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Сообщить о проблеме с переводом
Your second is something that I agree with, and that is there should be a way to open bags without having to have them equipped.
For now, you'll have to equip it onto a garru that you've knocked out, and then loot the garru.
Balance wise, doing so allow you to carry way much than you would, and basically multiply your people's inventory.
Not to mention, it allow you to simply ignore the penalty for most backpack. You can even have a bull backpack, fill it, and then drop it in someone inventory. Kinda like what you did. Basically having a guy carrying a bull worth of weigth, in its pocket or something, so you can carry another bag full of goodies on his back.
In short, that's an exploit. A small one. I think if it's ever fixed you will not be allowed to put a backpack with items inside in the inventory and not on the back, that would make sense. You could empty it first, so if you were prevented to put it into your inventory that would have been a non issue. You choose to exploit the game (not blaming you it was also a mistake on your part, and it's not major) by putting the pack full in someone inventory's. And it's not supposed to work that way.
Just like putting bag inside bag may make items disappear. That's not supposed to work that way.
In the first case there is debate about wether or not it should be fixed. But in the 2nd case I think it should. You can do it by mistake, and then you have trouble solving it. I know I already swapped fulll backpack, and I had to swap them back to empty them. It's usually minor, but in the case of someone stealing a garru backpack, it's not that minor anymore.
Exploit you do on purpose is one thing. Exploits you can do by mistake is another.
edit: I just realized, they can pop all items out to the ground. That's so simple...pain in the butt for us at the moment, but at least we can steal the packs, run, and sort it out later.
When i was in highschool for example, If I tried carrying around my backpack full of books on me anywhere but strapped to my back, i'd ware out pretty quickly. But it was still just a bag, able to lifted and carried around, and sometimes other people carried my backpack for me, while they had their own backpack on their back.
It could go either way, really. I wouldn't have much grief not being able to place item filled bags in our inventory, and I think it would add a bit to gameplay - people having to drop their backpack and pick it up after a fight, but i could see it being justified aswell. You can only really fit so many bags in your inventory. Aside from the problem of being able to place bags inside bags (which shouldn't be possible), I couldn't really see this being a problem.
As for having filled backpacks being able to be placed in the inventory being an "exploit", that would be based on intent of deliverance. Again, i'm honestly ok with either. If people think it would be more "balancing", then I've no real complaints about it.
I mean, we use pack animal for a reason. Not only real life, but also for gameplay balance.
If you were meant to carry that much, then why is it limited to animals backpack ? Why do we even have pack animals in the first place ? Not only that, but you can carry MORE than a pack animal by carrying your own backpack on top of it.
Now, for pushing the boundaries of ridiculousness, you know, for science, you can do that AND carry a dead body with whom you did the same (animal backpack full + its own pack). Granted, you might move slowly, but on the other hand you'll have crazy strength soon.
On a side note, you are now carrying about 3-4 pack animals worth of stuff. On your own. That's damn impressive. And probably intended. I don't see the exploit. Nope.
Also, no, the animals are the one carrying the most. Their backpack are as big as the biggest human can have, but they have the abiliy to stack items, which, in the end, make them carry more .
I mean, unless you exploit. Then you can put 2 animal backpack full in your inventory, then a large pack, and you carry 3 times as much than a pack animal.
I'm just saying the bag should be emptied first before being able to put it in the inventory. With an option to drop everything on the ground.
Just to put a comparison, our pack animals can carry up to 390kg (the Yak, on short distance), depending of the race and places (there are laws about animal cruelty). About 300kg for long distance (camel). Since it's something we are not doing as much, and we have laws to prevent abuse, it's difficult to find more datas, especially related to bull.
There aren't many people who are able to carry such a weight in their hand. Even less on long distance. In Kenshi, since there are no stamina, I can do it for days and I can go that way forever.
Now, imagine 3 time that, with one 300kg pack in each hand, and one in the back. Almost a ton.
Kenshi bulls are probably similar, perhaps they can carry a bit more, or a bit less.
ALSO, to prevent gaming the system, the programmer should add a condition to the weight reduction bonus that checks if the pack is equipped in the backpack slot. Only IF the pack is properly equipped should the backpack reduce weight. This means, if I steathily knock out a trade Garru and steal his pack before his owner shows up, I can carry the fully laden, but heavy ass pack in my misc inventory and slowly sneak away to empty the contents at my own leisure.
This is a known exploit and has been around for the past 4 years ( i suspect the entier time of development which is longer then 4 years ) i been here moderating the forums and playing the game.
Use this exploit at your own risk as the game can bug out and eat items inside other backpacks that are inside other backpacks.
i am aware this is an exploit. but this thread is advocating the ability to open animal packs that are not on the animal's back. The backpack is hardcoded to give X% of weight reduction. The weight reduction property can be set in the editor. Judging from the editor's properties and theorizing how the game handles the code, most of the work is already done here. A simple IF statement would permit the getter for backpack weight reduction when the event handler for equipping or moving backpack in inventory is executed. It's less than 3 lines of code max, mostly white space. I am dumbfounded that this has taken 4 years.
never asume its as easy as doing this or that, since we are not programing the game. and the core engine of the game was created by the Dev. it was not an off the shelf game engine like you can get easaly these days.
I'm fairly certain he knows how to code his own game.