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Not sure what the other ammo types in question are, since the wiki lacks listing and I don't have the game open right now.
That might make it more effective for wiping out compartments, but it's hard to be sure. It probably makes it significantly better at breaking internal components on ships because the fuse delay will let the shell punch all the way in to a boiler or magazine before exploding. Also should reduce the chance of your shell being detonated above the deck as a result of hitting deck clutter or a gun shield.
Timed fuses have the advantage of hitting a DD when you overshoot as well.
The pick is between time-fused, base-HE and normal HE. I usually run the latter. Simply seems to work best for me.
Alright lemme review the ammo for you
HE shells are you standard rounds, german HE rounds do a load of damage against most targets.
Base fuse rounds: Delayed fuse for semi armor penetration, if your HE rounds don't seem to be doing damage due to anti-fragmentation armor then switch to these.
Armor Piercing rounds: For when all else fails, but these should be reserved for going up against heavy cruisers.
HE with distance fuse: Anti aircraft shells that detonate at a set range. The higher the fuse set crew skill the better these will be. Only way to use them is to let your AI gunner do the work (swap to the auxillary or AA guns to let the AI handle the main guns). You can try and do it manually by targeting aircraft but ive found it best to let the AI handle it.
Excepting that none of the German destroyers have access to AP rounds for their primary guns. The closest you get is the base-fused shells.
I can appreciate that, but in the context of this thread, where the OP is specifically asking what type of ammo to use in German destroyers, listing an ammo type that none of the ships in question have access to is unhelpful at best.
You're not wrong that AP would be the go-to ammo type in the most general sense; you just missed that it's a non-answer for the ships we're talking about. Imagine a thread asking about what kinds of shells British tanks should be firing for the best post-pen damage: would you say "APHE"?
Yes, it's likely you can't penetrate their machinery spaces and magazines without AP shells, and have trouble doing significant damage with them.
But most current cruisers in the game have large areas with little or no protection. In particular, most light cruisers have turret armor that won't stand up to a direct 5" HE hit. As somebody who drives low-rank cruisers, I can tell you it's quite miserable having your guns constantly disabled by fire into your upper works. And you'll bleed off some crew by wrecking turrets and the bridge.
A destroyer won't get a solo win that way, but it could make a valuable contribution.