I suppose it's OUR fault player's are getting TK'd in their premium helicopter."
No. I'm playing on Russia's team and making a truce with enemy SPAA silly. Letting them shoot down all the Ka-50's that completely ruin the top tier games and ruin any semblance of balance.
That way, I don't get any penalty, and by removing the Ka-50's from the equation the last remaining tankers can enjoy an actual fair experience.
I've already played around 10 games with it on our team, and against it on the opposing team.
The only thing that can take it down is ADATS and aircraft. The moment the game starts, a group of these can start ground pounding with impunity. All you have to do is press F to lock onto an enemy tank, and it'll autoguide itself. (In gunner view or cockpit view)
You can also do this to enemy helis to pretty much delete any heli incoming out of a2a missile range.
I've been on the opposing end, and played with them, and they've practically stomped without any kind of penalty; people are still noobs at using these things. (I've killed 1-2 because the pilot didn't know what he was doing) Once people get experience top tier will be 100% ruined.
The buff to hellfires was a nice addition, but its practically meaningless when any allied heli gets swatted out the sky by a missile they don't see coming, or cannot dodge.
The only downside these helis have is pretty much meaningless (lack of thermal) when you can just spam F in the general area of a tank and get a lock-on, that will track the tank almost indefinitely (unless he hides behind cover).
Also, its pretty easy for it to kill jets in head-ons as the prox fuse that was seen in the dev server wasn't really changed all that much, so it can plausibly dispatch even vehicles that cost 3x its own spawn cost. (However the tracking system doesn't work as flawlessly vs jets, and you do have to control it yourself when the missile gets close to the target)
Least you're not defending the thing like some others I've seen. People call it the "Air XM-1" but I don't really think that's a fair name... more like air-ADATS, except its better than the ADATS because aiming isn't necessary. lol
Yeah, and I can understand that. I'm not pro-any nation. (I don't stay with one country for long) I think Germany gets the better selection of vehicles, tier to tier, but its not -usually- enough to be gamebreaking.
I've never believed the Russian Bias nonsense. Russia is strong but far from invincible. The IS-6 was only a "legend" because of its mantlet being bugged for years (similar issue to the Panzer 4 H and the way it would swallow shells) and it was eventually fixed, after that it became a decent (but hardly godly) medium / heavy tank.
But trust me on this one, the Ka-50 is another kettle of fish. I've never seen anything quite so unbalanced introduced to War Thunder. When you've got a team of 5 of these, 7-8km away, with 12 missiles each, (totalling 60) completely wiping the enemy team and all you can hear is the ATGM hitsound... its honestly the most unfair thing to witness.
Plus, a single Ka-50 can shoot down an entire squad of helis. 5-8 helis? Ka-50 will kill them all singlehandedly. All you need is semi-decent eyesight (the zoom helps), the F key, and a hill to hide behind / stay low.
To give you some context of how broken the vehicle is, I'll give you a set of steps to help you realise just how monstrous it is. Bear in mind that almost all other helicopter missiles in the game have around 3-5km range at most and require manual aiming.
1: Take it out for a test flight.
Select the Vikhr's missiles x12 loadout and the 40 rockets. Take notice of how far away the tanks are on the left.
2: Motion your helicopter right, and head to a reasonable combat distance (for the Ka-50 anyway, at least 8km), turn around to face the tanks.
3: Press V once, (if flying from 3rd person). This will bring you into the gunner view. Place your aim somewhere near the enemy tanks. (Zoom in if you have to) Now press F. This will lock you onto the target (as well as gyro-stabilise your aim), from this point on, you can Press V to enter the cockpit if you wish (the target will remain locked in the cockpit), if you proceed to virtual cockpit (the view that isn't inside the vehicle) or 3rd person, the lock will be lost until you enter gunner view or cockpit view again.
4: After locking onto the vehicle, press spacebar. The vehicle can now be forgotten about. So long as you keep the enemy tank in the heli "HUD" inside the cockpit view, the missile will hit with perfect accuracy. You can freely fly the helicopter around whilst doing this.
5: This system works with almost perfect accuracy against enemy helicopters, and at the maximum range of the missile they wont even see it coming as the missile stops rendering after around 8km, so they'll die instantly from their screen.
They wouldn't be able to dodge the tracking system anyway since flares don't work against this, the missiles also have airburst, so even if it flies nearby they're likely to die.
6: after a little practice, you find you can use the tracker to "assist" you following the Mig 17 around in the test drive, if you use this correctly you can combine the assistance and guide it manually at the point just before hitting the plane, the missiles have airburst so you don't have to hit him exactly.
If you've followed this through, you will be given some basic context as to why this heli is so abusable. For one thing, it can fight at ranges where even SAM's become ineffective as they're much more difficult to hit with, but for the 2nd thing... the heli can move around and evade any sams, keeping a lock onto any SAM vehicle that targets it, whilst the ADATS or other SAM carrier will have to sit still and manually track.
Its proper game-breaking. :/
And the Ka-50 completely outperforms the premium Mi24 in every way you can imagine, sorry to say. I love the Hind, but its like comparing a Mini Cooper to the Challenger 2. Its on a whole different level.
This is so sad... but helis in 1.93 folks!
lul, don't talk trash. I was quite capable of dealing with SAM SPAA units in my G-Lynx, before the hellfire update, and with TOW atgms.
The Ka-50 is way beyond that, by a significant margin. But let me guess, you want to defend your newly purchased club machine because you couldn't play other helis before this update? That's fine. :)
No problem mate :)
After re-reading what I wrote, I hope I didn't seem patronizing (it wasn't intended); its just from where you was speaking it sounded like you don't play them often. :P
But as I've introduced irl mates to heli gameplay details can help out a lot. :D
I personally enjoy the heli-addition to ground battles, having several hundred battles in them and usually perform pretty decently... and as far as I've seen / witnessed, helis have not been -that- overpowered, except before SAM SPAA's were added and they had no counters.
Heli's haven't always been this P2W though: (contrary to popular belief)
The G-Lynx was pretty balanced when it was added last patch (albeit annoying to face in enduring confrontation if you use a heli that didn't have a2a missiles), but its shortish ranged AGM's, inaccurate hellfires (longer ranged AGM's) and lack of armor were its major weakness. In other words, it took a reasonable amount of skill to play; lest you get deleted by an OTOMATIC or SAM. A good player could work wonders with it though, which is where most of the complaints come from.
And I love the Hind, mainly because of Metal Gear Solid (silly reason to like it, ik); and all the references to it. xD