War Thunder
5000kg bomb VS 4x1000kg bombs?
I'm having trouble understanding how this works.

Base bombing with a 5000kg bomb does 55-60% damage but 4x1000kg bombs does >90%

Eh?
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กำลังแสดง 1-14 จาก 14 ความเห็น
FAB-5000
Mass: 5080kg
Explosive Mass: 3361kg

FAB-1000
Mass: 1020kg
Explosive Mass 485kg

Explosive mass comparison: 3361kg vs 1940kg (4*485)
แก้ไขล่าสุดโดย Sexual Monkey; 30 พ.ย. 2017 @ 4: 27pm
The base is spread out, so a larger blast at one location wouldn't do as much as several smaller ones spread out over the base (saturation effect).
You are not bombing a typical base - because bases only require 1.5 tons of explosives to destroy... so you are probably bombing an airfield which is far more resilient.

The damage a bomb does is more then just it's mass and amount of explosive filler... certain bombs are designed to explode differently and deal damage differently

the FAB-1000's do 1.21 tons of damage per bomb.
the FAB-5000's do 3.67 tons of damage per bomb.

x4 1000's will yeild 4.87 tons of damage, while the single 5000 will still only do 3.67 tons.
โพสต์ดั้งเดิมโดย PyroPaul:
You are not bombing a typical base - because bases only require 1.5 tons of explosives to destroy... so you are probably bombing an airfield which is far more resilient.

I'm definitely bombing bases... :/


โพสต์ดั้งเดิมโดย PyroPaul:
The damage a bomb does is more then just it's mass and amount of explosive filler... certain bombs are designed to explode differently and deal damage differently

the FAB-1000's do 1.21 tons of damage per bomb.
the FAB-5000's do 3.67 tons of damage per bomb.

x4 1000's will yeild 4.87 tons of damage, while the single 5000 will still only do 3.67 tons.

Then how come 4x 1000's won't destroy a base if bases require 1.5 tons to destroy?

Just base bombed in a Yer-2 there. 2x 1000's and 4x 500's does 2.03 tons of damage. 66% damage to base.
แก้ไขล่าสุดโดย Sexual Monkey; 30 พ.ย. 2017 @ 7: 00pm
.... huh.
something isn't adding up here.
Okay, the damage value of bombs have been altered recently... Ever since patch 1.73 (french faction patch) most bombs have been pushed closer to their Explosive Mass value in terms of base damage. On top of this over all base HP has seemingly also been increased by a noticable amount.

None of these changes have any sort of official doccumentation...
nor is there any indication that these changes are official or intended...

so... yeah.
that's different.


I cannot tell you why the 5000kg bombs are doing less damage then x4 1000kg bombs which sport only a fraction of the explosive mass, because i cannot even say that the current damage model is correct or even intentional.
แก้ไขล่าสุดโดย PyroPaul; 30 พ.ย. 2017 @ 7: 53pm
The bomb damage graph hasn't been updated for quite some time so its better to use it as a reference but not rely on it, but yea it doesn't add up.

If you do the math of how much explosive mass is with the x4 1000 bombs and compare it with the FAB-5000 and you will see that the x4 1000's have a lower exlosive mass total then the FAB-5000 which doesnt add up for the base damage if the damage is taken by the explosive mass of the bombs.
โพสต์ดั้งเดิมโดย OtherACTION:
The bomb damage graph hasn't been updated for quite some time so its better to use it as a reference but not rely on it, but yea it doesn't add up.

If you do the math of how much explosive mass is with the x4 1000 bombs and compare it with the FAB-5000 and you will see that the x4 1000's have a lower exlosive mass total then the FAB-5000 which doesnt add up for the base damage if the damage is taken by the explosive mass of the bombs.

If you look at it as area covered by explosives, you can probably get more out of a group of smaller bombs and a wider area. Larger bombs are more deadly at the centre, but explosive radius expands at half the rate of the mass (ish) and area at the square root of the increase in mass.

So a bomb 4x the size, covers 2x the area. That shows that multiple smaller bombs cover a wider area.
my bv 238 doesnt even destroy a base in arcade. 20 250kg bombs, 5 tons worth, and it doesnt even fully destroy a base, and yes, all bombs are hitting.
โพสต์ดั้งเดิมโดย Piggy:
my bv 238 doesnt even destroy a base in arcade. 20 250kg bombs, 5 tons worth, and it doesnt even fully destroy a base, and yes, all bombs are hitting.

though you can use either the french F.222.2 or the N.C.223.3 with the payload
100 kg No.1 x12
200 kg No.1 x15
to take out a single base in arcade, though the 2 bombers are OP for base bombing even for rank I
This IS odd, because my experience in War Thunder for years has always been that spreading the bombs out on a base or airfield makes no difference, that the higher explosive mass always does more damage whether 1 bomb or 20, so this is messed up especially since if there was an intentional change, Gaijin never acknowledged it.
โพสต์ดั้งเดิมโดย Modaflanker:
This IS odd, because my experience in War Thunder for years has always been that spreading the bombs out on a base or airfield makes no difference, that the higher explosive mass always does more damage whether 1 bomb or 20, so this is messed up especially since if there was an intentional change, Gaijin never acknowledged it.

yea, just played a match and I dropped all my bombs from the N.C.223.3 to the side of a base completely missing the entire base and I still destroyed it, doesnt even matter where the bombs land, only matters how much explosive mass damage is done to the base
5000 for GF or killing huge columns.
x4 1000s for Bombing bases and the Airfield
the base health is different for different maps in (in arcade at least) a typical base (most common one seen) can be destroyed by 1x500kg or 4x1000kg the mid tier health bases (found on few maps but often can be spotted by having 4 bases instead of 3) take 2x5000kg or 6x1000kg finally (i have only ran into this on 1 map) when a base needs 2x5000kg or 8x1000kg
both the 4x1000kg and the 5000kg seem to do same exact damage model for arcade bases
but i do recommend the 4x1000kg as it can give you more leeway for mid health bases
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