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First oäyou complain how it's survivability sucks, which is by far the least important aspect of the tank.
Then you complain about the reload, which is historically accurate.
Then you suddenly talk about the M60A2 and Rise because reasons.
Make up your mind man.
Just showing a trend of huge flaws in the American top tier line up.
Survivability is not just about armor but about reload time. With the MBT 70 if you don't kill them in the first shot the enemy will get two shots by the time you can reload assuming they see you. So you better kill them in that first shot.
You could fire at the same time and even if they track you they get a second shot.
And historical accuracy lol. This game is far from accurate.
k e k
Considering Gaijin's complete disregard for non-Russian published notes on military vehicles (such as various notes and examinations by Aberdeen, technical documents and field manuals for various vehicles which would detail and note performance values accurately, and other historical first hand-sources)? I'd say the game most certainly is *not* a reflection of historical accuracy. Japanese tanks have incorrect models, incorrect performance values, incorrect armor values, US tanks have incorrect performance values, even aircraft are plagued by this issue.
Gaijin's goal isn't to make a game that's "historically accurate", it's to make one that caters to the lowest common denominator in the Russian market - the people that suck incessantly from Stalin's ♥♥♥♥ like it shoots out soda and grants wishes.
That being said? The game *was* worse, and the examples of bias even more significant - but they have to have a bit of give. Us NA, and the EU players are the ones that predominantly invest into War Thunder - they can't afford to scare all of us off. Just the ones that are smart enough to not spend money and invest extensive amounts of time into the game.
Also, the OP - outside of saying that he feels like his MBT-70 gets lapped in reloading (to which I don't think it does), he never mentioned bias JUST historical accuracy. To which he's right, but in the wrong direction - the MBT 70's reload speed should be slower in return for one extra crew member, and the ability to fire ATGMs (the Kpz 70 shouldn't be allowed to fire ATGMs, should have a shorter reload speed thanks to a fully-automated mechanical loader, and should have one less crew member 3 vs. 4).
And that is why the MBT 70 is basically an M18 on steroids. Can be penned by any solid shot of any tank it will face. Anywhere. It is the worst MBT.
That mobility is what makes the MBT-70 lethal, and the reload it had before BLATANTLY made it OP, even with the APFSDS nerf (it spalled MUCH more beforehand) and turret elevation nerf.
For your comparison with the M18, do you *honestly* trade shots **face to face** with something like a Tiger H1, or a Panther D, or a IS-1 and expect to live?
The XYZ-70s are still the best tanks to use, it's just not super noob friendly like it used to be
why do ppl still bother playing other nations? lol...
Nice rant but this is simply false. This myth has been debunked several times now, even in this very thread itself.
When I stock grinded the KPZ-70 I did it in tank assault PVE and it went really fast.
I know they made it more difficult now but if you get a win and a decent number of kills that still gives about 6000-8000 modification RP. Maybe try thatt out
Maybe Gajin nerfed it so much that nobody plays it anymore I dunno.
Also remember to only take the MBT in your lineup and nothing else so you can always respawn.