War Thunder

War Thunder

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Zeno May 3, 2017 @ 1:46pm
Artillery
I was wondering if we are going to get some type of Artillery?

Anyone?
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Showing 1-15 of 16 comments
Katokevin May 3, 2017 @ 1:52pm 
We can call artillery and that is all we will get. If you are asking for SPAG's, no. They sat far off the field and just lobed shells into rough zones and even then it will still not do a whole lot unless you get lucky and land one right on top of a tank in most cases.
Qifi May 3, 2017 @ 3:11pm 
You can consider Brummbar, Sturmpanzer II, Panzerwerfer 42 or BM-8-24 as some kind of artillery. On open maps they can usually fire across the map and even land some shots on targets behind the hill due the drop of a shell.
Zeno May 3, 2017 @ 3:14pm 
Originally posted by Lord Admiral Qifi:
You can consider Brummbar, Sturmpanzer II, Panzerwerfer 42 or BM-8-24 as some kind of artillery. On open maps they can usually fire across the map and even land some shots on targets behind the hill due the drop of a shell.

True! But I was more thinking about an artillery with an actual tactical map, on which I can use coordinates or positions of spotted enemy tanks to use my artillery effectively.

The BM-8-24 is pretty useless without a tactical map and coordinates, it's like randomly shooting in the air.

Just a thought ;-)
Zeno May 3, 2017 @ 3:21pm 
Originally posted by TheCampingOwl:
Originally posted by Sun Tzu:

True! But I was more thinking about an artillery with an actual tactical map, on which I can use coordinates or positions of spotted enemy tanks to use my artillery effectively.

The BM-8-24 is pretty useless without a tactical map and coordinates, it's like randomly shooting in the air.

Just a thought ;-)
Considering that most people generally move as soon as they fire, this would be pretty useless. In the time it takes you to aim at their location they would be long gone.

Hello.

Not necessarily.

This is what makes a good bombardier.

I was thinking about an example like artillery in World of Tanks. A good bombardier is able to hit a moving tank, but not everyone is able to do that, it requires skill.

As I have said, just an idea. I have not thought that through very well, but some artillery would be amazing, if implemented properly and fair.
Zeno May 3, 2017 @ 3:31pm 
Originally posted by TheCampingOwl:
Originally posted by Sun Tzu:

Hello.

Not necessarily.

This is what makes a good bombardier.

I was thinking about an example like artillery in World of Tanks. A good bombardier is able to hit a moving tank, but not everyone is able to do that, it requires skill.

As I have said, just an idea. I have not thought that through very well, but some artillery would be amazing, if implemented properly and fair.
Artillery would never work in this game because of the 1 shot mechanics. No one likes being killed by a player across the map that got lucky and hit him. Not to mention artillery guns use very large caliber shells so they can kill just about all light tanks without even hitting. All they gotta do is splash within 10 meters or so and they will still cripple or kill.

That is ridiculous. If you wish to play artillery, then do so in world of tanks. In regards to War Thunder, artillery will not work simply because of the games design.

Hi.

It's simulating tank battles. If you can't handle to be hit once in a while, by enemy artillery, then this game is not for you!

If it requires some real skill to even hit an enemy when playing artillery, there is no luck, just skill.

It would also keep tankers moving and force them out of their camp positions.

To say Artillery would never work in this game, seems a little arrogant to me ( no offense though ).

I think that the developers of Gaijin are pretty skilled, they would figure it out.

Don't forget, you can always balance things like this out by giving long reload times, or revealing tanks only for a short time etc, to make artillery players work hard in order to even hit a target.

Never ever say never.

Good luck buddy ;-)
Katokevin May 3, 2017 @ 3:39pm 
Originally posted by Sun Tzu:
Originally posted by TheCampingOwl:
Artillery would never work in this game because of the 1 shot mechanics. No one likes being killed by a player across the map that got lucky and hit him. Not to mention artillery guns use very large caliber shells so they can kill just about all light tanks without even hitting. All they gotta do is splash within 10 meters or so and they will still cripple or kill.

That is ridiculous. If you wish to play artillery, then do so in world of tanks. In regards to War Thunder, artillery will not work simply because of the games design.

Hi.

It's simulating tank battles. If you can't handle to be hit once in a while, by enemy artillery, then this game is not for you!

If it requires some real skill to even hit an enemy when playing artillery, there is no luck, just skill.

It would also keep tankers moving and force them out of their camp positions.

To say Artillery would never work in this game, seems a little arrogant to me ( no offense though ).

I think that the developers of Gaijin are pretty skilled, they would figure it out.

Don't forget, you can always balance things like this out by giving long reload times, or revealing tanks only for a short time etc, to make artillery players work hard in order to even hit a target.

Never ever say never.

Good luck buddy ;-)
A good amount of the maps are to small to make good shots. Artillery rounds already have a long travel time and with many small maps, the gun would be VERY elivated in many cases, making the rounds take quite some time to come down. You would also not know where the rounds are landing without somebody spotting.

And it would not simulate tank battles. SPAG's never directly targeted tanks (as the chance of landing a direct hit were very low). They also fired HE for almost all shots as there were there to hit advancing infantry, bombard an enemy position before attacking to soften it up, etc.

They have said before that they have zero intention of adding them as they would not work on most maps and were not made to fire at tanks (only in rare cases if one got close and the optics were not designed for direct fire). They were made as a more mobile artillery gun that sat as far back as the artillery and that was it. A lot of people have said they have no interest and Gaijin has said no on more then 1 occasion.
Zeno May 3, 2017 @ 3:43pm 
Originally posted by TheCampingOwl:
Originally posted by Sun Tzu:

Hi.

It's simulating tank battles. If you can't handle to be hit once in a while, by enemy artillery, then this game is not for you!

If it requires some real skill to even hit an enemy when playing artillery, there is no luck, just skill.

It would also keep tankers moving and force them out of their camp positions.

To say Artillery would never work in this game, seems a little arrogant to me ( no offense though ).

I think that the developers of Gaijin are pretty skilled, they would figure it out.

Don't forget, you can always balance things like this out by giving long reload times, or revealing tanks only for a short time etc, to make artillery players work hard in order to even hit a target.

Never ever say never.

Good luck buddy ;-)
Hi.

If you can't handle being told no and being explained why it won't work, then this forum is not for you!

Artillery is annoying, no one likes it, not in world of tanks, not in armored warfare, and certainly not here. You're one of the very, very few that actually want artillery.

Last time i checked the majority doesn't want artillery. So therefore: No. Not happening.

And don't even get me started on why your idea for long reload time or revealing the tank is stupid.

Well.

You haven't really had many arguments nor are you in the place to say " no " to someone's idea. All you had to say was, that the game is not designed for artillery because of being able to one-hit vehicles to easily. This isn't a valid argument if you think about almost every tank being able to one-hit an enemy tank, so would be artillery. Not a big change to the actual gameplay in my eyes. As long as artillery can't be played like the fist of god!

I don't care if the majority wants to have artillery or not, because there hasn't even been a vote for or against artillery yet. So far it's only an idea, and I have not been the only one mentioning it.

You seem to be very afraid of change, I heard some people are more afraid of change than others.

I fully respect your opinion, and I can understand your fear a little, but I don't think that the way you are approaching my idea is very respectful or open-minded. You have your strictly in your mind burned opinion about why artillery should not be part of this game, but you are not ready to actually find reasons for why artillery should be part of this game, and how to make this happen.

This is contra-productive.

This is usually the point I stop discussing with people when I feel they are not open-minded and would deny every argument just to " win " a discussion.

So excuse me, but I think it's the best if I politely withdraw from this discussion and let people think about my idea. It has been said, more I can't do.

Have a good day, and enjoy playing.
Last edited by Zeno; May 3, 2017 @ 3:45pm
Originally posted by Sun Tzu:
Originally posted by Lord Admiral Qifi:
You can consider Brummbar, Sturmpanzer II, Panzerwerfer 42 or BM-8-24 as some kind of artillery. On open maps they can usually fire across the map and even land some shots on targets behind the hill due the drop of a shell.

True! But I was more thinking about an artillery with an actual tactical map, on which I can use coordinates or positions of spotted enemy tanks to use my artillery effectively.
So you mean like, oh i don't know, WOT. The game that war thunder avoids like the plague to the point of even not mentioning the name. And in WOT i have seen how they are either OP or ♥♥♥♥. They either 1: can't hit anything and thus waste all their ammo on a truck or 2: Insta-kill everything and wins the entire round. If you want THAT in WT then you get the boot and leave.

Originally posted by Sun Tzu:
Originally posted by TheCampingOwl:
Artillery would never work in this game because of the 1 shot mechanics. No one likes being killed by a player across the map that got lucky and hit him. Not to mention artillery guns use very large caliber shells so they can kill just about all light tanks without even hitting. All they gotta do is splash within 10 meters or so and they will still cripple or kill.

That is ridiculous. If you wish to play artillery, then do so in world of tanks. In regards to War Thunder, artillery will not work simply because of the games design.



It's simulating tank battles. If you can't handle to be hit once in a while, by enemy artillery, then this game is not for you!

We already have ARTY in the game, the mod that you get for your metal thing called a tank. And yes, you do get hit by THAT ARTY every now and then, and i can safely say that it is one of the most annoying things ever. Now immagine if there was a tank that could do that, but with pin-point accuracy and hit every time. I swear to god that would make me quit the game in a blink of an eye.
Last edited by Emperor Cheesius Secundus; May 3, 2017 @ 5:15pm
JttJ May 3, 2017 @ 8:03pm 
Well technically there are already tanks in the game that are pretty much Self Propelled Artillery. For example- the Sherman 105 is pretty much an arty gun, people just don't use it as one and choose to use it as a tank destroyer. If people coordinated with angles and positions, then theoretically it could be used as artillery already. The main problem is that I doubt that you will see that degree of coordination and teamwork from the average WT player.
Given the size of the maps and the layout if some of then I don't think it would work very well. Plus we all know how arty is received in that other game. From a gameplay perspective it wouldn't really fit in here, and I don't really want to be capping a point and suddenly explode.
Last edited by The Pangaean Gamer; May 3, 2017 @ 8:09pm
Azi May 3, 2017 @ 8:32pm 
You could say that WT already has arty if you consider the
Panzerwaffles 42, BM-8-24 & BM-13N as arties (specially the last one)
whiskywekke May 4, 2017 @ 4:52am 
heh whats next,ships in warthunder...oh wait...
Saviliana May 4, 2017 @ 5:02am 
We do have one.....its in IJA Anti-Tank line : Ho-Ro.

Foxtrot39 May 4, 2017 @ 6:27am 
Originally posted by ...............:
Originally posted by TheCampingOwl:
Considering that most people generally move as soon as they fire, this would be pretty useless. In the time it takes you to aim at their location they would be long gone.

Hello.

Not necessarily.

This is what makes a good bombardier.

I was thinking about an example like artillery in World of Tanks. A good bombardier is able to hit a moving tank, but not everyone is able to do that, it requires skill.

As I have said, just an idea. I have not thought that through very well, but some artillery would be amazing, if implemented properly and fair.

Your missing some point here :

No UAV in game allow you to hover above the map giving direct LoS

If we ever see dedicated artilery implented id expect at best a special tactical map maybe a marker to tell were you aiming at, but nothing more
Bullseye May 4, 2017 @ 6:48am 
Hope not.
We have enough balancing issues as it is.

They really need to take a step back stop adding stuff and work on balancing the game.
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Date Posted: May 3, 2017 @ 1:46pm
Posts: 16