Starpoint Gemini 2

Starpoint Gemini 2

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Moepkid Oct 21, 2014 @ 7:54am
stutter / hangs [SOLVED]
hey all,

When i play this game, at some pints the game just hangs or stuuters a bit and then goes good again. I diabled physx but it keeps this way. any ideas how to remove the hangs and the stuttering?

My specs:
i7 4790k
R9 280x
8G 1866mhz ram
Last edited by Moepkid; Oct 21, 2014 @ 1:48pm
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Showing 1-15 of 30 comments
Wrathinside Oct 21, 2014 @ 12:11pm 
Memory leaks and such, requires optimization. I get stuttering when voice notification occurs, when something loads. Maybe because the game uses single thread\core(as I've heard), or just because of little optimization, but with your PC - you really shouldn't disable anything if it doesn't help.
Zenoslaf Oct 21, 2014 @ 12:29pm 
It's not about memory leaks, I think. It's about loading map. The whole game is one seamless open world and it doesn't have loading screens but rather short stutters. If you have SSD drive it would be very short. If you had 2 in Raid 0, it would be almost nonexistant.

It's not bug or memory leak, if that is the problem you're talking about. Pay attention when that happens if the name of the system in which you transitioned appears in upper right corner.

If this is what's bothering you and if I answered your question, I would appreciate if you could put (SOLVED) in thread name, so other people can check the thread out if they experience the same thing.

Thank you.
Please let me know. :)
Moepkid Oct 21, 2014 @ 12:48pm 
Originally posted by zzokalj - SPG2 Vice Admiral:
It's not about memory leaks, I think. It's about loading map. The whole game is one seamless open world and it doesn't have loading screens but rather short stutters. If you have SSD drive it would be very short. If you had 2 in Raid 0, it would be almost nonexistant.

It's not bug or memory leak, if that is the problem you're talking about. Pay attention when that happens if the name of the system in which you transitioned appears in upper right corner.

If this is what's bothering you and if I answered your question, I would appreciate if you could put (SOLVED) in thread name, so other people can check the thread out if they experience the same thing.

Thank you.
Please let me know. :)

Well i have an ssd, but i already installed it on my hdd. Is there any way to lower the amount of freezes?

Zenoslaf Oct 21, 2014 @ 1:15pm 
No, it's pure loading. It depends solely on the speed of your HDD. IF that is a problem you're having. I'm not sure, maybe it's something else.

Try to check if the name of the system in which you transitioned appears in upper right corner.

I don't mind that loading stutter, it's normal with every seamless game. And it sure beats the old loading screens. :)

First time I saw that was when I played Half-Life back in 1999. The screen would freeze for like 15 seconds. Today, if you load same that game, you would have seamless transition in less then a second. The technology is moving forward.

You other solution would be to reinstall on SSD, but you would still have minor stutter. Much shorter, but it wouldn't dissapear completely. It's normal.

Since you have a really fast CPU, an excellent graphics card and 8 GB RAM (RAM speed is irrelevant unless you use onboard graphics), the game should run and look as it should, in all its glory on that rig.
Last edited by Zenoslaf; Oct 21, 2014 @ 1:17pm
Moepkid Oct 21, 2014 @ 1:49pm 
Originally posted by zzokalj - SPG2 Vice Admiral:
No, it's pure loading. It depends solely on the speed of your HDD. IF that is a problem you're having. I'm not sure, maybe it's something else.

Try to check if the name of the system in which you transitioned appears in upper right corner.

I don't mind that loading stutter, it's normal with every seamless game. And it sure beats the old loading screens. :)

First time I saw that was when I played Half-Life back in 1999. The screen would freeze for like 15 seconds. Today, if you load same that game, you would have seamless transition in less then a second. The technology is moving forward.

You other solution would be to reinstall on SSD, but you would still have minor stutter. Much shorter, but it wouldn't dissapear completely. It's normal.

Since you have a really fast CPU, an excellent graphics card and 8 GB RAM (RAM speed is irrelevant unless you use onboard graphics), the game should run and look as it should, in all its glory on that rig.

Thanks for your help. really like the game so far ive played it :)
Machin Shin Oct 21, 2014 @ 2:10pm 
I also have this short loading lags when entering a new region but they don't annoy that much.Its normal for me in PC Games.

i5-4690k
MSI R9 270x
G.Skill Sniper 2x4GB 1600 CL7
SSD

I also tried to play it on a Western Digital Black HDD its the same and not worse than on SSD.
Last edited by Machin Shin; Oct 21, 2014 @ 2:12pm
fivemilesmile Oct 21, 2014 @ 2:15pm 
I can only join in to what Zeno said: this game loves ssd, try to move it there. I have a much slower rig than your but I play it on my ssd and the freezes are almost non-existent, there is some, but it is the streaming technology it uses. Instead of promting you to a loading screen in every five-ten minutes or so, it constantly streaming the map, which results in that jerking.

I quite like this method, makes the map feel real.
Wrathinside Oct 21, 2014 @ 2:44pm 
Damn... that's the FIRST game I see, where SSD is in hardware recommended requirements. And that's after playing some of flagships of graphical/size industry.
I did get used to short stutter, but if it's so constant on a normal basis for almost every hex load... Not cool, definitely not cool. That's the same extremity as constant loading screens, is certainly isn't seamless.
Machin Shin Oct 21, 2014 @ 2:48pm 
I tested it for myself.
I have this game on my Samsung SSD 120GB (60 GB free) and on my 500 GB WD Black HDD. I have flown the same way truth the map from SSD and HDD, the stutters are maybe at max a half second shorter on SSD but it also don't bother me from my HDD.
Its not that this is like true lag or low frame stutter. Its just as for many PC games normal a short background load.

I will keep it on my HDD and get the space free on my SSD.
Last edited by Machin Shin; Oct 21, 2014 @ 2:53pm
fivemilesmile Oct 21, 2014 @ 3:46pm 
Originally posted by Wrathinside:
Damn... that's the FIRST game I see, where SSD is in hardware recommended requirements. And that's after playing some of flagships of graphical/size industry.
I did get used to short stutter, but if it's so constant on a normal basis for almost every hex load... Not cool, definitely not cool. That's the same extremity as constant loading screens, is certainly isn't seamless.
Hmm I do not see it anywhere, that SSD would be a hardware recommended requirement. Where did you see that?
StickyFingers Oct 21, 2014 @ 5:22pm 
If you have a motherboard that allows it using an SSD with Intel Rapid Storage Array works great for me with this game. I barely notice the "delays" They are more like little screen "jumps" for me.
Zenoslaf Oct 21, 2014 @ 5:27pm 
Yeah, and imagine you have 2 SSDs in Raid 0. :) It would not be noticeable.
But as Longstar said, SSD is not in official requirements cause the game works fine without it. Those stutters are something I really don't mind.

SSD is something I recommend for every game. More precisely, Star Citizen from pressing launch to entering hangar takes about 4 or 5 minutes for me. Then after entering the ship, loading Arena commander takes another 3 to 5 minutes. That's what I call loading! Not these micro stutters in SPG2. :) If I had 2 SSDs in raid 0, I'm sure SC would load in less then 30 seconds.
Valen Oct 21, 2014 @ 5:38pm 
I do not consider this post solved. Having a SSD is not the solution (And telling people to get one for this game would be silly). And to say that the issues are normal is not the correct answer either because there are other on the fly loading games that don't have this much of an issues with a normal hard drive. The problem is and always has been optimization. The system requirments for this game a not correct. As I remember those recommendations where set way back in early access before alot of the extras in game content where added and because of this, the game ran better at that time. Now I know these DEVs are good and they have already did some work on getting better optimization. But I really think that more is needed. I plan on making a mod which increases FPS but not until the DEVs are done with this game (Perhaps it will reduce load times as well).

Do you know why I came to this post? Because of the SOLVED that was posted on it. This is not solved, nor do I see anything in these comments that viably resolve the issues posted by the OP or could help me with my future planned mod.
Last edited by Valen; Oct 21, 2014 @ 5:41pm
Machin Shin Oct 21, 2014 @ 5:57pm 
Originally posted by StickyFingers:
If you have a motherboard that allows it using an SSD with Intel Rapid Storage Array works great for me with this game. I barely notice the "delays" They are more like little screen "jumps" for me.

ISA can make things worse.... and the speed thing... i tested my SSD once without Software against with ISA and Samsung Software, now guess with what it was faster... sure without anything... and the other good thing 1 or 2 extra useless resource eater less on my System.

And the fact that ppl talk about this little loads in game... i don't understand the are barely noticeable.
Last edited by Machin Shin; Oct 21, 2014 @ 5:59pm
Pèpè Silvia Oct 21, 2014 @ 6:03pm 
I'm using an SSD and I still get hangs/pauses when entering a new region, and...
...when there's an audio message
...when the game loads a new skybox
...when objects are loaded into view

...and has since the alpha (although they have been slightly improved).

I think the problem is that the distance at which the game loads objects/data around the player is very small...I mean like miniscule when compared to to the size of the game's area (which is still small compared to RL...but I understand that it was probably a design decision.)

What I'm basically trying to say is that the devs need to expand the distance at which objects are loaded from the player. Not necessarily view distance (although that is crippled as well); but the distance at which data is cached into memory. There will still be loading i.e. pauses, but they will be less frequent when traveling.

I'm not sure if this is intentional (i.e. so more players would have less performance issues); or if it's an engine limitation (i.e. too much data = performance/stability problems).

Either way, I hope the dev's look into this and try to improve it; because as someone who is exploring and traveling everywhere, it really is annoying.

I also noticed the game uses minimal resources. After playing for 3+ hours testing, the game's .exe stayed pinned at ~1.45gb, never going higher. My CPU usage was also low; never going past 35% total usage. It seems there should be some kind of headroom to improve performance
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