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True! But I was more thinking about an artillery with an actual tactical map, on which I can use coordinates or positions of spotted enemy tanks to use my artillery effectively.
The BM-8-24 is pretty useless without a tactical map and coordinates, it's like randomly shooting in the air.
Just a thought ;-)
Hello.
Not necessarily.
This is what makes a good bombardier.
I was thinking about an example like artillery in World of Tanks. A good bombardier is able to hit a moving tank, but not everyone is able to do that, it requires skill.
As I have said, just an idea. I have not thought that through very well, but some artillery would be amazing, if implemented properly and fair.
Hi.
It's simulating tank battles. If you can't handle to be hit once in a while, by enemy artillery, then this game is not for you!
If it requires some real skill to even hit an enemy when playing artillery, there is no luck, just skill.
It would also keep tankers moving and force them out of their camp positions.
To say Artillery would never work in this game, seems a little arrogant to me ( no offense though ).
I think that the developers of Gaijin are pretty skilled, they would figure it out.
Don't forget, you can always balance things like this out by giving long reload times, or revealing tanks only for a short time etc, to make artillery players work hard in order to even hit a target.
Never ever say never.
Good luck buddy ;-)
And it would not simulate tank battles. SPAG's never directly targeted tanks (as the chance of landing a direct hit were very low). They also fired HE for almost all shots as there were there to hit advancing infantry, bombard an enemy position before attacking to soften it up, etc.
They have said before that they have zero intention of adding them as they would not work on most maps and were not made to fire at tanks (only in rare cases if one got close and the optics were not designed for direct fire). They were made as a more mobile artillery gun that sat as far back as the artillery and that was it. A lot of people have said they have no interest and Gaijin has said no on more then 1 occasion.
Well.
You haven't really had many arguments nor are you in the place to say " no " to someone's idea. All you had to say was, that the game is not designed for artillery because of being able to one-hit vehicles to easily. This isn't a valid argument if you think about almost every tank being able to one-hit an enemy tank, so would be artillery. Not a big change to the actual gameplay in my eyes. As long as artillery can't be played like the fist of god!
I don't care if the majority wants to have artillery or not, because there hasn't even been a vote for or against artillery yet. So far it's only an idea, and I have not been the only one mentioning it.
You seem to be very afraid of change, I heard some people are more afraid of change than others.
I fully respect your opinion, and I can understand your fear a little, but I don't think that the way you are approaching my idea is very respectful or open-minded. You have your strictly in your mind burned opinion about why artillery should not be part of this game, but you are not ready to actually find reasons for why artillery should be part of this game, and how to make this happen.
This is contra-productive.
This is usually the point I stop discussing with people when I feel they are not open-minded and would deny every argument just to " win " a discussion.
So excuse me, but I think it's the best if I politely withdraw from this discussion and let people think about my idea. It has been said, more I can't do.
Have a good day, and enjoy playing.
We already have ARTY in the game, the mod that you get for your metal thing called a tank. And yes, you do get hit by THAT ARTY every now and then, and i can safely say that it is one of the most annoying things ever. Now immagine if there was a tank that could do that, but with pin-point accuracy and hit every time. I swear to god that would make me quit the game in a blink of an eye.
Panzerwaffles 42, BM-8-24 & BM-13N as arties (specially the last one)
Your missing some point here :
No UAV in game allow you to hover above the map giving direct LoS
If we ever see dedicated artilery implented id expect at best a special tactical map maybe a marker to tell were you aiming at, but nothing more
We have enough balancing issues as it is.
They really need to take a step back stop adding stuff and work on balancing the game.