War Thunder

War Thunder

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Schwark 16 ABR 2017 a las 2:46 p. m.
spawn campers
the last 6 battles i been in the whole team rolls up on enemy spawn and just spawn camps. i sit back because im not a scum bag that will do something like that. we need a anti- sumbag mechanic in this game . oops i mean someway to slow the spawn camping down.
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Mostrando 1-15 de 28 comentarios
Shrubber 16 ABR 2017 a las 2:51 p. m. 
Its called map control.
What is the spawn protection like anyway in ground battles? Protection until you drive/shoot?
Última edición por Shrubber; 16 ABR 2017 a las 2:54 p. m.
Schwark 16 ABR 2017 a las 3:02 p. m. 
Publicado originalmente por RootCookie:
Its called map control.
What is the spawn protection like anyway in ground battles? Protection until you drive/shoot?
10 sec
hide ur tank wait til spawn count to 10 then engage enemy in there spawn
Shrubber 16 ABR 2017 a las 3:11 p. m. 
Publicado originalmente por Schwark:
Publicado originalmente por RootCookie:
Its called map control.
What is the spawn protection like anyway in ground battles? Protection until you drive/shoot?
10 sec
hide ur tank wait til spawn count to 10 then engage enemy in there spawn

Yeah seems a bit weak, Id like to see it changed to...
Spawn in with 30 second protection.
If you drive, reduce to 10 seconds.
If you shoot remove protection.

Or somthing like that.
Return to battlefield walls protecting spawns would kinda suck.
Maybe give free dive bombers and attackers if spawns are comprimised.
Automatic artillery?
Minefields? yet that would be a bit random, and the maps are actually pretty small.

Im in support of both, map control/pushing spawn and some form of spawn protection. I guess somthing to tweak or add, to balance it out a little would help.
Última edición por Shrubber; 16 ABR 2017 a las 3:27 p. m.
Nosgoth 17 ABR 2017 a las 3:22 a. m. 
i hate it but whenever i dont spawn camp , trying to go behind enemy i get hit by new spawners..have to keep checking score tab if new one coming thats distracting tbh
Antearz 17 ABR 2017 a las 7:15 a. m. 
Heroes and General has a Simple Solution to it.
When Spawning your Invisible.
You Stay Invisible until you leave the Spawn Area or Open Fire.

No Time limit.


From Spawn you cant win the Game.
But you will be the first to shoot against Spawncampers which sit there aiming at spawn.
Schwark 17 ABR 2017 a las 5:12 p. m. 
Publicado originalmente por Sunleader:
Heroes and General has a Simple Solution to it.
When Spawning your Invisible.
You Stay Invisible until you leave the Spawn Area or Open Fire.

No Time limit.


From Spawn you cant win the Game.
But you will be the first to shoot against Spawncampers which sit there aiming at spawn.
sounds like a good idea
Blitzkrieg Wulf  [desarrollador] 17 ABR 2017 a las 5:37 p. m. 
Publicado originalmente por Schwark:
Publicado originalmente por Sunleader:
Heroes and General has a Simple Solution to it.
When Spawning your Invisible.
You Stay Invisible until you leave the Spawn Area or Open Fire.

No Time limit.


From Spawn you cant win the Game.
But you will be the first to shoot against Spawncampers which sit there aiming at spawn.
sounds like a good idea

A great idea even, until you realize that the best spawn camping locations aren't viewable from the spawn, but let you shoot people in the side as they leave spawn...
Vriz 17 ABR 2017 a las 5:41 p. m. 
Publicado originalmente por Blitzkrieg Wulf:
Publicado originalmente por Schwark:
sounds like a good idea

A great idea even, until you realize that the best spawn camping locations aren't viewable from the spawn, but let you shoot people in the side as they leave spawn...
Which coincidentally, also applies to H & G when they leave spawn :P
Blitzkrieg Wulf  [desarrollador] 17 ABR 2017 a las 5:51 p. m. 
Publicado originalmente por Vriz:
Publicado originalmente por Blitzkrieg Wulf:

A great idea even, until you realize that the best spawn camping locations aren't viewable from the spawn, but let you shoot people in the side as they leave spawn...
Which coincidentally, also applies to H & G when they leave spawn :P

The issue with people proposing "fixes" to spawn camping is that they don't think like a spawn camper does.

> We do what we do.
> Countermeasures introduced.

Option A) Spawn campers go under the guise of a normal player (or, join the hundreds/thousands of actual players) and say it affects their gameplay/targets them when they have no malicious "Spawn camping" intent.

Option B) Spawn campers simply find a way around said countermeasure.

That's the cycle, and it would repeat itself over, and over, and over.

Net result: Spawn camped players are just as frustrated as they were before, and Gaijin will have spent thousands of dollars and hours trying to fix an unfixable problem...

"Grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference... (Reinhold Niebuhr)"
Última edición por Blitzkrieg Wulf; 17 ABR 2017 a las 6:12 p. m.
Schwark 22 ABR 2017 a las 10:32 a. m. 
Publicado originalmente por Blitzkrieg Wulf:
Publicado originalmente por Vriz:
Which coincidentally, also applies to H & G when they leave spawn :P

The issue with people proposing "fixes" to spawn camping is that they don't think like a spawn camper does.

> We do what we do.
> Countermeasures introduced.

Option A) Spawn campers go under the guise of a normal player (or, join the hundreds/thousands of actual players) and say it affects their gameplay/targets them when they have no malicious "Spawn camping" intent.

Option B) Spawn campers simply find a way around said countermeasure.

That's the cycle, and it would repeat itself over, and over, and over.

Net result: Spawn camped players are just as frustrated as they were before, and Gaijin will have spent thousands of dollars and hours trying to fix an unfixable problem...

"Grant me the serenity to accept the things I cannot change, the courage to change the things I can, and the wisdom to know the difference... (Reinhold Niebuhr)"
that it is something that can be changed and should be . remember spawn camping is no skill just a cheap way to play unfairly , and it does and should and can be fix sence alot of player like ur self dont know wat fair game play is . spawn camping = exploiting =cheating = low life player that is over weight :)
Blitzkrieg Wulf  [desarrollador] 22 ABR 2017 a las 1:22 p. m. 
Publicado originalmente por Schwark:
that it is something that can be changed and should be . remember spawn camping is no skill just a cheap way to play unfairly , and it does and should and can be fix sence alot of player Alike ur self dont know wat fair game play is . spawn camping = exploiting =cheating = low life player that is over weight :)

It should be noted that I'm speaking to you guys as a player here, and my opinion in no way represents that of Gaijin Ent (Just to be clear).

Should be changed? I can agree with that, sure.

CAN be changed? Not easily. Yes, you can change it if you're willing to spend LOTS of development time, and risk upsetting a lot of people who get killed for no reason & had no intentions of spawn camping.

Spawn camping is no skill? I don't agree with that. Does it require the most amount of skill? No, but picking a -good- spot to spawn camp can be a challenge, and choosing the right time to spawn camp isn't the easiest either.

I've played this game for over four years, probably the better part of five. I've seen bug abuse, I've seen cheaters, and I hate to break this to you, but as frustrating as spawn camping is (UNLESS USED IN CONJUNCTION WITH BUG ABUSE), is fair and is perfectly acceptable.


Again, I will go on to state: If spawn camping is made against the rules, we'll just wait until you drive out of spawn, honestly. A lot of the spots I use can nail you outside of spawn just as easily as I can nail you in the spawn. Furthermore, many spawn zones don't have boundaries. I could be shooting you from 1-2km away and (honestly) not even know you're in the spawn zone, just knowing that I'm pointing my gun towards the spawn zone. Should I have to hold my fire because I can't tell if you're in the spawn zone, or risk some kind of penalty for accidentally blowing someone up from 2km away?

Are we going to make corridors across each map that constitute a "spawn zone" that when you drive down the corridor you cannot be shot at? Or are you just asking for us to give you false hope, let you drive 20 meters outside of spawn, and then blow your turret off?


So, let me end this by restating: Yes, I agree that it's frustrating when it happens to you, or even occasionally me, when I'm not paying attention. Something should be done about it.
That being said, there are no easy solutions until there are huge maps, and some kind of spawning algorithm spawns you in a large (say, 1x5km zone) that places you away from enemy tanks.
lungenfoto 22 ABR 2017 a las 5:17 p. m. 
Publicado originalmente por Schwark:
the last 6 battles i been in the whole team rolls up on enemy spawn and just spawn camps. i sit back because im not a scum bag that will do something like that. we need a anti- sumbag mechanic in this game . oops i mean someway to slow the spawn camping down.

easy fix in gf:
all vehicles shooting from within spawn- no damage to outside vehicles (Gaijin admitted already they can (and did) disappear players shells/increase ricochet/make RNG ridiculously punishing etc.)
all vehicles shooting or bombing into spawn- no points, heavy rp penalty similar to tk.

but it won't get fixed because spawncamping means longer games and short game sessions are one of Gaijins top priorities.
DarkFenix 22 ABR 2017 a las 7:02 p. m. 
Publicado originalmente por Ingmarsan:
Publicado originalmente por Schwark:
the last 6 battles i been in the whole team rolls up on enemy spawn and just spawn camps. i sit back because im not a scum bag that will do something like that. we need a anti- sumbag mechanic in this game . oops i mean someway to slow the spawn camping down.

easy fix in gf:
all vehicles shooting from within spawn- no damage to outside vehicles (Gaijin admitted already they can (and did) disappear players shells/increase ricochet/make RNG ridiculously punishing etc.)
all vehicles shooting or bombing into spawn- no points, heavy rp penalty similar to tk.

but it won't get fixed because spawncamping means longer games and short game sessions are one of Gaijins top priorities.

Your easy fix just means people will learn exactly where the spawn boundary is and wait outside it. After all they can't be damaged from inside the spawn, you'd in fact make it easier to spawn camp, shooting enemies the very instant they moved outside the boundary with no danger of retaliation.

It won't get fixed because there is no easy fix. Every fix I've ever seen proposed allows a very simple exploitation of the new mechanic to get round it and spawn camp anyway. The current system is about as good as we're going to get, with ~20 seconds of spawn protection if you stay still and no protection for spawn campers. Even if the whole enemy team is in your spawn, you can spawn in, kill one or two of them (depending on your luck and rate of fire) then J out and deny them a kill.

And spawn camping doesn't need fixing in and of itself. If a team has been pushed back all the way to its spawn, it deserves the spawn camping. They've lost map control completely, they've lost the match, to the victor go the spoils. What needs fixing is the maps, maps should be designed such that there are always multiple ways to leave spawn and that the spawn areas themselves are not visible from any practical sniping spot. That would mitigate a lot of 'casual' spawn camping, though the issue of camping spawn exits is never going away and is frankly impossible to fix.
Blitzkrieg Wulf  [desarrollador] 22 ABR 2017 a las 7:06 p. m. 
Publicado originalmente por Ingmarsan:

easy fix in gf:
all vehicles shooting from within spawn- no damage to outside vehicles (Gaijin admitted already they can (and did) disappear players shells/increase ricochet/make RNG ridiculously punishing etc.)
all vehicles shooting or bombing into spawn- no points, heavy rp penalty similar to tk.

but it won't get fixed because spawncamping means longer games and short game sessions are one of Gaijins top priorities.

Flaws;

Essentially anyone within the spawn has to drive entirely outside of the spawn to get a shot off, and at that point, other people have seen them and know where they are.

Also, spawns with no boundaries, how does one easily tell if the enemy player is "in" or "out" of the spawn? Short answer: you don't.

It hasn't been fixed, because there is no good solution. That doesn't mean it won't get fixed. If they want games to progress faster, they can move the spawns, redo map design, etc.
Blitzkrieg Wulf  [desarrollador] 22 ABR 2017 a las 10:21 p. m. 
Publicado originalmente por Shaboi:
i have no problem with spawn trapping if all points are captured and you've pushed the enemy back that bad. the people who camp spawns right at the beginning are cancer

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Publicado el: 16 ABR 2017 a las 2:46 p. m.
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