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I'll also start including a zipped up archive of the script folder to go with each version, so anyone interested can open it up and get the raw, commented version of every script. The compression unfortunately removes the comments, making it a bit more difficult to understand what does what, especially if a script is very long.
EDIT: Terribly sorry. I misspoke. That version of the compiler is not on Steam yet. I'll add the scripts archive to go with each new update from now on.
I don't suppose we can have access to the weapon activation.sal files? I was hoping to make the Borehole Torpedo range a bit wider.
*frog-hat off to you*
Thank you kindly, and for a great game.