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this isnt gonna happen, interesting idea though.
of course it was more about the idea to hinder movement a lot more. the tight and short chain ebtween the leg would make running rather impossible. but those 0.8 multiplier is simply enough to run away from any armored guards
I can see that being rather simple to implement actually. Just have the item Lock your caracters movement speed to a walk.
Honestly I thought this was the case with shackles but I guess they aren't nowhere near this effective
Although you need to give them a chance to get away.
What was your character's athletic value that did get away?
Also does starvation affect athletics?
Off the top of my head I dont know for sure, but I think it does. And if it dosent it should.
isn't unlocking the shackles the way how to get away?
I think something like a chance for the lock to break based on skill, or a skill requirement for every lock might work. You could also transfer the other methods of breaking out of shackles to other locks.
Could also make the different methods have different side effects. Picking would be quiet, and take a medium amount of time. Strength would be instant but loud, drawing nearby guards to investigate. Tools would be a medium volume and take a while, but have no skill requirement, just need the item.
That's true, I wasn't considering that.
The shackles do need to have a higher effect on athletic though.
this way the shackle saw would also have some purpose as it coulöd provides a 100% successchance and helps with freeing slaves after walzing through a campwith your squads.