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1. not all AA can depress to 0 degrees or a negative degree in the first place, or at the very least not in a practical way
2. You're basically asking Gaijin to take AA that realistically could and apply a false and artificial limitation
I don't like getting wrecked by AA in my actual legitimate tank as much as the next guy but what I like even less is arbitrary and false limitation.
I still play the Gepard from time to time and I rarely get matched against starter tanks. I don't think it happens nearly to the degree some think it does.
AP rounds were given to them for that exact reason. It was not uncommon for the other side to bring in a light armored vehicle to deal with large automatic weapons and those guns needed to defend themselves. When you get into larger guns like the 37mm - 40mm, these are the same caliber guns that early tanks mounted and with a high RoF, there is no reason not to be cautious of that.
The reason you see them fire on ground targets more is because hitting aircraft is not an easy task, tells that aircraft where you are (and becoming the #1 target for them), and there are often no aircraft flying around for a good portion of the match. I LOVE to play SPAA, I do fire on aircraft when I can, but I will attack tanks if needed, but I only go after the tanks that have gone off on their own as it is FAR easier to take out a single targer. 2+, and I (and many others) will not attack since you have no real protection asside from a gunshield, or open top. By the time you get into a fully enclosed turret for most, your guns have little affect on the front of an enemy.
100% this could not put it better.
as the title, as probably the main fix, to make it so you can't seal club low tier tanks
im just giving feedback, and it's not on personal reasons either.
i stated that i watched our team get seal-clubbed in spawn by a camping anti-air in realistic battle in a low tier matchmaking, practically everybody on our team was getting killed from the front by an artillery
here's a scenario
anti-aircraft players, like the first russian anti-air truck
back into the corners of buildings, peaking out only their anti-air gun, which is half of the truck
anti-air players do not need to worry about shell drop, and do not have to fire 2-4 rounds until finally hitting something from a while away
most likely in that process, you will be killed by anti-air in a tank that does not have more than 50mm of frontal armor
highlighting "AA should not be low battle rating" as the first solution
https://youtu.be/U-ZEQjoRf4g
just reduce the amount of RP and/or lions AA tanks are getting for destroying tanks. should they still be 'able' to destroy enemy tanks ? yes ofc - they shouldn't be sitting ducks waiting to get obliterated by attacking enemies but they also shouldn't be rewarded for completely ignoring their main role...
and yes that's exactly what is happening now (or has always been happening) - like almost everone is crying about planes in tank battles but on the other hand only like 1 out of 100 players playing an AA tank is actually going for incoming planes.
i guess if the rewards for killing enemy tanks in a AA tank would be (massively) reduced it wouldn't take long for the AA tanks either to vanish completely (^o^) or for them going for the right targets...
The only thing that should be changed right now is the AP in the low teir German AA which should only be given to the Wirblewind and tanks with 20mm guns. Other cannon AA in the lower BR's has a less then 50mm of pen so I don't see why the Germans should get such a high pen value compaired to the other nations. I don't see Russian flack trucks or M16's running around the map destroying everybody so the low pen values seem to work for other nations anyways.