Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
What are you flying exactly?
Your biggest problem is lackluster armament. Use controled, accurate bursts from your two MGs and don't fire for too long at a time, lest they jam and you have to return to the airfield. Be patient and repeat your passes on biplanes until they're dead or severely crippled.
The moment i was starting to get shot i immediatly turn back to get the bi-planes (or any planes) in front of me instead of running away.
Which bullets should i choose?
-Default
-Universal
-Tracers
-Stealth
(A friend learned that the hard way, back in IL-2/Pacific Fighters, when he thought nothing could outturn a Zero and Turnfought me in a Gloster Gladiator! :D )
Rule Number 2: Don't try a high angle zoom climb! They have more lift, and a much lower stall speed, so they can follow rather well. Try a shallow high speed climb instead.
Which leads to...
Rule Number 3: If you fight energy, look for enough vertical spacing so that they can't just zoom climb and threaten you. Have enough speed in a merge or re-engage to go vertical again
Rule 4: Don't make them able to gain the angle on you, even in the vertical, for example in a half loop/Immelmann, if you see one of them gaining in such a maneuver and you are not past the pure vertical (90 degrees) yet, half roll and turn it into a split S.
Rule 5: Remember that turning out of plane (his plane of maneuvering) is your friend, and if you're 90 degrees of his plane of movement, you can cut inside him by simply rolling and then pulling up.
Rule 6: Rule 5 works best if you can deflection shoot.......a small tipp for that, the closer you are to him the easier it gets.
Rule Number 7: Scissor not only work in the horizontal but in the vertical as well.....the so called rolling scissors.
Rule Number 8: Also you can gain an advantage in a Scissors by having the higher rolling rate, roll pull slightly but keep the speed up roll again.
In IL-2 it used to work very well with the 190 against the Spit.
Now I'M an old IL-2 Player, so most of that applies to Sim Battles and maybe Realistic Battles, most of that won't work in Arcade.
As for the He-112 my favourite is the A-0 Version.......the 20mm cannon is just massive.
Back in the day when it had just received the FM-Buff and the Beaufighter was still the Brokenfighter I killed one with it...in Sim Battles, which then was called FRB or Full Realism Battles.
The B-0 Version is not bad, but the nose-mounted 20mm on the A-0 is easier to aim.
The Hurricane Mk I/Late is also an often overlooked Rank I fighter....and I've killed 109s in Sim Battles with it.
Roll rate is sluggish turn is pretty damn good, the firepower decent-ish, same guns as the Spit but more closely put together which means more effective shot placement.
It's also very dureable.
Pity that the C.202 Folgore is not avaiable in the german tree anymore........but that sucker is a good one for Rank one, bleedingly fast, the only problem being, a bit typcial for Italian Planes....the guns.
Also in my experience, mostly in IL-2 early italian fighters are pretty bad, with the exception of the Macchi C 200 and Reggiane Re. 2000, those are decent.......but G.50s?
Please I dominated them in the Hurri......even in the vertical and the Hurri is known to be bad in the vertical.
The Moranes the MS405 and 406 might be worth a shot as well, IRL and in most sims outclassed massively by the 109.....if it's kept away from the Emil 109s it could do well here.
If you have no problem flying a Bi-plane....the Gloster Gladiators might also be a good choice. Ok, given that I flew it a lot in IL-2, both on and offline in campaigns for the Finns and the RAF in Malta, North Africa and Greece, I do have a soft spot for it. ;)
Only at low speeds do Spitfires become easy to out turn, but that's for most aircraft.
That's why I have a 2.7 RE 2001 CN in 3.7 ground battles and win so many dogfights with it. Outmaneuvers everything easily, then detonates them with minengeschoss.