Install Steam
login
|
language
简体中文 (Simplified Chinese)
繁體中文 (Traditional Chinese)
日本語 (Japanese)
한국어 (Korean)
ไทย (Thai)
Български (Bulgarian)
Čeština (Czech)
Dansk (Danish)
Deutsch (German)
Español - España (Spanish - Spain)
Español - Latinoamérica (Spanish - Latin America)
Ελληνικά (Greek)
Français (French)
Italiano (Italian)
Bahasa Indonesia (Indonesian)
Magyar (Hungarian)
Nederlands (Dutch)
Norsk (Norwegian)
Polski (Polish)
Português (Portuguese - Portugal)
Português - Brasil (Portuguese - Brazil)
Română (Romanian)
Русский (Russian)
Suomi (Finnish)
Svenska (Swedish)
Türkçe (Turkish)
Tiếng Việt (Vietnamese)
Українська (Ukrainian)
Report a translation problem
It's not bug or memory leak, if that is the problem you're talking about. Pay attention when that happens if the name of the system in which you transitioned appears in upper right corner.
If this is what's bothering you and if I answered your question, I would appreciate if you could put (SOLVED) in thread name, so other people can check the thread out if they experience the same thing.
Thank you.
Please let me know. :)
Well i have an ssd, but i already installed it on my hdd. Is there any way to lower the amount of freezes?
Try to check if the name of the system in which you transitioned appears in upper right corner.
I don't mind that loading stutter, it's normal with every seamless game. And it sure beats the old loading screens. :)
First time I saw that was when I played Half-Life back in 1999. The screen would freeze for like 15 seconds. Today, if you load same that game, you would have seamless transition in less then a second. The technology is moving forward.
You other solution would be to reinstall on SSD, but you would still have minor stutter. Much shorter, but it wouldn't dissapear completely. It's normal.
Since you have a really fast CPU, an excellent graphics card and 8 GB RAM (RAM speed is irrelevant unless you use onboard graphics), the game should run and look as it should, in all its glory on that rig.
Thanks for your help. really like the game so far ive played it :)
i5-4690k
MSI R9 270x
G.Skill Sniper 2x4GB 1600 CL7
SSD
I also tried to play it on a Western Digital Black HDD its the same and not worse than on SSD.
I quite like this method, makes the map feel real.
I did get used to short stutter, but if it's so constant on a normal basis for almost every hex load... Not cool, definitely not cool. That's the same extremity as constant loading screens, is certainly isn't seamless.
I have this game on my Samsung SSD 120GB (60 GB free) and on my 500 GB WD Black HDD. I have flown the same way truth the map from SSD and HDD, the stutters are maybe at max a half second shorter on SSD but it also don't bother me from my HDD.
Its not that this is like true lag or low frame stutter. Its just as for many PC games normal a short background load.
I will keep it on my HDD and get the space free on my SSD.
But as Longstar said, SSD is not in official requirements cause the game works fine without it. Those stutters are something I really don't mind.
SSD is something I recommend for every game. More precisely, Star Citizen from pressing launch to entering hangar takes about 4 or 5 minutes for me. Then after entering the ship, loading Arena commander takes another 3 to 5 minutes. That's what I call loading! Not these micro stutters in SPG2. :) If I had 2 SSDs in raid 0, I'm sure SC would load in less then 30 seconds.
Do you know why I came to this post? Because of the SOLVED that was posted on it. This is not solved, nor do I see anything in these comments that viably resolve the issues posted by the OP or could help me with my future planned mod.
ISA can make things worse.... and the speed thing... i tested my SSD once without Software against with ISA and Samsung Software, now guess with what it was faster... sure without anything... and the other good thing 1 or 2 extra useless resource eater less on my System.
And the fact that ppl talk about this little loads in game... i don't understand the are barely noticeable.
...when there's an audio message
...when the game loads a new skybox
...when objects are loaded into view
...and has since the alpha (although they have been slightly improved).
I think the problem is that the distance at which the game loads objects/data around the player is very small...I mean like miniscule when compared to to the size of the game's area (which is still small compared to RL...but I understand that it was probably a design decision.)
What I'm basically trying to say is that the devs need to expand the distance at which objects are loaded from the player. Not necessarily view distance (although that is crippled as well); but the distance at which data is cached into memory. There will still be loading i.e. pauses, but they will be less frequent when traveling.
I'm not sure if this is intentional (i.e. so more players would have less performance issues); or if it's an engine limitation (i.e. too much data = performance/stability problems).
Either way, I hope the dev's look into this and try to improve it; because as someone who is exploring and traveling everywhere, it really is annoying.
I also noticed the game uses minimal resources. After playing for 3+ hours testing, the game's .exe stayed pinned at ~1.45gb, never going higher. My CPU usage was also low; never going past 35% total usage. It seems there should be some kind of headroom to improve performance