Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
The Pz IV. Asuf H has roughly 60mm of armor on the turret cheeks with the added tracks of about 20mm-ish
The M24's round gets BEARLY 110mm of pen meaning if you are any farther than 500m away itll be very hard to pen, much less damage things
Not at all a tank knowledge problem, as I said I minimally tested it with the IV F2/G/J and they take a normal amount of damage from a shot to the turret face. I also stated, maybe unclearly, that I used the Pz IV H's own gun against its turret face to the same effect.
I'm asking if this is a problem anyone else can reproduce in-game as I couldn't imagine that this only affects me.
This is a video showcasing what I'm talking about.
Protection Analysis could be bugged but during the match exactly what is shown in PA is what happened, shots to the upper portions of the turret face would either do slight damage to the commander and the turret drives or nothing at all. I swap to the F2/G/J to show that PA correctly displays the post-penetration damage for those models and I remove the add-on track armor of the IV H and set the round fired to the M61 shot of an M4A1 Sherman all to no effect.
The sides of the turret currently extend inside the vehicle, effectively giving it a 30mm spall liner behind the turret front.
Plus it can't face the Jumbo at it's own BR anymore (except in uptiers ofc) so the German 4.7 lineup with that, Hetzer, Jagdpanzer and Brummbar is a lot more fun.
The strange thing is that a shot anywhere else to the tank acts normally. Shooting the turret sides or the hull will kill the crew and modules, it's just shots to the turret face.
I made the discussion in hopes that it could be reproduced by a bunch of people and confirmed if it's a bug as I haven't seen any mention of this anywhere. Maybe I should have made the title super clickbaity.
It's already been passed the devs. Since it's nerfing a German tank, you might actually get away with holding your breath waiting for this fix.
https://forum.warthunder.com/index.php?/topic/446074-fwd-03142019-panzer-iv-h-turret-damage-model-bug/
Alright, I had searched around to see if it had been noticed before but I didn't come across an actual bug report. I predominately play Germany so I never noticed the problem until I played US the other day. I don't see how they screwed that one tank up when there are ~5 others with the same/similar turret.
Devs screwed up the turret after last patch apparently. Marked kiro the avenger!'s post containing the URL to the bug report page as the answer. Just need to wait until Gaijin fixes it.
I can think of 6 spots i'd shoot before the turret cheek..time to bury this thread
Not only was it never said the turret was shot anywhere in the trap, or on any slope, it was clearly shown in the video 5 posts in. I also marked the post with URL to a bug report thread as the answer to the OP so that anyone could see the tank is indeed bugged and in need of fixing by Gaijin.