War Thunder

War Thunder

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tkhanh11 Jul 31, 2019 @ 6:23am
How to outmaneuver a Japanese planes?
Lets say the zero (or any other japanese fighters) is at a higher altitude, higher energy, turn better than you and they BnZ you, how are you going to deal with them?

especially their insanely good turn and high speed, you cant outrun them, you cant outurn them, best you can hope is they overshoot you and join the grass.
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Showing 1-15 of 18 comments
korkk Jul 31, 2019 @ 6:34am 
you said it there isnt anything you can do japanese planes are impossible to beat in a 1v1 dogfight if you get stuck in a turning battle you are already dead
tkhanh11 Jul 31, 2019 @ 6:45am 
Originally posted by korkk:
you said it there isnt anything you can do japanese planes are impossible to beat in a 1v1 dogfight if you get stuck in a turning battle you are already dead
Nani!?!??
Lunovus Jul 31, 2019 @ 6:53am 
(Shallow) dive and you should be able to outrun them.

If you play in RB or higher, they will also simply break apart at higher speeds.
Frozenkhan Jul 31, 2019 @ 9:09am 
Ahahahahah, you don't!
For the Emperor!
Last edited by Frozenkhan; Jul 31, 2019 @ 9:09am
Scheneighnay Jul 31, 2019 @ 11:43am 
A zero with that much speed won't be safe to maneuver.
Even if you're in an American plane, you can slow down, turn hard, and watch them exceed their G limit
Kozi Jul 31, 2019 @ 11:54am 
”Good speed”

Hahahahahha, no.
Slyke Jul 31, 2019 @ 12:11pm 
A6M have poor energy retention and high altitude performance (even those that can climb relatively well), when above certain speed they start bleeding energy like crazy. For that reason they can't efficiently BnZ even if they are significantly above you (essentially they have to get you on the first pass), not unless your own speed is very low (in which case they'll just bully you into submission no matter what you do). Conserve your own energy and make them bleed theirs.

They are not very effective airplanes at all (there are so many situations where they feel helpless it isn't even funny), but they absolutely annihilate inexperienced pilots (it was the same in reality). If they are heavily outplaying you it means you need to improve your tactics and knowledge.
Last edited by Slyke; Jul 31, 2019 @ 12:12pm
Sobolewski Jul 31, 2019 @ 12:24pm 
Originally posted by Scheneighnay:
A zero with that much speed won't be safe to maneuver.
Even if you're in an American plane, you can slow down, turn hard, and watch them exceed their G limit
The funny part about Japanese aircraft is that they're much easier to exceed G-limits because they turn so hard even at speed. The only reason they aren't UFOs was because the ♥♥♥♥ didn't have technology to allow both pilot and plane to exceed the limitations of G-Forces.
kamikazi21358 Jul 31, 2019 @ 12:36pm 
Basically already answered:

You don’t outmaneuver a Japanese plane. Just don’t even try, their heavy bombers even are more maneuverable than their counterparts. Just don’t.

But no, they for the most part don’t have great speed, you can outdive most of them.
Tirit Jul 31, 2019 @ 12:55pm 
Yes dive ^^
zZoKo Jul 31, 2019 @ 12:59pm 
bruh japanese planes are slow af, if you get in a turnfight with a japanese plane which is slow top speed poor high alt manuevrability you deserve to die, those situations can be avoided
Sobolewski Jul 31, 2019 @ 3:55pm 
Originally posted by Mirage:
Only thing you need to do is not turn, that's their main thing. They're not fast so if you BnZ them they're useless.
*laughs in Ki-44 II hei, J2M2, A7M2, Ki-84 ko*
True, most of them aren't very fast, but just trying to outrun every ♥♥♥ plane you meet is gonna go awry at some point.
Scheneighnay Jul 31, 2019 @ 4:14pm 
Originally posted by Mirage:
Originally posted by Sobolewski:
*laughs in Ki-44 II hei, J2M2, A7M2, Ki-84 ko*
True, most of them aren't very fast, but just trying to outrun every ♥♥♥ plane you meet is gonna go awry at some point.

According to the example, a Zero, can't do ♥♥♥♥ if you keep your speed.

Luckily they do have some solid planes, yes.
The OP was asking what to do when the zero is above you so their speed is less of a disadvantage.

The scenario is actually why I started preferring maneuverability to speed. A slow, agile fighter with a big enough energy advantage can still successfully BnZ a normally-faster plane.
Also why I know how to beat them- the zero pilot needs to be very wary of Gs in that situation.
Sobolewski Jul 31, 2019 @ 4:21pm 
Originally posted by Mirage:
Originally posted by Sobolewski:
*laughs in Ki-44 II hei, J2M2, A7M2, Ki-84 ko*
True, most of them aren't very fast, but just trying to outrun every ♥♥♥ plane you meet is gonna go awry at some point.

According to the example, a Zero, can't do ♥♥♥♥ if you keep your speed.

Luckily they do have some solid planes, yes.
>implying Zeros and other manuever-heavy planes aren't solid
The stuff you can pull off in a Zero is insane. You can loop to avoid a head-on so fast that you end up on your opponent's six as he passes trying to shoot you, prophang from 1km below and still stick to the opponent's six anyways, do reversals no one else can, turn with 3 different planes and somehow evade all their guns, et cetera.

I have my doubts about the BR of the A6M5s being fair (and haven't played them), but the A6M2 and A6M3 are definitely competitive at their BRs (I played them). If you're above the 'Murican fast bois (and you ought to be, anything but P-63s, P-38s and P-39s you outclimb with little sweat in a Zero) then you definitely can deal with their speed. Same for Russians, thought you should not linger too long at low altitude or else they will eventually outrun you even if you had an energy advantage at the beginning.
Last edited by Sobolewski; Jul 31, 2019 @ 4:23pm
Mods Jul 31, 2019 @ 5:12pm 
Originally posted by Lunovus:
(Shallow) dive and you should be able to outrun them.

If you play in RB or higher, they will also simply break apart at higher speeds.
I've watched A6M2s dive with P47Ns and A7Ms snapturn and get onetap kills on zooming Corsairs before, ♥♥♥ planes have broken flightmodels.
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Date Posted: Jul 31, 2019 @ 6:23am
Posts: 18