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FAW doesn't work on friendly/neutral factions which does make sense, since otherwise in a battle were multiple ships are involved you would pretty much fire at anything..Though i do suppose after you have engaged even green ships they would turn enemies and the FAW would then work
is it a bad thing that not one of the bountys are dead but i killed two "heroes" lol
oh and both the names were different (the ship name was different then the bounty board name)
EDIT: kano saichi is the bounty, and it still says RIP as a location, but none of the others do (the hero i killed, the second one, was flying a freighter and marked as trinity free states)
Thanks Clermas!
But regardless, something's seems off with heroes... We'll go over them some more ;).
Sorry I went to write this yesterday only to discover my game was crashing due to a bug I introduced in my lastest update for heros.... :\. Anyways fixed it so here we go:
1. Heros standing toward the player is not effected by their reputation. No matter what faction you try and place them in, or the players reputation the heros always remain none hostile.
2. Once agressed by the player they will change to hostile, but they will try to become nuetral again and flee if not grappled after some time has passed. (Not very hero like)
3. Their dps is like getting hit with a paper fan. (this is probably the scaling issue related to all ai and the fact that they use default loadouts)
4. They do not seem to use any skills linked to their profession.
5. While you have them hostile (red) FAW will not function on them. (Probably linked to the always neutral bug)
Just for reference, when I attack Curtis with greens (allies) around, they will turn hostile (assume becuase I am attacking what they precieve as an ally?) AND
FAW will work against them until they turn back to green.
Those are the bugs that I have noticed. :)
Also so as not to start a new thread, when do you think the next update will be?
(Hoping for some more modding options, like default load out changing and ai functionality)
The next update is planned for next week, Wednesday. More modding options will definitely be introduced, but the bulk of it is linked to global events. I've already placed the function definitions on the modding site. You can check it out under the Scripting->Functions->World category. "Global event: ..." if you're interested :).