Steamをインストール
ログイン
|
言語
简体中文(簡体字中国語)
繁體中文(繁体字中国語)
한국어 (韓国語)
ไทย (タイ語)
български (ブルガリア語)
Čeština(チェコ語)
Dansk (デンマーク語)
Deutsch (ドイツ語)
English (英語)
Español - España (スペイン語 - スペイン)
Español - Latinoamérica (スペイン語 - ラテンアメリカ)
Ελληνικά (ギリシャ語)
Français (フランス語)
Italiano (イタリア語)
Bahasa Indonesia(インドネシア語)
Magyar(ハンガリー語)
Nederlands (オランダ語)
Norsk (ノルウェー語)
Polski (ポーランド語)
Português(ポルトガル語-ポルトガル)
Português - Brasil (ポルトガル語 - ブラジル)
Română(ルーマニア語)
Русский (ロシア語)
Suomi (フィンランド語)
Svenska (スウェーデン語)
Türkçe (トルコ語)
Tiếng Việt (ベトナム語)
Українська (ウクライナ語)
翻訳の問題を報告
"Fair" is what most younger people want, cause... well.. school teachings, and they don't like to lose with the power of a thousand suns!
many old ex-pilots prob love simulation games, especially if its supported by vr for even more realism, somehting liek this -
https://youtu.be/HyBs2gqhARo?t=774
And you know that if an actuall pilot praises the product, you got some ♥♥♥♥♥ right.
Not to say WOT doesnt have its fair share of older players. but from what ive seen most drink/drive so to say after a days work =\
Younger players prefer more competitive games which require a higher level of skills. Anyone can get "good" in WarThunder just by playing it long enough.
I suppose some people have different definitions of "skill" and "competetive."
No, it's probably just you ...
I highly doubt that. World population is approaching 7 million people.
And Bogey if I may ask, could you please, not just attack me everytime you see a post I make? I didn't attack you. I'm asking nicely. Please. I only get snippy and personal when people start it with me and I'm reall bored with being that way so please could you try not to provoke it? It's not funy anymore.
Correct... :)
No issue Atypical. No body is attacking you here. It is just a discussion.
You're not Bogey, however, thank you.
I disagree... but hey, I like debating. :D
1.) Older players typically have more of their own money to spend on stuff, so they have the high-end PCs that allow them to see those nice graphics. Young people, in general, would like to see those nice graphics, too... but until they get their own money to afford those things it probably won't happen. In addition, older folks can tolerate poor graphics better since we grew-up with things such as the original floppy 1.44 MB disk games on whatever Apple computer, NES, and similar 8-bit consoles. Games from 2001? I think look just fine by today's standards, and some are still very playable to me. Now ask a young whipper-snapper and they will likely say "it looks like ♥♥♥♥!!" (and they tend to be vocal about it, too).
2.) "Skill" is apparently very subjective. WoT has millions of players, especially on the Russian server. A few years ago, back when this game was still in CBT, I was a top 200 player on the Russian server for an event which gave me an exclusive Type 62 Chinese tanks (sounds familiar, right? lol). I was far from the "best" player in the event (maybe something like top 189 out of however many millions of active players?), but the point is that once I learned the maps and the tanks, it became easier. While I obviously have to learn the WT maps to be more effective on them, I feel like the tank compositions and certain tactics with certain tanks (such as hull-down in an M4 or Tiger 2, angle the front of the Tiger 1 H when facing your opponent and slightly turn your turret to the side when reloading to maximize armor, use bushes for cover in TDs, don't angle a Tiger 1 Ps hull, etc.) have carried-over. I'm not super-accurate with my hands, but I sure as heck play better than many of the little jerks cussing everybody out in chat and bumping into me in WoT. That's all that "skill" generally boils down to in both WoT and WT. I had pretty much every tank in WoT, and the game was definitely fun for me, but I also did not like the idea of being able to penetrate something that did not make sense, or not being able to penetrate something at all just because of that stupid "normalization" process. I guess the only semi-"skill"-based gameplay mechanic in WoT is that the HP forces a player to be more consistent at hitting tanks repeatedly, not just once (depending on the tank), however the HP system also meant that I could kill somebody by hitting their little tail light sticking-out, and it would do as much damage as hitting their ammo rack, and without consideration for range, which reduces penetration... why would it do the same amount of damage penetraing a tiny useless extension of a tank that does not house anything important as hitting a major component? Sure, ammo-racking did happen sometimes, but it should happen 100% of the time if you hit ammo storage in the right place. What was MY favorite tactic in WoT? Sit in bushes in a tank destroyer and kill things at range before they even saw me. I don't feel that required too much "skill" on my part beyond having some "experience" with the map, tank, and yes, even mods to know what the maximum view and detection radius was for every tank... I feel that WT does not hold your hand as much.
The main reason I like this game, though... well, besides the community... is the damage model mechanic. Despite what so many people say, no, not everything is a "1-shot kill," but it sure can be if you know what you are doing. Regardless, you will always be better at WWII tank games if you have more experience with the machinery, the maps, and actual tactics (such as hold the high ground) over simply having first-person-shooter twitch reflexes and hitting the mouse button as fast as possible. If you are good at WT, you will probably be good at WoT, and vice-versa. Aiming is less important in WoT, though.
Competitive eating is as about as competitive as it gets, but it sure as heck does not require more "skill" to be good at it... just a lot of gluttony, lack of gag reflex, and a stretched-out stomach. Just because something is competitive, does not mean it is "harder" or that the people participating need to be skillful, and not all people with skills are competitive in nature or like to compete in easy things they don't find relevant.
https://forum.warthunder.com/index.php?/topic/102243-rest-in-honour-and-peace-wd-smith/
sadly he passed away almost 2 years ago but i'll never forget him. even though i only had the pleasure to talk to him for roughly 3 weeks i can say that he was a really cool guy, definitely one of its kind, and he had a blast playing the game.
RiP Mr. Smith o7
In more "serious" / "realistic" sims like Rise of Flight, Cliffs of Dover, Battle of Stalingrad / Moscow, DCS... the average age is probably above 45 years old. War Thunder is looked down on as an "arcade" game with unrealistic aircraft.
And yet... WT has 10,000+ active players while those sims are lucky to have dozens online at any given time.
Best solution: play them all!
S!
WT should be very proud that such a pilot played this game.
this is pretty common. as a rule, the saltier a player in a game is the older they are
By that rule, I must be 120. :/