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翻訳の問題を報告
Yeah, 100% more often than it should have.
Nope, nobody would make a bug report for something that happens like 2 out of 10 matches if they think that the game mechenic is working correctly... and if they would have the report closed as always.
The real million dollar question here is why this absolute BS "feature" was even in the game, exclusively to one and a half nation.
It is meaningless - because if you could achieve the same Velocities using the same Mass then it would produce the same outcome, regardless.
It is basic physics.
Type 60 SPRG weapon's are Recoiless Rifles, which would vent some of the propellent backwards to counteract the Recoil of the weapon - thus drastically reducing the munition's velocity.
The Chieftain doesn't have an APFSDS, nor was it ever issued one - as it used APDS.
But lets go with that argument.... the 120mm APFSDS fired from the Challenger 1 compared to the 105mm APFSDS fired from the Leopard 1.... Well it is the same projectile - both fire the 27mm KE Penetrator. The difference is the Muzzle Velocity because the 120mm can more safely achieve higher pressures and thus higher velocities making it perform better
But again - if you could match the velocity and mass - then the outcome would be the same.
the M1128 Stryker Mobile Gun System fitted with advanced version M68 105mm gun can fire the M900 APFSDS, which identical to the round fired from the Challenger I (only difference is the material used, but because Tungsten and DU both have a density of ~19 g/cm^3, that difference is negligable). The MGS can achieve just as high velocities using more advanced powders and a gun with higher pressure tolerences... as such - it performs exactly the same as the Challenger I 120mm APFSDS round.
Mass.
Velocity.
That is all that matters.
The only outlier here is the T-62's 'APFSDS' however that is not a Sabot in the sense we are most accustom to. Rather then being a solid rod penetrator made of a high density material which is what we commonly think when some one says APFSDS, it was a steel rod arrow with interchangable warheads.
The 3BM4 has a harden steel solid slug head, while the 3BM3 had a Composite Rigid core (tungsten).
Cross Section of 3BM3:
http://www.russianarms.ru/forum/index.php?action=dlattach;topic=12011.0;attach=142946;image
The APDS's shot is not the same as KE Penetrators in the APFSDS.
APDS fired sub-caliber AP rounds with a dense core, not a projectile comprised entirely of that dense material.
A visual representation:
http://www.quarryhs.co.uk/APtypes.jpg
As such - the weight of the munition is not entirely the high density Tungsten commonly used for the Core of such munitions.
So as per your examples -
The 'L1G Shot' had a mass of 9.1 kg, but it's core was roughly ~4.1 kg, mean while the Chieftains L15 shot had a core that measured in at nearly 5.5 kg out of it's 10 kg mass. The difference in velocity cannot completely compensate for the difference in mass.
the SU-122-54's APDS had a projectile mass of 7.4 kg, however the Core only had a mass of 2.8 kg. Mean while the DM13/M392 105mm APDS had a mass of 4.8 and with a core with a mass of 2.7 kg. Similar mass, similar velocity, similar damage.
chieftain MK5/4 used a apfsds round i think it was called L23,not sure though
https://forum.warthunder.com/index.php?/topic/333808-chieftain-mk54-mbt-new-top-tier-uk-tank/&
http://i.imgur.com/AmOpg9O.jpg
http://i.imgur.com/ZkRnJUT.png
Staying on the point of the gun, you've even said it yourself that with more specialized equipment, it can achieve that effect (a 105mm shell similarly performing to a 120mm shell), which would inherently mean the gun does matter to achieving said results.
Regardless, excellent explanation on the APDS and APFSDS details and differences (including the T-62's default APFSDS round)
You notice the "/4" on the "Chieftain Mk5"?
Yeah, that means that it isn't the Chieftain Mk5...
it is a Modified/updated/modernized version Chieftain.
The entire FV4201 line went through this entire process with each tank being upgraded, modified, then brought up to a better standard, then modified again, to the point that it actually can be difficult to really understand the difference between them all.
Ultimately the Mk. 9 is the final upgrade to all chieftains that allowed for the storage of APFSDS - although each Mk. has it's own little "/" variation which also modified it to do just that - such as the Mk.5/4
https://www.youtube.com/watch?v=-Iu0pvZP-dM
Not really enough to distinguish it as an entirely new tank, especially so when the engine, upgraded FCS, ammo types and such are all under the hood upgrades and on the outside, more modernized variants with ERA and such are effectively cosmetics to a tank when underneath, it's still the same tank.
For example, a Sherman with sandbags / track armor:
http://www.strijdbewijs.nl/patton/P40.jpg
https://s-media-cache-ak0.pinimg.com/736x/e2/19/7c/e2197c81ea7e46987a3cd49b3f4ed180.jpg
I'm not going to say an upgunned 76mm Sherman is a whole new tank compared to the 75mm Sherman when they're both Shermans.
Or for Russia, I'm not going to say an upgunned 85mm T-34 is different from the 76mm T-34
I asked an honest question, not looking for an exact "2,954 times!" answer, but also not looking for a retort. Of course it happened more often than it should have. Mistakes occur- that's the nature of developing most things.
You're telling me there's a 20% occurrence over (the better part of) two years, and not once someone went, "Gee, that was strange!?". I'd be amazed if it was 0.5%. How often does someone load straight AP, shoot into a part of the tank that hits nothing, supposedly doesn't spall at all, and hits the same spot (That repeatedly does no damage) so many times that it causes a fire? Call me crazy, but I've never seen that occur in any tank match I've played. I won't go so far as to say it can't happen- obviously it can- but the other seemingly logical explanation is that it occurs so infrequently that it took a year and a half to find.
I honestly never noticed the issue. The bug, to me, was non-existent. So what, I died an extra 1 time out of 100. Maybe 1 time out of 1,000. I honestly don't know, and neither does anyone else. I play games to have fun, and an extra death a month really doesn't bother me. I won't go out of my way to make Mount Everest out of a mole hill. I'm sure there are bugs that affect both sides of the fence, for the better or worse. At the same time, I haven't realized most of them because they are so small and insignificant in day-to-day play. Instead of going out and trying to find them, I enjoy the game for what it is, smile, try to have a good time, and if I notice something I'll point it out so it can be fixed.