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Firepower:
Gun performance is similar to T-34-76.
Reload is 11.1 seconds, one of the longest of the tier
APHE has TNT equalivant of just about 50g, lower than T-34-76mm MD-8 shell (100g equalivant) and MD-5 (150g TNT) while offering similar penetration
HEAT can poke holes at tigers, but still bounces on insane angles and has no spalling
APCR is trash shell with no spalling.
Turret rotation is average, but way slower than T-34-85
Only good thing it has is stabilizer and HEAT
Mobility:
Slow
It can swim which is smewhat useful on FEW maps FEW spots?
Protection:
nonexistent other than the crazy sloping which can bounce a few shells
has hullbreak
only 3 crews
unless shot from higher ground or sloped down a hill and has a Panther gun at 5.3) and Panther, and are used to point-and-click gameplay, lolpenning anything they see with APHE and oneshotting people all day with 100g+ HE filler, all the while bouncing anything that shoots at them with crazy thick and/or sloped front armor.
When using balanced tanks that have guns that sacrifice post-penetration damage and (sometimes) fire rate for very strong penetration, like the M41A1's APDS and the PT-76B's HEAT-FS, and often sacrifice either mobility for armor and vice-versa,they talk about it like it's trash because they can't be arsed to learn where to aim for crew members.
Rather, they're used to clubbing newer players using those tanks that aren't fully used to the guns yet and will often fail to ammorack or disable both driver and gunner at the same time, and then popping smoke and scurrying away like the cowards they are when their gunner is killed or lolpenning and oneshotting the enemy when their driver is killed.
TL;DR - The PT-76B is a good, balanced light tank at 5.3, if a bit cancerous sometimes. Good HEAT-FS penetration is compensated by slower than usual fire rate and underwhelming post-penetration damage, often requiring good aim to be sucessful. The thin, highly sloped armor that bounces .50 cals from the front yet doesn't trigger APHE fuses is compensated by only three crew members and little structural strenght, being prone to getting hull-broken by HE and HEAT shells anywhere or AP(HE) shells to gun breech, transmission or engine.
Mobility is average for a light tank : good acceleration, but low top speed (for the class) at 44 kph, flotation that is a nice extra, and a fully stabilized gun that allows you to put this tank's mobility to good use.
Short summary: blah blah blah I`m better then you people because I sit in the bush all day waiting for that perfect shot while you do the work capping points and cleaning cities.
Not really at all relating to what he said tbh. A lot of the dudes sitting in bushes all days camping are the same dudes out there clubbing in panthers, etc. A PT-76 driving around the city can put that stabilizer to great use cleaning up, infact that's the whole point of the thing is that you can make full use of the mobility, why would you camp in it?
It`s useless for brawling and close range city fights, reload is too long, ammo is too situational and you cant relay on it even if you know where to shoot and tinfoil armor with hullbreak not good for it either. All you can really do with it is sit in the bush and hope for lucky shot.
Btw I´m not some light tank hater and have this thing spaded like majority of stuff that I own, doesnt mean that I would choose this over Panther A, T-34-85 or T20 at that BR because disadvantage is real compared to these.
I just tend to like it, I find the HEAT pretty useful and don't have an issue with the reload, always cripples or kills stuff on the first shot for me. Gunner dead so they can't shoot back or I light up an ammo crate or its something like all the M18s swarming around at 5.3 and I just hullbreak the guy.
Used to playing lots of no armor stuff though and I tend to prefer those over the bunkers. Beats the M18 by miles at least, can't count the number of times I've gotten killed in that thing because I'm waiting for my gun to stop shaking after stopping.