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Their main strength in ground combat didnt come from armor, or even really infantry during the Pacific theater. It came from preparation and fortification of already held territory, which can hardly be translated into an ability in this game.
Thats the real issue with adding some of these nations imo. To make them viable in this game they have to be buffed far outside of their real life abilities. Or simply given a bunch of concepts and prototypes that really never saw manufacturing, let alone action.
You will get one shotted in basically every tank in the game so nothing off there.
Japanese armor especially is high mobility with little to no ability to take hits until much later on in the tree. If you dont like that play style then you picked the wrong nation.
And no Buffs don't exist when it comes to War Thunder (maybe nerf).
Everything is Statistically off its RL counterpart Blueprints design historically with some minor changes.
If you want to Fare better at low Tier just grab the ChiTo
the only way to get a 2 tank 8.7 line up is to buy the premium.
And it seems that they don't need a top spaa so I guess that will also be a premium.
any one else get the feeling they have forgotten about japan.
totally agree. try chi-nu 2. it domanitates nearly everything in RB. Although I dont play much japan, this is my tank for getting high reward in low tier!
Not always precise, but a lot of pen, and if it pens, a lot of one shot kills.
Always nice to kill all them heavies with those Japanese paper tanks.
Even better to kill heavies and tanks at rank III with them rank II Ho-Nis.
Chi-Nu and Na-To are my favourites but M24 and So-Ki are ok too.
Their cannnos are really nice and their pen is enough for practicly everything at similar br; 103mm for Chafee and Chi-Nu and 140mm of pen for Na-To, that's more than enough.
-Chi Nu II, Cheeto, and Chi-Ri are inexplicably missing the APCR that the same gun on the Na-To has
-the STAs have the same gun and ammo as the M46, but the AP on the STA has significantly worse penetration for some reason
-Japanese armor isn't properly modeled
-Japanese gun/turret traverse isn't properly modeled (early french too for that matter)
-Some Japanese planes have ridiculously high repair costs for no reason
-On most Pacific maps, the game is unwinnable via tickets as Japan, a quick auto-win via tickets as the allies, extremely biased due to airfield-tier allied AA in the middle of the map instead of just at spawns, or some combination of the 3
-Early Japanese boats are severely overtiered, with boats as high as 2.0 that are worse than reserves from other nations
-Years back Japanese 20mms were confirmed as underperforming by the dev team but I don't remember them ever doing anything about it
-The D4Y's bomb catapult only works when it's not supposed to
There's also some more room for more paper tanks, like the Ka-To, which was an open-top SPG on the Chi-Ri hull with a 105mm cannon.
This!
>Balanced