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Another example: Level 70 hereos in green zones coming in and killing me when I'm level 20 in a corvette?
Come on guys.
Still a really, really bad idea to have levelled enemies warp right on top of you, because you have nearly no chance to escape, and like I said money doesn't ever catch up quick enough with your level.
And if you're not going to run freelance missions, why bother play a sandbox game at all?
I leave T-Gate and there are about 7 enemy ships, at least 1 of which is a battle ship that just pop up on top of me and block my access to the station that I'm heading to. as though they own the place.
Another case, also Level 20, taxi mission. A fleet of 9 ships including 2 cruisers and 2 destroyers warp right in front of me. I barely make it through the blockade and then 3 or 4 more ships warp to my front and mop up what's left of my freighter, but I doubt even a destroyer would have survived that encounter.
Oh, and the first thing that goes is always the PTE, so you are always a sitting duck with a dozen ships bearing down on you.
It's gotten to the point where I don't even bother with taxi and ferry missions anymore. How on earth can Assassination missions be so much easier than Ferry missions?
This happened a few times, with me barely escaping.
After a reload, however, the game was back to normal (revenge time !) and this has not really occured since then.
That being said, my current game started out with me @ level 1 having 2 heroes in my starting zone..I sorta took that as an invitation and killed one and the other friendlies in the zone helped me take out the other level 70 hero...
Later in the game while on a level 16 assasinate mission..I'm still in the trusty Taurus, now 4 heroes under my belt..and then I take this mission...and the ships I have to kill are x2 reliant battleships...y...after them taking out my shields in 1 shot I sorta ran the hell outta there..figured that was odds I couldnt beat..left them a couple of mines to run into though..
but y, sometimes the game does all of a sudden have a huge leap in difficulty on the missions even if they are supposedly around your level...
Even with the smaller gun boat i get more and more ridiculous encounters. A normal difficulty mission can have 2 freight liners of impossible difficulty on the ID of the ship. I read about the super pilots here on the forum who manage to board battleships with gunboats. But not everyone is a super star fighter on steroids. Can we have no levelscaling but handplaced encounters or fair missions for the not so proffesional star pilots on normal difficulty please?
when i level up in my little gunboat i reach a point where the system powerups can compeat with the scaling of the enemies. They get improvements with every level i get. So i get the feeling i am getting worse with better level without being able to do something about it. The upgrades on the system parts are not good enough to compete with the scaling. The weapons get better but with every upgrade the energy costs get higher too. To the point where the energy reload rate cannot feed my weapons any more. So i quickly get to the point where the standart ship can get better anymore. But the difficulty gets higher and higher.
When i buy a bigger ship, the problem stays the same. The enemies suddenly spawn in bigger more threatening ships and gain upgrades for every level i get. Just in combat stats without skill involved i get worse instead of better. The skills are too short lived to mitigate the problem. E.G. A boost of 10 seconds more firepower does not help me at all. My railguns are missing all the time or i am not in the right position to fire my weapons.
Perhaps i am doing something fundamentally wrong in combat, i am more frustrated with the game mechanics now then having fun.
Have a nice day
The thread suggested that you could use it to spawn tons of enemies near a friendly base, like Trinity, and have them be blasted by security, giving your plenty of cash from derelicts, let alone experience.
However, the truth is worse than that. When I last used T-drive, the game dropped to 2-5 fps for a few minutes after arriving. Presumably, because it had to process all the ships spawns and whatnots. Now, my PC isn't a beast, but I doubt that this game-breaking bug has any reason to exist, save for expkoiting.
I am seriously surprised how it's been a week and something like that was NOT fixed. I don't even mention the manual looting bug, where your tab is always bound to "Equipment", instead of first tab, commodities. So when you try to dump some cheap cargo and take more expensive one, you are actually dumping equipment from your ship, have to take it back and manually re-select the tab. And that itself - is a workaround from the bug of disappearing collectibles from "collect all".
Time to do something, not ask for feedback. If possible - make collectibles removable. Some people already legally farm blueprints by afk-camping spots and it leaves dozens of collectibles. And, of course, making some kind of ... how to put it... mechanic of picking up loot of highest value first and foremost - would also be great. Like, you have 30 pieces of some 300-600 stuff, nearby collectible has 5 ATRs worth 5k each. Since you are full, "collect all" won't work. You have to select the node, dump your items, take expensive loot, rinse and repeat.
However, these two suggestions are not a priority. At least fix the T-Drive and Collect All.
Now in the battleships it hasn't occured anymore, weirdly enough (maybe because I started capturing ships for money and didn't level up as much?), I only met a patrol consisting of dreadnoughts and a carrier once.
The missions were somewhat random sometimes too, but I think the differences were area-specific there. The ambushes on the other hand were random no matter where I was.
I suggest implementing something that forbids those to have stronger ships than you. Might make it seem less realistic, since an ambush is supposed to be stronger. But really, it's just no fun fending off 3 freightliners with a weak ship like a frigate. Make it 2-3 frigates or a frigate and 3 gunships or something like that. Would still be a challenge, but manageable.
Yes, I'm aware that there are players out there that have a good enough knowledge to deal with stronger ships. By now, I could probably deal with it too. But for most new players it's just a huge motivation killer.