War Thunder

War Thunder

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Seleck May 29, 2019 @ 6:04am
So, the PG 02
in a scale of 10-10, from 1 to 10 how annoying are this boats?
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Showing 1-15 of 30 comments
Boe Jiden May 29, 2019 @ 6:26pm 
10, went into a match and enemy team had 6. Fun.
AttackerCat May 29, 2019 @ 7:06pm 
They're all fighting each other which isn't so bad. they'll get bumped up to 4.0 or 4.3 soon.
ulzgoroth May 29, 2019 @ 7:33pm 
I'm a bit annoyed that when I finally managed to properly tag one with two 120mm HE barrages and black out all its major compartments the thing refused to actually die...
AttackerCat May 29, 2019 @ 7:38pm 
Originally posted by ulzgoroth:
I'm a bit annoyed that when I finally managed to properly tag one with two 120mm HE barrages and black out all its major compartments the thing refused to actually die...
The superstructure houses most of the crew. Knocking it out will easily take half the crew out.
Azi May 29, 2019 @ 9:01pm 
Originally posted by Seleck:
in a scale of 10-10, from 1 to 10 how annoying are this boats?
11. The thing with APDS can reduce a ship into wrecks in matters of seconds... The superstructure indeed holds most of the crew but blackening it isnt enough to kill it, you would still need to get the Bridge which is quite small tbh
Boof May 29, 2019 @ 9:19pm 
Who gives a boat a minigun and then sends it to fight post ww2 boats
Seems like overkill
Last edited by Boof; May 29, 2019 @ 9:20pm
AttackerCat May 29, 2019 @ 10:19pm 
Originally posted by Boof:
Who gives a boat a minigun and then sends it to fight post ww2 boats
Seems like overkill
Postwar boats start at 2.0, but I get your point.

It will shred smaller PT boats in 1-2 seconds with accurate fire. It will also jam in about 3 seconds if fired too long.

It takes around 20-25 seconds to unjam the guns which is a lifetime in combat. If your gun jams you’re pretty much dead.

It is definitely doing well right now, and will most likely be bumped up in BR as it’s pretty on par with the Jaguar and PR.206 in terms of slaughter ability.
Boof May 29, 2019 @ 11:20pm 
Originally posted by AttackerCat:
Originally posted by Boof:
Who gives a boat a minigun and then sends it to fight post ww2 boats
Seems like overkill
Postwar boats start at 2.0, but I get your point.

It will shred smaller PT boats in 1-2 seconds with accurate fire. It will also jam in about 3 seconds if fired too long.

It takes around 20-25 seconds to unjam the guns which is a lifetime in combat. If your gun jams you’re pretty much dead.

It is definitely doing well right now, and will most likely be bumped up in BR as it’s pretty on par with the Jaguar and PR.206 in terms of slaughter ability.

I mean I see where your coming from with the jamming
But the speed and its stupidly op hull means that any retaliation is met with maybe blackened peice of the hull, even its modules are impossible to hit, Have fun trying to knock that gun
the Speed Means that returning fire is about next to inaccurate to realign and have fun trying to get your plane on that when about 0.5 sec burst will one shot it
Spectre May 29, 2019 @ 11:46pm 
Those things are like fish in a barrel if you play a destroyer, even the early 3.7 ones. One HE shell and their beloved PG02 is driftwood
Seleck May 30, 2019 @ 12:08am 
Originally posted by Cotillion:
Those things are like fish in a barrel if you play a destroyer, even the early 3.7 ones. One HE shell and their beloved PG02 is driftwood
true they can't handle the big boats but they shred anything of the same size or smaller
ulzgoroth May 30, 2019 @ 6:44am 
Originally posted by Cotillion:
Those things are like fish in a barrel if you play a destroyer, even the early 3.7 ones. One HE shell and their beloved PG02 is driftwood
Not my experience, I put about 6 into one and didn't actually seem to slow it down.

Though my destroyers aren't suffering from the swarm particularly either.
GeneralF0x May 30, 2019 @ 7:22am 
So I'm playing 2.7 boats right now and every ♥♥♥♥♥♥♥ match has like 6 PG02 the least in it. It's utterly ridiculous how broken ship matches are right now. Before the patch everything was fine, I was doing very well in my S-100s and SF-40s and now everytime I see a PG02 that thing shoots at me for a second and I die while I shoot at it for 10 seconds and it still remains operational. I'm so fed up right now, cause I feared that thing would be overpowered for the beginning and everyone else did, so they bought it. Typical ♥♥♥♥♥♥♥ paytobeOP ship at introduction. Really ruining my games right now errgh.
blazing-man255 May 30, 2019 @ 9:00am 
Originally posted by Cotillion:
Those things are like fish in a barrel if you play a destroyer, even the early 3.7 ones. One HE shell and their beloved PG02 is driftwood
I have ammo racked 3 destroyers from the side with the apds belts on the PG02 if a destroyer get's close to the PG02 it can disable and kill it really quickly with well placed shots
Last edited by blazing-man255; May 30, 2019 @ 9:27am
Seleck May 30, 2019 @ 11:12am 
Originally posted by ulzgoroth:
Originally posted by Cotillion:
Those things are like fish in a barrel if you play a destroyer, even the early 3.7 ones. One HE shell and their beloved PG02 is driftwood
Not my experience, I put about 6 into one and didn't actually seem to slow it down.

Though my destroyers aren't suffering from the swarm particularly either.
Use explosive shells? With my newly acquired destroyer I one shot the only PG 02 dumb enough to come at me head-on, most of them know to avoid big ships unless they are busy fighting something else
Boe Jiden May 30, 2019 @ 11:32am 
Its a premium, so I dont expect a change. Past few naval battles have been who has the most PG 02. 6 vs 10? 10 wins.
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Date Posted: May 29, 2019 @ 6:04am
Posts: 30