安装 Steam
登录
|
语言
繁體中文(繁体中文)
日本語(日语)
한국어(韩语)
ไทย(泰语)
български(保加利亚语)
Čeština(捷克语)
Dansk(丹麦语)
Deutsch(德语)
English(英语)
Español-España(西班牙语 - 西班牙)
Español - Latinoamérica(西班牙语 - 拉丁美洲)
Ελληνικά(希腊语)
Français(法语)
Italiano(意大利语)
Bahasa Indonesia(印度尼西亚语)
Magyar(匈牙利语)
Nederlands(荷兰语)
Norsk(挪威语)
Polski(波兰语)
Português(葡萄牙语 - 葡萄牙)
Português-Brasil(葡萄牙语 - 巴西)
Română(罗马尼亚语)
Русский(俄语)
Suomi(芬兰语)
Svenska(瑞典语)
Türkçe(土耳其语)
Tiếng Việt(越南语)
Українська(乌克兰语)
报告翻译问题
It also helps deal with some annoying tank "tactics"; somewhat mitigates the "ye gods that tank is OP >_< my gun doth nothinge" effect; makes battles less one-dimentional and focused on camping.
The problem with the camping arguement, is i dont really see camping being changed much due to planes pressence. Even in games where theres maybe one or two planes in the air at all, everyone is relatively mobile or just as mobile as when their are planes present, maybe only a few times in my 2000 or so RB matches have i said "i really hope someone drops a bomb on that guy" probably only a couple of times. Just whenever i play, camping isnt much of an issue with map sizes being large enough to flank anything. Only times i can see "i hope they drop a bomb on that tank because theres nothing i can do about it" is if its a maus or something "impenetrable".
I defiantly understand the problem with too many modes as it splits the playerbase, but i doubt simulator battles take up too large of a portion of the player base (as if you ask me its a giant hassle to play it) but id like to see gaijin at least give a seperate combined arms mode a try, and if they say "nope doesnt work, causes MM problems" then id be at least somewhat satisfied
Thats something i agree with. My biggest problem with how planes work in realistic battles is its unfair to tank players in multiple ways.
1. It removes people in their tanks to capture objectives, an example is where my team had 4 people in planes and one guy in an AA. Or all the times the enemy team runs out of players in tanks, and all thats left are people flying around in planes.
2. It acts somewhat as a "hand of god" mechanic to tank players. Most of the time all planes make me feel is a constant paranoia a literally inescapable explosion is going to instantly end the game for me and theres nothing i can do about it. Realistically shooting down a plane in a tank is unlikely at best even if youre foucsing on the plane. Tanks have no adequite way of defending themselves. Youre basically a sitting duck, even more so if youre AA isnt a sharpshooter/able to even hit the plane BEFORE it drops its load, or your team doesnt have any planes in the air.
3. I feel that if youre going to play TANKS mode, you kill in youre tank, or you be killed by a tank. People in planes not only remove someone to cap objectives, but targets for other players. This goes back to 2, but i think both players should have an equal chance at killing one another, instead of a bomber diving down and dropping its load before anyone knows what happened and why their tank has burst into flames
It also is a nice way to get rid of spawn campers.
Kittens like to camp; small bombs won't crack em open.
It's not alright with me that someone can rush a cap point in the cheapest fast vehicle he has, punches out and respawns in a heavily armed plane with bombs and rockets. AG-weaponry should massively increase spawn costs, making spotter and air combat aviation rather cheap and heavy anti ground armament expensive.
That should only be possible for Japanese pilots.
Having said that, planes still hopelessly outmatch tanks and break the gameplay of tank-on-tank action.
Planes basically get free reign over the battlefield and can kill tanks on a whim, while tanks have virtually no chance of ever shooting a plane unless they are AA.
If you get a good Stuka pilot coming against you, well you can basically say GG cause he will kill you and your whole team and all of your respawns, easily. 1 500kg bomb can take out like 3 tanks if they are close enough together.
Also don't bunch up on a cap point late in the game when planes are in play.
But back to OP:
Planes for me are a balancing feature to actually good tankers that decimate the other team. It's a way to clear the opposing force when they're overwhelming your team.
It IS overkill when your team is winning and especially so when abusing the system to get planes easily by spawning in a low SP vehicle and getting to the point.