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yeah, keep erm.
Absolutely not, CAS in Tank RB Is the peak lowest skill required way of getting kills in the gamemode, and it ruins it for those that actually worked their way through the tank tree.
The harder it is to get CAS, the harder it is to get fighters that can easily stop the CAS.
Then if you made fighters significantly cheaper to spawn in than CAS is, CAS would fall back to where they are in air battles where they can't accomplish anything.
Solves all problems. Aircraft are still there and still a threat but they are not as terrifying anymore as they used to be.
Too many "attack aircraft" that are useless in attack aircraft roles and fighters that have no place in a ground battle.
People do it in AB. Quite successfully at times.
Besides, I'm sure working "hard" will not be a thing if they'd change it to that.
Well, in AB you do also get a few more difficult factors that contribute to the "successful at times". Such as fighters spawning in alongside you and usually about 1 km or less behind you or on your sides. There's also usually AA and AA MGs or Tank guns firing at you with accuracy far higher than that of the RB players who usually can't spot the aircraft in the first place and second would rather not fire since the vast majority of RB players can't aim at aircraft and would risk revealing their position to the aircraft as well as other tanks.
Basically you'd have to deal with less opposition than in AB which should contribute to a perhaps higher success rate than in AB. High enough. The goal of the RB Ground Forces game shouldn't be to collect enough kills to jump into a plane.
Planes in my opinion should generally only exist to take care of campers or heavily armoured foes. Not strafing the weak non-radar AA or stuff like that.
I'm saying some fighters have a place and some don't. Something like a MiG-3 or the majority of P-38s, for example, have no place.
Italy has a dedicated strike fighter line that's more effective than the higher-BR fighter line as well.
Agility and firepower >>>>> speed and climb rate in ground battles