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The stat cards for tanks are way more accurate for tanks.
which stabilisers don’t work at over certain speeds. So either you’re going slow enough to be shot and using it, or fast enough to not be using it.
You want to have a tank that can’t hurt anything? This is where the bias becomes apparent, almost every single SPAA in the game can penetrate side armour of most tanks it meets, apart from only some very few exceptions. The R3 punishes the unarmoured and unaware, only a few heavier-than-light-tank vehicles actually can be penetrated frontally (at point blank, and unreliably), the rest you have to be distracted or unaware enough to let them shoot you in the side at close range.
No, but all nations should get these big cannons on their tanks, after all, they’re “tanks.”
If you’re traversing to keep up with an R3 flanking you, you already messed up.
I don’t see why this part is relevant, unless you’re grasping at excuses because you’re running out of times you can say “but he can actually kill me, I should be invincible to SPAA even on my sides.”
There are tanks at 1.0 with 45mm guns with higher HP/t, and have tracks so they’re faster off terrain too, so you’re not just wrong...
I have no problem hearing it, you’re saying it doesn’t even cavitate.
ASU-57 to 8.7
Because unlike every SPAA, it actually for once is a SPAA that can kill planes and tanks effectively, but by no means easily unless the tank makes it easily. It is an actual self propelled anti-aircraft gun, it can kill planes and not give plane players an easy time, and it isn’t useless when the team is losing/being overrun because it can penetrate many (not all, it can’t penetrate a KV) tanks on their sides.
Basically the R3 is the story of “oh no, a SPAA that is actually effective, how dare thee!”
>its easy to maintain a specific speed, with a two plane stabilized you can lay the gun on target and always hit
>SPAAs are not tanks, they're SPAAs, they should not be highly effective against tanks as its not their job.
>most US SPAAs until you get to top tier can pen tanks, even side on except for the Bofors trucks, which are slow, unmanuverable, and very large, loud targets.
>Getting flanked by a vehicle with faster acceleration then everything at and well above its BR means you messed up? totally not a fault of its literally extremely fast and outside of never leaving spawn you cant not be flanked by it
>Patently false. except possibly the BT series. 24.7 hp/t ratio at 4700RPM on a 3.4 ton chasis, lmao.
>because 1970s vehicles benifit from 70s automotive and weapons tech, case in point, its speed, manuverability, small size and quiet motor, plus its 2 plane stabilizer and 996/rpm canon.
and at this rate i just dont want to argue it anymore, but its an SPAA, its not supposed to fight tanks, its not its job, its not supposed to do it well or at all, but its exceedingly effective as a flanker and it has no business fighting WWII vehicles that cant do anything about it unless it literally drives right infront of them.
>once you getting to the “insane speeds” that are often talked about the R3, 45km/h+, stabilisers stop working. Before then, the stabiliser must be considered, but at lower speeds, it is easier to hit and not too much more accurate than other autocannon tanks like the wirbel.
>and hey are not as effective at killing tanks as other tanks. What about “it cannot kill most tanks at all frontally” was missed? It can’t even kill some heavy tanks it meets at all. But it isn’t defenceless at killing tanks, SPAA should not be able to not-hurt tanks at all in any way, the R3 can kill medium tanks+ only from the sides, or with very few exceptions, point blank on weaker spots if you’re lucky. They are not-defensless against tanks, they can be effective against tanks if played smartly or against... unaware opponents, but they are not as effective at all as a standard 3.7 tank, just how it should be.
>is that a problem with the R3? Or is that a problem against a few American tanks?
>yes
>Both BTs are in the 30s, M18 is over 25, I believe a couple other armoured cars do over 24 at lower tiers, then of course the “highest HP/t” tank in the game of course is considered “on the slower side” at high tier, when you’re below average if you don’t have at least 25 hp/t if not 26, 27, 29-30 hp/t...
>by this logic, the IS-7 is a WW2 era tank that does not benifit from ‘60s+ tech, so it has to go to 6.7 or so as it does not have the tech to compete at higher tiers.
It is a SPAA, it is best against planes, it shreads them. It isn’t that effective against tanks, it has an autocannon with 50mm penetration — yeah well it is at a BR with 75mm guns with 100+. Do you know what other tiers have autocannon with more penetration? 1.0. 1.3. It isn’t as effective against tanks as tanks are.
However, SPAA shouldn’t be completely defenceless, SPAA are the backups as they are the cheapest. If you’re team is losing, they should be able to do at least something, and almost every SPAA in the game can — they can kill tanks in the sides, and they can capture points and stuff. It isn’t their primary role, but they should be able to do it, if they need to.
Dude, they're not shooting the TURRET RING... they're shooting the lower gun mantlet / holster thing that's only 45mm thick which it can pen and kill both the loader AND gunner if they spray enough. You're clearly not looking hard enough. Its not rude if you're being dense. >.>
People still shouldn't be looking at the stat cards, if only for basic information like top speed and arnament at the most; its why we get stupid Wehraboos thinking their tanks are invincible crying as they read the stats out of their most precious vehicles and then come ranting on the forum...
Extremely effective. Explains why I see a team of dead R3 and the odd guy that is actually good at War Thunder that would get a killing spree in any vehicle if he tried. Please stop mistaking good players being good at using vehicles for the average performance of a vehicle.
Read:
>"Not effective"
excuse me?
Which is kind of funny tbh, because often those German tanks mentioned are also statistically superior to the tanks they share BRs with sometimes.
I have killed 2 Tiger Is, a T-34-85 and an IS-tank in one battle with a Chi-Ha Kai, yet does one contest that the Chi-Ha at 5.7 is overall an effective tank?
Which part of "t34 1942" don't you get? It has a 53mm turret not like the early one. Not every t34 is the early model. And the one I am using is the 1942 and i am getting penned on the TURRET ring. WHICH is 53mm thick while the R3 has less pen than that AT point blank. You're the dense one here.
One-off. Read everything else I said.
I'm afraid I do mate, because I'm usually the MVP in every game I play; and though my Thunderskill only says "good player" my KD ratio is 2, and that doesn't include the times I've spent screwing around in useless vehicles for the fun of it. In my better tanks my average KD is 5 or more.
And I know what you was facing when you got those 12 kills, Shermans. The tank that if you go against a team of idiots in them, they will suffer. That is NOT the R3's fault. I've already said this before.
People should not be using opposition to lower or raise the BR of a tank, otherwise we're saying its ok to raise the BR of the KV-1B despite it being the identical counterpart to the KV-1E simply because the opposition it faces is different; which is backward considering the tanks we're talking about are the same.
Also by your logic the Flak 88 Bus should be used to take out planes, since "muh history"; SPAA should be allowed to take out everything, all of these ridiculous suggestions are horrible. >.>
Don't take the kill cam literal truth as its anything but accurate. He hit you on the turret mantlet dude. Been playing War Thunder since it was still a beta and there are still issues with the game.
If I remember correctly the "kill-cams" are client side which means that what they see is different to server side, so you shouldn't be taking them with any kind of seriousness whatsoever, hell, I have them turned off because they lessen your skill.
And I have this attitude towards players because I only ever hear complaints about this and that, which are 100% misdirected. There ARE certainly issues with the game, but they're only cluttering the real major problems which are for instance, the vehicle tiering system, poor game-modes, poor map designs and jerky changes in vehicles stats over BR levels.
Its always "change this single tank!" "change that single tank!" whilst never looking at the bigger picture, and always instantiated by the fact that you either get killed by said tank and you want to use changing another vehicle to vent your frustrations. Balance tanks on emotions and we've got the crapfest gameplay that we have now.