Kenshi
Grimmrog_SIG Mar 18, 2017 @ 4:58am
Slave shackles pointless?
Ok, yesterday was one of those days too many slave traders roamed through my camp again. and they took a few people. because unless you can bash them fast enough (which my people at this point can't) some simply steal your not so battle trained guys. However, I simply let some of them just run back on their way to the mine while the slavetraders couldn't catch up. Yet one of my people ended up in a mine and I wanted to prepare a counterraid. But then I tired to simply let him run off. Which the guards surely noticed even before he exited the gate. yet while swining at him he slipped through and simply ran home

I think slave shackles should come with one of the heavy balls we kow from classic western movies. it feels strange that I can simply run off the slave mines. A slave should really be slowed down a LOT more to not make these runaway escapes possible as long as he has those shackles on.

What do you think? are shackes fine the eway tey are?
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Showing 1-11 of 11 comments
Hatsune Neko Gaming Mar 18, 2017 @ 11:31am 
it would require having to animate the ball.
this isnt gonna happen, interesting idea though.
Grimmrog_SIG Mar 18, 2017 @ 12:08pm 
Originally posted by HaTsUnE_NeKo:
it would require having to animate the ball.
this isnt gonna happen, interesting idea though.

of course it was more about the idea to hinder movement a lot more. the tight and short chain ebtween the leg would make running rather impossible. but those 0.8 multiplier is simply enough to run away from any armored guards
Last edited by Grimmrog_SIG; Mar 18, 2017 @ 12:09pm
Nadlug Mar 18, 2017 @ 1:10pm 
Originally posted by Grimmrog_SIG:
Originally posted by HaTsUnE_NeKo:
it would require having to animate the ball.
this isnt gonna happen, interesting idea though.

of course it was more about the idea to hinder movement a lot more. the tight and short chain ebtween the leg would make running rather impossible. but those 0.8 multiplier is simply enough to run away from any armored guards

I can see that being rather simple to implement actually. Just have the item Lock your caracters movement speed to a walk.
Gozzon Mar 18, 2017 @ 1:53pm 
Shackles on your legs with short chain already prevent you from running as you cannot do the running motion with your legs. No need for ball just lock movement to walk as Nadlug proposes.

Honestly I thought this was the case with shackles but I guess they aren't nowhere near this effective
Tommygun Mar 18, 2017 @ 2:19pm 
Just increase the athletic penalty would be the easiest solution.
Although you need to give them a chance to get away.
What was your character's athletic value that did get away?

Also does starvation affect athletics?
Nadlug Mar 18, 2017 @ 2:53pm 
Originally posted by Tommygun:
Just increase the athletic penalty would be the easiest solution.
Although you need to give them a chance to get away.
What was your character's athletic value that did get away?

Also does starvation affect athletics?

Off the top of my head I dont know for sure, but I think it does. And if it dosent it should.
Grimmrog_SIG Mar 18, 2017 @ 8:57pm 
Originally posted by Tommygun:
Just increase the athletic penalty would be the easiest solution.
Although you need to give them a chance to get away.
What was your character's athletic value that did get away?

Also does starvation affect athletics?

isn't unlocking the shackles the way how to get away?
Shidan Mar 18, 2017 @ 9:28pm 
I still think it's too easy to get out of shackles via lockpicking. There really isn't much point to the other two methods of breaking out of them.

I think something like a chance for the lock to break based on skill, or a skill requirement for every lock might work. You could also transfer the other methods of breaking out of shackles to other locks.

Could also make the different methods have different side effects. Picking would be quiet, and take a medium amount of time. Strength would be instant but loud, drawing nearby guards to investigate. Tools would be a medium volume and take a while, but have no skill requirement, just need the item.
Tommygun Mar 18, 2017 @ 9:49pm 
Originally posted by Grimmrog_SIG:

isn't unlocking the shackles the way how to get away?

That's true, I wasn't considering that.
The shackles do need to have a higher effect on athletic though.
Last edited by Tommygun; Mar 19, 2017 @ 3:14am
Nanogiraffe Mar 19, 2017 @ 1:50am 
Just my 2 cents but an increase to both the lock strength and athletic affect could be a start. I would like to have a reason to use the hacksaw.
Grimmrog_SIG Mar 19, 2017 @ 2:44am 
yes lockpciking should be harder or somehow locked to only a few trials per day for the slave himself so that someone cannot unlock himself that easily. if the game had a sleep mechanic it would allow you lockpikcing during times the slaves get put to sleep.

this way the shackle saw would also have some purpose as it coulöd provides a 100% successchance and helps with freeing slaves after walzing through a campwith your squads.
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Date Posted: Mar 18, 2017 @ 4:58am
Posts: 11