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That's too much work on this lazy asset flip of a game for Activision bro
Because leaving too much can get you a penalty, I'd rather the team surrender and go next.
Please don't even give me that crap, I literally had a match today in comp where we just literally were destroying the enemy team and they were stuck in their spawn whenever they come out they kept dying one after another, it was BORING as hell, I'd rather save the time and they just surrender, we get our exp elo or whatever and move next instead of wasting a whole 5 min trying spawn camping them.
Mainly because it would make it extremely easy for players to manipulate the bias of the matchmaking system.
In addition another tool to be used to troll, and more potential for conflict between players...
Ngl, if we had a surrender option, i would get 4 friends together, and just use it to artificially deflate our win rate, which if occurring on a large enough scale would cause matchmaking to destabilize...
If you are in Competitive matches, if someone leaves, you can too after 2 minutes without any negative effect. If you are in quick play, you can just leave at any time, you will have a loss on your stats and it will affect your endorsements, and you will also be seen as to belong in even lower rank than before the match began.
What you need to do, is to always try as hard and as best as you can to win. Your rank is based on individual performance, not wins and losses. So if you give up, and don't try any more, you will be seen as a worse player than you actually are. And this is negative spiral loop that never ends.
I'm aware of the leaving and what is not, I'm saying instead of making it obnoxious and you have to deal with leavers, or someone leaves and then you have to wait till say a tank join your team in quick play, have the option to surrender and end the misery, some people value their time, I dont need to wait till someone leaves so I can finally do as well, I'd rather just finish the match since the result is already set the hard way.
Well TBH I'm not sure what a surrender option will do, it sounds good and all but.. Anyways, until the day it might be implemented, let me write an essay.
What i take from all this is that you seem to play open queue, don't play open queue unless you are willing to just try out stuff. People will play whatever they feel like. In role queue at least you do have a tank.
And you seem to be a support player, so am i with over 3600 hours played on support heroes. And finally, i'm guessing this "steamrolling" happens more often to your team than the other team, if you were the ones constantly steamrolling, I'm betting this thread wouldn't exist.
So with that out of the way, listen carefully.
When the game matches two teams, (it isn't perfect, but) it already knows beforehand if this is evenly matched players, or if one of the teams are suppose to lose. Reason for this, is because the game wants to have as few "sudden" jumps as possible, where you can jump like 1000 ranking points in a few matches (this can happen if you lend our your account to someone).
Anyways. So the game knows, based on your last games performance, where you belong. And one of the methods to get you where you belong, is to match you with others who belong somewhere else. So in your case with this thread, the game matches 5 players that are overperforming (having a good day and so on), with 5 players that are underperforming (Having a bad day, broken arm, hungry, tired. and so on). The outcome of this match is then sort of already decided before the game starts.
But, it's not necessarily so that this HAS to be the outcome. If the struggling team chooses the right strategy, communicate well, counters enemy heroes, and so on, you can absolutely win, it isn't grandmasters vs bronze we are talking about here.
But, let's say you are on the losing team here, and you are matched with two absolute morons as dps, this happens quite a bit. Players that overextend and puts themselves in impossible scenarios, or players who jumps in solo just to use their ulti, only to die in 2 nanoseconds. If you play the mercy for example in this scenario, and jump in to resurrect them, and get instakilled for doing so, YOU are then by the game considered as just as bad at the game as those dps were, because you achieved absolute nothing but feeding the enemies.
So my point is. Just play as good as you can, do NOT make the mistakes that i just mentioned. The game does NOT base your skill level on your win/loss ratio, it is how you play consistently over time that matters. And then you will be matched more evenly. But if you start giving up, and you see a team of absolute apes just doing everything wrong all the time, don't stand still ina corner and wait for the world to end. Just pick a support hero that can defend her/himself and just do your own thing, just don't feed, feeding is the absolute worst thing you can do.
So at the end of this match, if you have done good and you have like 1 death and the rest of the team has like 10 death each, they will be considered as someone that needs to go even further down, while you, will be considered for a trip upwards.
This is not exact science, but I'm hoping you catch my drift.
LOL That's utter nonsense, the game is doing just that, basing your skills on your win/loss ratio, you'll never be getting ranked points for a loss. Also, if you have only just 1 death and if still lose, you'll still lose points.
I know, many people wish for the points to be given for the individual performance, and not for the win/loss, but that is only wishful thinking because the AI doing the math it's still very stupid and is unable to calculate that.