War Thunder

War Thunder

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Serpent90 Dec 21, 2016 @ 5:47pm
Second battle of El Alamein and other maps. New spawn points.
Just some thoughts on the modified El Alamein map. (AB)

With the old (3 cap zones) version, most of the combats revolved around the north-east, between the C and B point, probably due to these points being the fastest to get ennemy contact.
Now it seems that most people spawn in the south-west from what Ive seen so far.
I can understand that, since the SW might be slightly closer from the spawn, but it seems that the other two are now the deserted ones. (I had games where there was litterally 3 people going for B and C, and the rest of the team was working on A)
Strategically it seems like a bad idea to zerg the most isolated point, climbing back to the middle trough these dunes takes a lot of time. While going down from the higher point is a lot faster. This imo gives an advantage to the team that prioritizes C and B (not to mention the possibility of juicy side shots from B into tanks present on A)

Oh, and for me Mozdok is still hell on earth, no matter how they spin it. (especially when they try to spin it actually)

Feel free to share your opinions on all these old maps in new clothes, the strategical and tactical options that these maps now offer and what you like or dislike about these changes.
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MADX0 Dec 21, 2016 @ 6:17pm 
I loved Ash River many patches ago before they screwed it, then I got used to it and now they ♥♥♥♥♥♥ it again... good job... so yes, most of the changes with spawn points and cap zones are a nightmare, quite unbalanced... and Im already hating the new maps cos Im always with the idiots that only camp while the enemy rushes and wins without a sweat... as for Mozdok, it also depends on RNGesus with dumb players... the first team than rushes the central zone, will win for sure, unless they are uterly dumb af... really, some of the new changes feel quite stupid (on lack of a better adjective)...
Last edited by MADX0; Dec 21, 2016 @ 6:27pm
Rumpelcrutchskin Dec 21, 2016 @ 6:24pm 
Horrible changes, especially on Ash River.
Serpent90 Dec 21, 2016 @ 6:38pm 
On Ash river I always thought that whoever controls the south gets a big advantage due to the ability to cover the central point from high up.
And since the southern cap zone has been moved to the west, it allows the eastern team to control a bigger part of the cliff (because they now spawn closer)

My biggest problem on Mozdok is that it's much more difficult to avoid being engaged by multiple opponents than on maps that offer more cover, and that the distances are much longer.
For someone who loves flanking it's a pain in the ass. On an urban map, taking a tank from the flank might take 10s, on Mozdok it's minutes.
And Gaijin adding various variations with parts of Mozdok doesn't ease the pain.

And yeah, it only takes one player to get the closest point on the 3 cap variant. The team that sends more to the middle gets a clear advantage. I've seen comebacks, usually when the rushing team neglects to cover flanks, but otherwise it's an uphill job.
Dr.Pepsi Man Dec 21, 2016 @ 6:42pm 
Originally posted by Serpent90:
Just some thoughts on the modified El Alamein map. (AB)

With the old (3 cap zones) version, most of the combats revolved around the north-east, between the C and B point, probably due to these points being the fastest to get ennemy contact.
Now it seems that most people spawn in the south-west from what Ive seen so far.
I can understand that, since the SW might be slightly closer from the spawn, but it seems that the other two are now the deserted ones. (I had games where there was litterally 3 people going for B and C, and the rest of the team was working on A)
Strategically it seems like a bad idea to zerg the most isolated point, climbing back to the middle trough these dunes takes a lot of time. While going down from the higher point is a lot faster. This imo gives an advantage to the team that prioritizes C and B (not to mention the possibility of juicy side shots from B into tanks present on A)

Oh, and for me Mozdok is still hell on earth, no matter how they spin it. (especially when they try to spin it actually)

Feel free to share your opinions on all these old maps in new clothes, the strategical and tactical options that these maps now offer and what you like or dislike about these changes.

Ican agree with you that it changed nothing. With the el map, it switched it around. That town was almost always deserted and had 4 tanks at most typically, where as now it's more popular.

This in no way ruins the map, since climbing back into the dunes is what people *still had to do* before except now that part is more popular so more people have to get back up there.
It changes things around in no way for the worse.
Serpent90 Dec 21, 2016 @ 6:50pm 
It's just that I feel that getting the higher points offers an advantage in terms of how fast you can react to what's happening on the battlefield.
Right now people seem to be focusing on the most isolated and therefore least important point.
By no means does it ruin the map, it's even a change for the better because it makes the south-west more relevant, but the playerbase is overcompensating imo, for the moment at least.
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Date Posted: Dec 21, 2016 @ 5:47pm
Posts: 5