Starpoint Gemini 2

Starpoint Gemini 2

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gunship vs dreadnought
"Several rumors circling about a single gunship is capable of taking out a dreadnought class vessel but it is yet to be confirmed. "

http://starpoint-gemini-2.wikia.com/wiki/Category:Gunships

Where can i find one dreadnought to test it? O.o

EDITED:

YESSS, i got it finnaly!!! Using the starting ship (Squire) and equipment.
http://steamcommunity.com/profiles/76561198000917712/screenshot/52114521708359204

It took a while, over 30 minutes...
Last edited by DarknessEyes; Oct 8, 2014 @ 3:38pm
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Showing 31-38 of 38 comments
Silver Smurfer Oct 8, 2014 @ 3:32pm 
Originally posted by WWDragon:
Originally posted by Mr.Kill:

reminds me of space rangers when you try to become #1 by killing all the other rangers. Some crazy guy did it using nothing but missiles and well timed transfactor beacon usage (calls in dominators).

But back on topic, how long does it take you to do that?
Ironically beam weapons are the weakest in the entire game... have HORRIBLE energy use to damage ratio.

I have all the space rangers games. I don't think it's even possible to kill off all the rangers, because just like the pirates, they run when outgunned or damaged a lot.
Not that I've tried. >..> *cough*

They were pretty good at running away in loops between sectors but you could learn their escape patters and all your moves would be always parallel to theirs. As a result you would constantly teleport between 2 sectors and fire your weapons at him in meantime.

I remember pirates being the biggest badasses in space after long time in game, because they always had red artefact enchanced weapons/systems.

Space Rangers 2, epic game thx for reminding x)
Last edited by Silver Smurfer; Oct 8, 2014 @ 3:33pm
Dr.Askenase Oct 8, 2014 @ 3:47pm 
as long as the enemy has no beam weapons you can defeat every enemy with every ship even when you are outnumberd!

just press aqw at the same time!
WWDragon Oct 8, 2014 @ 3:50pm 
Originally posted by DarknessEyes:
YESSS, i got it finnaly!!! Using the starting ship (Squire) and equipment.
http://steamcommunity.com/profiles/76561198000917712/screenshot/52114521708359204

It took a while, over 30 minutes...
Grats :-)

Btw guys, I'm onto Space Rangers HD now.
It's got synergies for combinations of artifacts + wormhole equipment.
Tranculators are now orderable just like wingmen; as a group.
HoloByteus Oct 8, 2014 @ 5:15pm 
Originally posted by wiredhands:
I'm atm trying to kill all heroes in the starter ship the taurus...currently score is I've killed 5 now, 2 of the level 70 variant (had help from friendlies though with those 2)..but a lot of fun throwing down gun turrets and mines and then kiting them around in asteriod fields...as long as I dont run into beam weapons or allow myself to get smacked by their heavy weapons..then I should be fine..more than 1 big ship though and i'm screwed...they burn me down so fast it isnt funny

At frist I thought the Taurus was a pretty crappy ship but it served me very well up to level 14 destroying ships far above it's class once outfited with decent weaps and enhancements. It also makes a great starter capture ship and can cap any gunship in the game. Capping ships is a great way if not the best way to earn money or at at least 10x faster than you'll make from missions. Each gunship netted about 150K to 200K and corvetts about 350K.

My next ship was the Abeja. This frigate has the hard points of a destroyer and 55 crew which will allow you to capture other frigates for 850,000 to 1M worth of credits a capture! It's also helpful to take the Engineer skill tree which can boost Troop strength and of course grab all the crew buffs you can find for transporter capacity and troop strength.
Zenoslaf Oct 8, 2014 @ 5:18pm 
I love my Tzar, I've been able to kill just about anything with it. 3 wings launched, tons of missiles and turrets...
wiredhands Oct 9, 2014 @ 8:54am 
Originally posted by Mr.Kill:
Originally posted by wiredhands:
I'm atm trying to kill all heroes in the starter ship the taurus...currently score is I've killed 5 now, 2 of the level 70 variant (had help from friendlies though with those 2)..but a lot of fun throwing down gun turrets and mines and then kiting them around in asteriod fields...as long as I dont run into beam weapons or allow myself to get smacked by their heavy weapons..then I should be fine..more than 1 big ship though and i'm screwed...they burn me down so fast it isnt funny

reminds me of space rangers when you try to become #1 by killing all the other rangers. Some crazy guy did it using nothing but missiles and well timed transfactor beacon usage (calls in dominators).

But back on topic, how long does it take you to do that?

if friendlies help its no big deal, you can just fire a couple of shots and then stay at a safe distance...if you do a level 70 hero alone in the gunship, well make sure you have a turret that can fire backwards, and a nice supply of mines and turrets (just makes it easier) and then it's a question of staying at a safe distance kiting the hero around..did it with that doubleback guy cause no friendly help near..just takes a while, though once shields are down the hull goes down fast (and have a handfull of long range missiles too, anything that helps makes it easier)..takes probably between 5-15 minutes to burn the shields solo that way(sorry no exact time, just haven't got 'time' to keep track of it during the combat ;-) )..after that its easy..juts don't get hit by them or you are done for (1-5 hits and you are dead in the gunship)..

The problem with the regulaar dreadnaughts though is that they rarely come alone, so taking them on in the gunship is dangerous business cause you are super vulnerable if you get hit by their heavy weapons (1 hit is usually enough to make my frontal shield vanish)..and beamweapons...bleh, surefire way to die if they get close enough to use those
Last edited by wiredhands; Oct 9, 2014 @ 8:59am
DarknessEyes Oct 9, 2014 @ 10:22am 
Originally posted by wiredhands:
Originally posted by Mr.Kill:
The problem with the regulaar dreadnaughts though is that they rarely come alone, so taking them on in the gunship is dangerous business cause you are super vulnerable if you get hit by their heavy weapons (1 hit is usually enough to make my frontal shield vanish)..and beamweapons...bleh, surefire way to die if they get close enough to use those

It was not alone, a frigate and another big ship there, i took those first and left the dreadnaught for last. I rotated the ship each time a shield was down.

Once the other ships are down its easy to kill the dreadnaught, just get really close to it (find a dead spot where you cant be hit) and then slow down and keep following him at same speed while shooting.

If you keep yourself in the dead spot u dont even get hit.
Zero Enna Oct 9, 2014 @ 11:05am 
Originally posted by Wrathinside:
Precisely, Darkness, and that's why Probe's strategy, although being logical - would not work. Above level 10, there is practically zero chance of fighting an enemy 1v1. Even if such a thing happens, more will likely spawn later, or while you kite/move around.

You may have killed 2 cruisers and a frigate by kiting and shooting from afar, or with support of other ships, because I doubt that you realistically had the firepower on your Taurus to deal thousands of damage(no offense here, but it looks like you are a newbie, so it's unlikely that you specced into one weapon time, used skills and had enough cash for III-tier weapons, proper weapons, and SRB I isn't quite enough to take on anything above corvette).
But, as you now see, ships spawn in squads, then keep spawning till they become a fleet, they spawn all around. And no amount of kiting will help you gunship kill them in time. To actually be effective in the game, you need to utilize heavy weapons for possible AoE damage, use equipment, probably even mines or SETHs, use active pause to change equipment if necessary(to change offensive items to defense, like shield, hull integrity, defense systems), you need at least 3 cannons per side of the ship to have potent double-battery barrage. In, in the worst case, you need a fast enough ship with as many rear turret as possible... Then you can kite, just without turning. But that's... doh.
uhm, it's no problem to kill several frigates and cruisers with the taurus. just need the right weapon, maybe with upgrade. ripper III, my buy-weapon of choice with syntha does a great job. just kite them, let them come near, takes maybe ~10 minutes but then you killed a whole fleet. and because one of your turrets can fire back on the taurus, you can even damage/kill enemies while you fly away to get some distance between you and them

at least, that's how it worked when the game was released. didn't fly gunships since... .0001 or .0002 i think
Last edited by Zero Enna; Oct 9, 2014 @ 11:06am
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Date Posted: Oct 7, 2014 @ 3:44pm
Posts: 38