War Thunder

War Thunder

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Japan is in a serious need of a buff
I can't be the only one thinking that
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Showing 1-15 of 27 comments
Illusionyary Nov 6, 2019 @ 12:58am 
A bit of context please. Tanks or planes? And why?
Originally posted by Illusionyary:
A bit of context please. Tanks or planes? And why?
Tanks, and every shot either bounce or non-pen, while I keep getting one shotted or two shotted by everything (BR 3.3)
Articulate Llama Nov 6, 2019 @ 1:08am 
I mean a buff to what? Outside of their realistic abilities? Japan had horrible ground and middling air game during that period and really only excelled at naval.

Their main strength in ground combat didnt come from armor, or even really infantry during the Pacific theater. It came from preparation and fortification of already held territory, which can hardly be translated into an ability in this game.

Thats the real issue with adding some of these nations imo. To make them viable in this game they have to be buffed far outside of their real life abilities. Or simply given a bunch of concepts and prototypes that really never saw manufacturing, let alone action.
I'd take a balanced game over a realistic one
Illusionyary Nov 6, 2019 @ 1:18am 
Originally posted by Dr. Necrofeelya:
Originally posted by Illusionyary:
A bit of context please. Tanks or planes? And why?
Tanks, and every shot either bounce or non-pen, while I keep getting one shotted or two shotted by everything (BR 3.3)
What's at 3.3 again? M24 and Na-To? iirc Chi-Nu went to 3.0, but the Na-To should have no issues with the Type 5 gun, use the stock round. For the M24 use the M62 round.

You will get one shotted in basically every tank in the game so nothing off there.
Articulate Llama Nov 6, 2019 @ 1:20am 
Originally posted by Dr. Necrofeelya:
I'd take a balanced game over a realistic one
Then play arcade, which shows you when you will penetrate with color coding.

Japanese armor especially is high mobility with little to no ability to take hits until much later on in the tree. If you dont like that play style then you picked the wrong nation.
Japan Early Tanks always Suck and it's Mid-late Tier is where they fare better.
And no Buffs don't exist when it comes to War Thunder (maybe nerf).
Everything is Statistically off its RL counterpart Blueprints design historically with some minor changes.
If you want to Fare better at low Tier just grab the ChiTo
Last edited by PFC Demigo [29th ID]; Nov 6, 2019 @ 1:49am
burg4401 Nov 6, 2019 @ 7:31am 
it would be nice to have a top 2 or 3 tank line up,
the only way to get a 2 tank 8.7 line up is to buy the premium.

And it seems that they don't need a top spaa so I guess that will also be a premium.

any one else get the feeling they have forgotten about japan.
Last edited by burg4401; Nov 6, 2019 @ 7:31am
They can't really be buffed for the most part, excluding their terribly modeled 6.0-10.0 tanks, since they never developed a capped round which is why you're having trouble penetrating slopes. At the least I believe the Ho-Ri's APHE should be capped from some comments I've heard.
Moikahl Nov 6, 2019 @ 7:50am 
Originally posted by Vlad.Quattro:
You're worried about firepower?

Get the Chi-Nu II. It's worth even if it was double the price..

No armor, but.. Bouncing? Haha. Another one please!

totally agree. try chi-nu 2. it domanitates nearly everything in RB. Although I dont play much japan, this is my tank for getting high reward in low tier!
Lunovus Nov 6, 2019 @ 8:12am 
The Japanese tank ammos (and guns) around 3.x are probably the best you can find.

Not always precise, but a lot of pen, and if it pens, a lot of one shot kills.

Always nice to kill all them heavies with those Japanese paper tanks.

Even better to kill heavies and tanks at rank III with them rank II Ho-Nis.
Damian030303 Nov 6, 2019 @ 9:02am 
3.3 Japanese tanks are really nice.
Chi-Nu and Na-To are my favourites but M24 and So-Ki are ok too.
Their cannnos are really nice and their pen is enough for practicly everything at similar br; 103mm for Chafee and Chi-Nu and 140mm of pen for Na-To, that's more than enough.
Scheneighnay Nov 6, 2019 @ 9:23am 
Been the case for a long time, in lots of ways-
-Chi Nu II, Cheeto, and Chi-Ri are inexplicably missing the APCR that the same gun on the Na-To has

-the STAs have the same gun and ammo as the M46, but the AP on the STA has significantly worse penetration for some reason

-Japanese armor isn't properly modeled

-Japanese gun/turret traverse isn't properly modeled (early french too for that matter)

-Some Japanese planes have ridiculously high repair costs for no reason

-On most Pacific maps, the game is unwinnable via tickets as Japan, a quick auto-win via tickets as the allies, extremely biased due to airfield-tier allied AA in the middle of the map instead of just at spawns, or some combination of the 3

-Early Japanese boats are severely overtiered, with boats as high as 2.0 that are worse than reserves from other nations

-Years back Japanese 20mms were confirmed as underperforming by the dev team but I don't remember them ever doing anything about it

-The D4Y's bomb catapult only works when it's not supposed to

There's also some more room for more paper tanks, like the Ka-To, which was an open-top SPG on the Chi-Ri hull with a 105mm cannon.
Last edited by Scheneighnay; Nov 6, 2019 @ 9:27am
Ponto Nov 6, 2019 @ 10:57am 
Originally posted by Dr. Necrofeelya:
I'd take a balanced game over a realistic one


This!
Scheneighnay Nov 6, 2019 @ 11:00am 
Originally posted by Dr. Necrofeelya:
I'd take a balanced game over a realistic one
>5.3 Chi Ri that's as effective in that BR as the 3.7 Chi Nu II
>Balanced
Last edited by Scheneighnay; Nov 6, 2019 @ 11:01am
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Date Posted: Nov 6, 2019 @ 12:53am
Posts: 27